In addition to what the others have already said...
- Event Outfit Style pages not being considered containers anymore and made bankable.
- Treasure maps made stackable the same way surveys are.
- random DLC dungeons being a separate queue from regular random dungeons with separate rewards
- being able to use more than one of the same "unique" item (mostly relevant for DualWield)
- several changes to the Green CP to make it more open and reduce the need to constantly switch slottables for every single activity
- Living Dark heal scaling with max health and applying a unique debuff comparable to Engulfing Flames to make Templar tanks relevant in PvE.
xilfxlegion wrote: »In addition to what the others have already said...
- Event Outfit Style pages not being considered containers anymore and made bankable.
- Treasure maps made stackable the same way surveys are.
- random DLC dungeons being a separate queue from regular random dungeons with separate rewards
- being able to use more than one of the same "unique" item (mostly relevant for DualWield)
- several changes to the Green CP to make it more open and reduce the need to constantly switch slottables for every single activity
- Living Dark heal scaling with max health and applying a unique debuff comparable to Engulfing Flames to make Templar tanks relevant in PvE.
i forgot about map stacking.
also would love being able to have preset builds that you could quick swap instead of having to go get your other gear
Eccentric_Vampire wrote: »I want to be able to preview locked dyes in the outfit station so I can decide on which dyes to go after. I know there's previews online but a lot of dyes don't look the same on every type of armor so they don't always match the images.
jedtb16_ESO wrote: »guild traders only show recipes/motifs not known.
xilfxlegion wrote: »let's see
despawn people's pets in towns
Sambucca1973 wrote: »I like all the suggestions and will add my own:
Something (potion, antiquity, or food) that gives the player an hour (or whatever length of time) without being attacked. There are some dungeons I’d like to wander around and appreciate the effort that went into creating them. Or just wander overland and enjoy the scenery. One of those things that I think would add some QOL for players (me included) who don’t always want to kill things.
Would probably need some balance like no mat farming or no thieving. Would be nice if it still allowed fishing though.
LadyLethalla wrote: »Make identical glyphs stack too. And siege.