So soft cap was risen to 1800 along with the Flames of Ambition although the patch notes failed to mention about it. Now as every internet hero is scrambling to update their sites and USEP has botched its history of it I was wondering if there is anyone able to remember when the soft caps were increased? Especially the 300cp mark. This much I have gathered this far.
2018/10 Murkmire/4.2.5 to 810
2015/10 Orsinium/2.2.4 to 501
So soft cap was risen to 1800 along with the Flames of Ambition although the patch notes failed to mention about it. Now as every internet hero is scrambling to update their sites and USEP has botched its history of it I was wondering if there is anyone able to remember when the soft caps were increased? Especially the 300cp mark. This much I have gathered this far.
2018/10 Murkmire/4.2.5 to 810
2015/10 Orsinium/2.2.4 to 501
There is no "soft" cap now, only a hard cap of 3600.
1800 is the most quoted point where peeps believe they will be back to the same level they were at 810, before the nerf of CP.
So soft cap was risen to 1800 along with the Flames of Ambition although the patch notes failed to mention about it. Now as every internet hero is scrambling to update their sites and USEP has botched its history of it I was wondering if there is anyone able to remember when the soft caps were increased? Especially the 300cp mark. This much I have gathered this far.
2018/10 Murkmire/4.2.5 to 810
2015/10 Orsinium/2.2.4 to 501
There is no "soft" cap now, only a hard cap of 3600.
1800 is the most quoted point where peeps believe they will be back to the same level they were at 810, before the nerf of CP.
1800 is the number used by zos for the cp gain calculations, not just people's perceptions. It's not really a cap any more because you can still use cp after that, but it's the point where earning cp becomes harder
Especially the 300cp mark.
SeaGtGruff wrote: »Especially the 300cp mark.
I couldn't find any reference to a cap of 300 CP, so as far as I could understand there was no initial soft cap on CP when the CP system was introduced with patch 1.6.5.
I'm not sure whether there was a hard cap of 3600 CP from the very beginning of the CP system, or if it came later.
The very first soft cap seems to have been the cap of 501 CP that was introduced with patch 2.2.4 (Orsinium). Those patch notes clearly stated that anyone who'd already earned more than 501 CP would not be losing any CP, so presumably that was when the difference between "earned CP" and "spendable CP" first came into being.
Thanks for help. I did but only few major revisions had any notes about champion points or the soft caps so was unsure about the timeline. Frankly haven't cared about the whole system after hitting the cap so umm ...five years now.SeaGtGruff wrote: »Click "show" in the Date cell to expand the list, then click the patch numbers for each Update for detailed descriptions.
It actually does. I will search discussions/forums/notes from that time.wenchmore420b14_ESO wrote: »IRC, the Imperial City DLC in summer of 2015 was the implementing of CP. You got 10 CP for each Vet Rank you had, so max VR was 16 so we started with 160 cp.
[...]
I'm not sure exactly when the CP Cap was instituted tho. Sorry. Hope this helps a little...
Never under estimate peoples dedication to do mindless stuff e.g. this thread :-Dwenchmore420b14_ESO wrote: »But at that time the dev's thought it would be YEARS before anyone maxed them.
Thanks for help. I did but only few major revisions had any notes about champion points or the soft caps so was unsure about the timeline. Frankly haven't cared about the whole system after hitting the cap so umm ...five years now.SeaGtGruff wrote: »Click "show" in the Date cell to expand the list, then click the patch numbers for each Update for detailed descriptions.
Do you come up any (old) website that might have those infos? Kinda feels silly to try dig old info up but I am interested and is tragic comic that the patch notes are so lacking about them.
I update the CP history to wiki if I would get something to reference to.
wenchmore420b14_ESO wrote: »IRC, the Imperial City DLC in summer of 2015 was the implementing of CP. You got 10 CP for each Vet Rank you had, so max VR was 16 so we started with 160 cp. Each quarter they would raise it 30 points and there was no cap. Just 3600 total available. But at that time the dev's thought it would be YEARS before anyone maxed them. Lol...
I'm not sure exactly when the CP Cap was instituted tho. Sorry. Hope this helps a little...
Huzzah!
wenchmore420b14_ESO wrote: »Champ Points replaced VR with UD 1.6 in early 2015. They didn't have VR and CP at the same time.
SeaGtGruff wrote: »wenchmore420b14_ESO wrote: »Champ Points replaced VR with UD 1.6 in early 2015. They didn't have VR and CP at the same time.
The U6 patch notes which describe the introduction of the CP system, coupled with the subsequent U7 patch notes which mention the VR limit being raised to VR16, would seem to indicate that VRs and CPs did coexist for a short time.
I don't know if that coexistence was "official" in ZOS's eyes, or if it was mainly that the players were used to VRs and had a difficult time "letting go" of the VR system because they were so used to it.
But it sounds like the VR limit was set at VR15 when the CP system was introduced, such that presumably the gear cap after U6 was CP150, and was later raised to CP160 when U7 raised the VR limit to VR16.
Dagoth_Rac wrote: »SeaGtGruff wrote: »wenchmore420b14_ESO wrote: »Champ Points replaced VR with UD 1.6 in early 2015. They didn't have VR and CP at the same time.
The U6 patch notes which describe the introduction of the CP system, coupled with the subsequent U7 patch notes which mention the VR limit being raised to VR16, would seem to indicate that VRs and CPs did coexist for a short time.
I don't know if that coexistence was "official" in ZOS's eyes, or if it was mainly that the players were used to VRs and had a difficult time "letting go" of the VR system because they were so used to it.
But it sounds like the VR limit was set at VR15 when the CP system was introduced, such that presumably the gear cap after U6 was CP150, and was later raised to CP160 when U7 raised the VR limit to VR16.
The VR caps were VR10 (launch), then VR12 (Lower Craglorn patch), then VR14 (Upper Craglorn patch), then VR16 (Imperial City patch). VR16 and Champion Points (with a cap of 3600) existed side by side for about 6 months.
Do you still get the penalty of +50% cost increase of xp to gain an cp past 1800?There's no "soft cap" for CPs. 1800 is when the xp gain for points slows down, and the maximum you can gain is 3600. There is ABSOLUTELY NO REQUIREMENT for how much CP you need, and you can complete ALL content, yes, everything, with 0 CP allocated on your character.