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Necromancer or Sorcerer?

Acrolein1
Acrolein1
So. From what I've read, magcro and magsorc seem to be doing pretty good. And I've a character for each. But I'm curious as to which should I invest my time into the most? I like to do everything, pve, raiding, solo, pvp even (though cyrodil doesn't interest me). Anyone willing to share their thoughts on this?
  • Ryuvain
    Ryuvain
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    There are a few key differences between the two.

    Mobility: Sorcerer is highly mobile but fragile while necro is tanky but slow.

    Pets: Sorcerer is the main pet class with up to 3 simultaneous class pets. Necro can have 3 also, but two of them are fake pets that don't take damage or act independently. They just act on a timer more like a dot effect. Necro last pet is true, but only runs to an enemy and explodes, that's it.

    Design: while I main sorc (due to no class change token) necro has much more aesthetically beautiful moves and more unique mechanics. Reviving allies with an ultimate is still it's main unique forte.

    Sorc isn't dlc and was a base class, meaning most moves just read as basically different ways of doing basic damage. They still have true pets that attack independently from the summoner unlike necro pets however. Your pets can even die and you have to consider their health and sometimes position.

    Tldr, pick whatever you like. Both are great in pve, although magcro is lacking in pvp. Stam necro is much better in PvP. I've played both but like necro more.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Acrolein1
    Acrolein1
    I've heard magcro lacks in single target damage, but in like group pvp they shine. Thanks for the advice!
  • Ryuvain
    Ryuvain
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    Acrolein1 wrote: »
    I've heard magcro lacks in single target damage, but in like group pvp they shine. Thanks for the advice!

    Np, and it's true. Magcro aoe damage is probably the best in the game. Their flesh colossus ult is also highly valued in pve and pvp.
    Edited by Ryuvain on March 26, 2021 6:58AM
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • SshadowSscale
    SshadowSscale
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    Magcro sucks for solo pvp while sorc is a beast solo and in group..... go sorc for your own sanity
  • Scardan
    Scardan
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    Sorc has three class pets? Matriarch, scump, what is the 3?
    Let's be extremely precise in our use of terms.
  • Septimus_Magna
    Septimus_Magna
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    Scardan wrote: »
    Sorc has three class pets? Matriarch, scump, what is the 3?

    Atronach ultimate
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    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
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    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
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    Septimus Ozurk - Orsimer Sorcerer
  • Ryuvain
    Ryuvain
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    Scardan wrote: »
    Sorc has three class pets? Matriarch, scump, what is the 3?

    Atronach ultimate

    Correct. Technically 4 with clanfear but you can only have either scamp or clanfear, not both.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Qbiken
    Qbiken
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    PvE
    Both magcro and magsorcs are in a really good spot for PvE. Most serious/dedicated raid groups try to have at least 3 magcros (afaik, don´t quote me on that one) to have propper uptime on major vulnerability. And magsorc still pulls good numbers.

    PvP
    Don´t think I need to elaborate too much on magsorc here. It´s in a good spot, enough said.But don´t let people tell you magcro is in a bad spot PvP wise, because it isn´t, and that goes for solo play too (with or without stacking procs)

    So regardless of what you pick you won´t make a "bad choice" with either magsorc or magcro for PvP and PvE.
  • Hotdog_23
    Hotdog_23
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    Try both. Make one each and play them a little then decide which is the most fun for you. There is no right or wrong answer here. Both are capable of doing everything in the game, same as the other 4 classes. The only time it makes a real difference is unless you are in a score pushing group that wants very specific class wearing specific sets and running some specific skills. If you reach that point in the game you will have far more then 1 character anyway so it doesn't really matter in the long run.

    My advice train your horse everyday, start researching items at the crafting stations and have fun enjoying the game. everything else will come naturally.

    Stay safe :)
  • CaptainVenom
    CaptainVenom
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    Acrolein1 wrote: »
    I've heard magcro lacks in single target damage, but in like group pvp they shine. Thanks for the advice!

    Flame Skull. First Grave Lord spell, but sadly no execute spell (unless you're planning on building a stamina character, then you can use the generic weapon executes)
    Edited by CaptainVenom on March 26, 2021 12:06PM
    🌈 Ride with Pride🌈
    Stamina/Damage Sorcerer - PC - NA - DC
  • Scardan
    Scardan
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    Ryuvain wrote: »
    Scardan wrote: »
    Sorc has three class pets? Matriarch, scump, what is the 3?

    Atronach ultimate

    Correct. Technically 4 with clanfear but you can only have either scamp or clanfear, not both.

    Where does clannfear come from? I may be blind, but I didn't see any skill that summons clannfear.
    Let's be extremely precise in our use of terms.
  • CaptainVenom
    CaptainVenom
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    Scardan wrote: »
    Ryuvain wrote: »
    Scardan wrote: »
    Sorc has three class pets? Matriarch, scump, what is the 3?

    Atronach ultimate

    Correct. Technically 4 with clanfear but you can only have either scamp or clanfear, not both.

    Where does clannfear come from? I may be blind, but I didn't see any skill that summons clannfear.

    Unstable Familiar Morph.
    🌈 Ride with Pride🌈
    Stamina/Damage Sorcerer - PC - NA - DC
  • Scardan
    Scardan
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    Scardan wrote: »
    Ryuvain wrote: »
    Scardan wrote: »
    Sorc has three class pets? Matriarch, scump, what is the 3?

    Atronach ultimate

    Correct. Technically 4 with clanfear but you can only have either scamp or clanfear, not both.

    Where does clannfear come from? I may be blind, but I didn't see any skill that summons clannfear.

    Unstable Familiar Morph.

    Ah, I am blind. Thanks x)
    I used Volatile Familiar, it was scamp.
    Let's be extremely precise in our use of terms.
  • Andre_Noir
    Andre_Noir
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    My happiness with magcro as DD disappeared right after syphon unlocking. But even without it it's a clumsy class with a fragile (and needlessly complicated) patterns.
  • etchedpixels
    etchedpixels
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    Scardan wrote: »
    Sorc has three class pets? Matriarch, scump, what is the 3?

    Atronach ultimate

    And of course a daedroth off their monster helm. It's so fun tanking a dungeon accompanied by 2 petsorcs like that 8)

    Of the two I found magsorc easier. It's still far more complicated than say templar though.
    Too many toons not enough time
  • Xargas13
    Xargas13
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    My first class was magsorc, but when I tried magcro, I stayed with it forever, his abilities is just so much fun, I'm not much of a PvE guy and I haven't done much of the vet content, but in PvP magcro can hold his own if you build right, I'm usually seeking 1v1 fights and doing pretty good, I'm not at the top, but I'm fine enough to have fun.

    And the best thing I like about magcro, is that you can be totally fine with just class abilities.
  • katorga
    katorga
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    Xargas13 wrote: »
    My first class was magsorc, but when I tried magcro, I stayed with it forever, his abilities is just so much fun, I'm not much of a PvE guy and I haven't done much of the vet content, but in PvP magcro can hold his own if you build right, I'm usually seeking 1v1 fights and doing pretty good, I'm not at the top, but I'm fine enough to have fun.

    And the best thing I like about magcro, is that you can be totally fine with just class abilities.

    I play necro because I always play necro, in every MMO that had one. I have a sorc because at relase that was as close as ESO had to a necro.

    PVE, I can do about the same DPS on both classes, but sorc has a simpler rotation. Necro brings more to the group, but is not as relaxing to play as sorc. I love tanking/healing more on necro.

    PVP, mag sorc is an order of magnitude better than necro. The burst combo is uncomplicated which really suits fast paced combat. Mag sorc is better, imo, than Stamcro. Curse and Frags are reliable. Blastbones is unreliable.
    Edited by katorga on March 26, 2021 7:54PM
  • deleted210809-001958
    i wouldn't recommend magcro for a new player (in pvp), magsorc will be much easier
  • Xargas13
    Xargas13
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    katorga wrote: »
    Xargas13 wrote: »
    My first class was magsorc, but when I tried magcro, I stayed with it forever, his abilities is just so much fun, I'm not much of a PvE guy and I haven't done much of the vet content, but in PvP magcro can hold his own if you build right, I'm usually seeking 1v1 fights and doing pretty good, I'm not at the top, but I'm fine enough to have fun.

    And the best thing I like about magcro, is that you can be totally fine with just class abilities.

    I play necro because I always play necro, in every MMO that had one. I have a sorc because at relase that was as close as ESO had to a necro.

    PVE, I can do about the same DPS on both classes, but sorc has a simpler rotation. Necro brings more to the group, but is not as relaxing to play as sorc. I love tanking/healing more on necro.

    PVP, mag sorc is an order of magnitude better than necro. The burst combo is uncomplicated which really suits fast paced combat. Mag sorc is better, imo, than Stamcro. Curse and Frags are reliable. Blastbones is unreliable.

    I know what you mean, but as I said I play it for fun, not for the efficiency, I find magsorc boring. And I like theme of necro as I play "dark" classes in every game, templars, paladins, too cheese for me :) As for other "elemental classes" there is just nothing interesting about them, there is nightblade, but I never got around him, as his most abilities are melee.
  • Lugaldu
    Lugaldu
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    I have two chars, my main is sorcerer, my alt necromancer. I played the first one for two years (solo play style) until I really wanted to try a necro. Meanwhile, I have to say that I enjoy the necromancer much more, skills are more fun and more powerful imho.
  • Cirantille
    Cirantille
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    You guys sprint? - MagSorc
  • Skullstachio
    Skullstachio
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    For PvE, Necromage’s are a good starting point for Magicka builds. My advice in this regard, Lightning staves are recommended as AoE and Damage over time is the Necromancers Bread and butter since the Rapid Rot passive buffs DoT damage by 15%, they have solid armor penetration and using the spirit guardian morph can make you all the more tanky.

    I also recommend using Necrotic potency in conjunction with the Pirate skeleton monster set, primarily because necrotic potency has very good ultimate upkeep (whereas the deaden pain morph doesn’t but makes up for it with Major protection while the heal effect persists.) and the minor defile from Pirate skeleton also triggers Curative curse in the Living death skill line, giving you 8% extra healing done.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Scardan
    Scardan
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    For PvE, Necromage’s are a good starting point for Magicka builds. My advice in this regard, Lightning staves are recommended as AoE and Damage over time is the Necromancers Bread and butter since the Rapid Rot passive buffs DoT damage by 15%, they have solid armor penetration and using the spirit guardian morph can make you all the more tanky.

    I also recommend using Necrotic potency in conjunction with the Pirate skeleton monster set, primarily because necrotic potency has very good ultimate upkeep (whereas the deaden pain morph doesn’t but makes up for it with Major protection while the heal effect persists.) and the minor defile from Pirate skeleton also triggers Curative curse in the Living death skill line, giving you 8% extra healing done.

    Fan fact. I am a necromancer and lightning stuff dealt less damage with heavy attack then fire one on my dummy. Rapid Rot doesn't helped. I stick to fire staffs. Fire staff is best for backbar wall of elements anyway, since skull deals fire damage.
    Let's be extremely precise in our use of terms.
  • Seraphayel
    Seraphayel
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    My biggest gripe with Necromancer: Tether skills. They’re so horrible and clunky to use. If they rework these awful skills, I might try it again, but Sorcerer does just most things better than Necromancer (at least when it comes to Magicka).
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • katorga
    katorga
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    Scardan wrote: »
    For PvE, Necromage’s are a good starting point for Magicka builds. My advice in this regard, Lightning staves are recommended as AoE and Damage over time is the Necromancers Bread and butter since the Rapid Rot passive buffs DoT damage by 15%, they have solid armor penetration and using the spirit guardian morph can make you all the more tanky.

    I also recommend using Necrotic potency in conjunction with the Pirate skeleton monster set, primarily because necrotic potency has very good ultimate upkeep (whereas the deaden pain morph doesn’t but makes up for it with Major protection while the heal effect persists.) and the minor defile from Pirate skeleton also triggers Curative curse in the Living death skill line, giving you 8% extra healing done.

    Fan fact. I am a necromancer and lightning stuff dealt less damage with heavy attack then fire one on my dummy. Rapid Rot doesn't helped. I stick to fire staffs. Fire staff is best for backbar wall of elements anyway, since skull deals fire damage.

    Lightning staff increases aoe damage, for skills, 8%, BB, Siphon, Skeletal Mage, Boneyard, Elemental Blockade, Colossus. Front bar lightning, or dw daggers and back bar fire staff.

    I'm not sure what it does on the Flame Skull...it is probably single target even when it bounces every 3rd cast.
    Edited by katorga on March 28, 2021 7:06PM
  • Icaruzs
    Icaruzs
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    Sorcerer is king in pvp, streak and his shields are too OP.

    In pvp magcro lack a lot of things, mobilty and cc being the most noticiable.

    In pve:

    Necro focus in Aoe/single target dots and higher crit rate in execute phase, rly usefull for the group for his 2 ulttimate: colossus and reanimation, the first debuffing the boss and second being a run saver.

    Sorcerer is your standart dps, he's more focused in pets than the necro and pretty much needs to have one in his build, most of his damage are direct damage, cristal frags being his best dmg skill doing a lot of dmg. A good mag sorc is unkilable with his strong shield+ crit surge that heal almost like the ring of the pale order ( most sorc don't use it for that reason). If you go lightining staff sorcerer is the class that have the most AOE dmg.


    In solo content:

    Sorcerer is king alongside mag blade, Shield+crit surge+ pets makes him one the most easy classe to solo everything in the game. Necro is rly close behind, having nice heals and a good ultimate for tanking everything.

    in the end play what you like both are amazing classes, and can do everything in the game alongside having good dps overall
    Edited by Icaruzs on March 29, 2021 12:21PM
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