It depends on what content you're doing. If you just wanna pug some dungeons then any setup is fine as long as you can do the minimum - taunt bosses and stay alive. But if you plan do do vet trials then you should wear sets that help group and buff/debuff.
Pve resistance cap is 33k but you dont need fo be at that. Even harder endgame content can be done with 24-26k.
BejaProphet wrote: »A tank resurrecting a dead group is what failure looks like, the goal of tanking is to not reach that point.
BejaProphet wrote: »Oh I’m not trying to dissuade you from getting Tanky. Max resistances is incredibly powerful and I keep mine maxed on my tank as well. I very much dislike tank builds that think they are tough but it’s only because they have an awesome dedicated healer.
I’m only trying to nudge you towards a different mental picture of what an awesome tank is. Awesome is controlling the fight, not salvaging a wipe. But then again I’m more partial to dungeons than trials.
ACamaroGuy, you could take a look at https://www.youtube.com/watch?v=dqS6YM75VFo.
Keep in mind that you will probably be excluded from most score-pushing trial groups with this build.
ACamaroGuy wrote: »I'm an Imperial Dragonknight level 1289 using the Lady mundus. I am using the Alcast build for Champion Point placement and skills to use only. I'm thinking of running Mighty Chudan, Brands of Imperium and Battalion Defender or Almalexia's Mercy for sets. Will these sets work with each other? For spell and physical resistance, what is PvE cap?
• The reasoning behind my thought process when it comes to selecting the sets, to me a tank should be able to resist and take damage on their own. I do not believe a tank should buff the group or debuff an enemy boss. When the group gets wiped by one shot, I want to be that selfish tank that's running around picking everyone up while taking damage. Thank you so much for your thoughts and help with this build. I just want to add this is my first ever tank build, I play DPS.
Hotdog_23 in my opinion spell power cure is too hard to keep up since they nerfed altar, I would prefer olorime.
Hotdog_23 in my opinion spell power cure is too hard to keep up since they nerfed altar, I would prefer olorime.
Does olorime produce on alter? I thought they changed it so doesn't anymore. How do you produce olorime on a tank now?
Either way a orb every 10 seconds is not to bad plus it gives resources.
Stay safe and enjoy the journey 😊
PS. ZOS stop the micromanagement of the green tree 🥺
Hotdog_23 in my opinion spell power cure is too hard to keep up since they nerfed altar, I would prefer olorime.
Does olorime produce on alter? I thought they changed it so doesn't anymore. How do you produce olorime on a tank now?
Either way a orb every 10 seconds is not to bad plus it gives resources.
Stay safe and enjoy the journey 😊
PS. ZOS stop the micromanagement of the green tree 🥺
Spell power is the one that needed altar, olorime is produced through elemental blockade on back bar, and lets you run an arena set on frontbar.