Gap Closers - I never have a lot of confidence if my gap closer is actually going to land or not and really have no clue what causes it to fail. Sometimes I try to use it and nothing happens or other times I start the animation and then it just fails. It is as though I don't actually have LOS on my target for some reason, but they are clearly within range and visible. I actually had a DK use shield charge on me while I was on a ledge overlooking a fight in a BG where they had no clear path to me. They just warped up to where I was and the pathing was quite strange as they just suddenly appeared next to me. I will admit this is the only time I have seen something like this happen.
I just returned after being away from the game for a couple of years and some how the pvp experience seems to have gotten even worse. Before I start I would like to leave a positive note that I absolutely love no proc Cyrodiil and hope to see this stay around permanently. Now onto the bad....
Break Free - It seems impossible to activate this ability most of the time. My character just sits there on all fours with plenty of stamina unable to do anything. I am not sure if it is the type of CC used, but I have noticed that any type of fear seems to cause break free to fail almost 100% of the time. Werewolf howl and NB mass hysteria are good examples of this. Stuns seem to be more random in the resulting behavior of break free. Sometimes break free works after a second or two and other times it just seems to fail. This is probably my biggest complaint and the most frustrating part of my pvp experience since returning.
Attacks Landing During Dodge Role - This seems to be occurring much less frequently than the break free issue, but there are times where single target attacks are landing in the middle of a dodge role. Unfortunately I do not have any footage of this and would really like to hear from others to see if they are also experiencing this.
Gap Closers - I never have a lot of confidence if my gap closer is actually going to land or not and really have no clue what causes it to fail. Sometimes I try to use it and nothing happens or other times I start the animation and then it just fails. It is as though I don't actually have LOS on my target for some reason, but they are clearly within range and visible. I actually had a DK use shield charge on me while I was on a ledge overlooking a fight in a BG where they had no clear path to me. They just warped up to where I was and the pathing was quite strange as they just suddenly appeared next to me. I will admit this is the only time I have seen something like this happen.
Melee Desync? - I am not sure what to call this so I will try to describe what is happening as best as I can. I am right on top of someone and no matter how many times I try to land an attack the animation just fails and nothing happens. It is as though I am actually much further away from my target than the client thinks I am. Inversely, I have also had melee attacks land on me from what seems like 20+ feet away so I imagine this is the same sort of issue.
I would like to hear from other players to see if they are having similar experiences as I am or even if they notice other issues. I think of all the issues I have listed the break free issue is by far the most frustrating. I have been on both ends of this so I know other players are also seeing it fail. Also, before I forget my ping is usually around 70-90 and remains pretty consistent. Hope to hear from some of you other players.
Cheers.
THEDKEXPERIENCE wrote: »FYI ... spending 50 points into the free break free CP passive will be mandatory at some point. People aren’t even slotting it and one guy told me it was a “noob skill”.
Maybe it is. You should still be using it.
Also, beams can hit during roll dodges.
Sad but one hundred percent true.Waffennacht wrote: »Edit: a lot of PvP is no longer reacting based on visual ques; its more muscle memory of what im supposed to do because nothin on the screen is actually accurate. By the time you see an ability its typically far too late to actually do anything about it.
Break Free - It seems impossible to activate this ability most of the time. My character just sits there on all fours with plenty of stamina unable to do anything. I am not sure if it is the type of CC used, but I have noticed that any type of fear seems to cause break free to fail almost 100% of the time. Werewolf howl and NB mass hysteria are good examples of this. Stuns seem to be more random in the resulting behavior of break free. Sometimes break free works after a second or two and other times it just seems to fail. This is probably my biggest complaint and the most frustrating part of my pvp experience since returning.
Attacks Landing During Dodge Role - This seems to be occurring much less frequently than the break free issue, but there are times where single target attacks are landing in the middle of a dodge role. Unfortunately I do not have any footage of this and would really like to hear from others to see if they are also experiencing this.
I just returned after being away from the game for a couple of years and some how the pvp experience seems to have gotten even worse. Before I start I would like to leave a positive note that I absolutely love no proc Cyrodiil and hope to see this stay around permanently. Now onto the bad....
Break Free - It seems impossible to activate this ability most of the time. My character just sits there on all fours with plenty of stamina unable to do anything. I am not sure if it is the type of CC used, but I have noticed that any type of fear seems to cause break free to fail almost 100% of the time. Werewolf howl and NB mass hysteria are good examples of this. Stuns seem to be more random in the resulting behavior of break free. Sometimes break free works after a second or two and other times it just seems to fail. This is probably my biggest complaint and the most frustrating part of my pvp experience since returning.
Attacks Landing During Dodge Role - This seems to be occurring much less frequently than the break free issue, but there are times where single target attacks are landing in the middle of a dodge role. Unfortunately I do not have any footage of this and would really like to hear from others to see if they are also experiencing this.
Gap Closers - I never have a lot of confidence if my gap closer is actually going to land or not and really have no clue what causes it to fail. Sometimes I try to use it and nothing happens or other times I start the animation and then it just fails. It is as though I don't actually have LOS on my target for some reason, but they are clearly within range and visible. I actually had a DK use shield charge on me while I was on a ledge overlooking a fight in a BG where they had no clear path to me. They just warped up to where I was and the pathing was quite strange as they just suddenly appeared next to me. I will admit this is the only time I have seen something like this happen.
Melee Desync? - I am not sure what to call this so I will try to describe what is happening as best as I can. I am right on top of someone and no matter how many times I try to land an attack the animation just fails and nothing happens. It is as though I am actually much further away from my target than the client thinks I am. Inversely, I have also had melee attacks land on me from what seems like 20+ feet away so I imagine this is the same sort of issue.
I would like to hear from other players to see if they are having similar experiences as I am or even if they notice other issues. I think of all the issues I have listed the break free issue is by far the most frustrating. I have been on both ends of this so I know other players are also seeing it fail. Also, before I forget my ping is usually around 70-90 and remains pretty consistent. Hope to hear from some of you other players.
Cheers.
I just returned after being away from the game for a couple of years and some how the pvp experience seems to have gotten even worse. Before I start I would like to leave a positive note that I absolutely love no proc Cyrodiil and hope to see this stay around permanently. Now onto the bad....
Break Free - It seems impossible to activate this ability most of the time. My character just sits there on all fours with plenty of stamina unable to do anything. I am not sure if it is the type of CC used, but I have noticed that any type of fear seems to cause break free to fail almost 100% of the time. Werewolf howl and NB mass hysteria are good examples of this. Stuns seem to be more random in the resulting behavior of break free. Sometimes break free works after a second or two and other times it just seems to fail. This is probably my biggest complaint and the most frustrating part of my pvp experience since returning.
Attacks Landing During Dodge Role - This seems to be occurring much less frequently than the break free issue, but there are times where single target attacks are landing in the middle of a dodge role. Unfortunately I do not have any footage of this and would really like to hear from others to see if they are also experiencing this.
Gap Closers - I never have a lot of confidence if my gap closer is actually going to land or not and really have no clue what causes it to fail. Sometimes I try to use it and nothing happens or other times I start the animation and then it just fails. It is as though I don't actually have LOS on my target for some reason, but they are clearly within range and visible. I actually had a DK use shield charge on me while I was on a ledge overlooking a fight in a BG where they had no clear path to me. They just warped up to where I was and the pathing was quite strange as they just suddenly appeared next to me. I will admit this is the only time I have seen something like this happen.
Melee Desync? - I am not sure what to call this so I will try to describe what is happening as best as I can. I am right on top of someone and no matter how many times I try to land an attack the animation just fails and nothing happens. It is as though I am actually much further away from my target than the client thinks I am. Inversely, I have also had melee attacks land on me from what seems like 20+ feet away so I imagine this is the same sort of issue.
I would like to hear from other players to see if they are having similar experiences as I am or even if they notice other issues. I think of all the issues I have listed the break free issue is by far the most frustrating. I have been on both ends of this so I know other players are also seeing it fail. Also, before I forget my ping is usually around 70-90 and remains pretty consistent. Hope to hear from some of you other players.
Cheers.
Lol it's just a terrible game. I'm surprised people aren't realizing this.
Waffennacht wrote: »I just returned after being away from the game for a couple of years and some how the pvp experience seems to have gotten even worse. Before I start I would like to leave a positive note that I absolutely love no proc Cyrodiil and hope to see this stay around permanently. Now onto the bad....
Break Free - It seems impossible to activate this ability most of the time. My character just sits there on all fours with plenty of stamina unable to do anything. I am not sure if it is the type of CC used, but I have noticed that any type of fear seems to cause break free to fail almost 100% of the time. Werewolf howl and NB mass hysteria are good examples of this. Stuns seem to be more random in the resulting behavior of break free. Sometimes break free works after a second or two and other times it just seems to fail. This is probably my biggest complaint and the most frustrating part of my pvp experience since returning.
Attacks Landing During Dodge Role - This seems to be occurring much less frequently than the break free issue, but there are times where single target attacks are landing in the middle of a dodge role. Unfortunately I do not have any footage of this and would really like to hear from others to see if they are also experiencing this.
Gap Closers - I never have a lot of confidence if my gap closer is actually going to land or not and really have no clue what causes it to fail. Sometimes I try to use it and nothing happens or other times I start the animation and then it just fails. It is as though I don't actually have LOS on my target for some reason, but they are clearly within range and visible. I actually had a DK use shield charge on me while I was on a ledge overlooking a fight in a BG where they had no clear path to me. They just warped up to where I was and the pathing was quite strange as they just suddenly appeared next to me. I will admit this is the only time I have seen something like this happen.
Melee Desync? - I am not sure what to call this so I will try to describe what is happening as best as I can. I am right on top of someone and no matter how many times I try to land an attack the animation just fails and nothing happens. It is as though I am actually much further away from my target than the client thinks I am. Inversely, I have also had melee attacks land on me from what seems like 20+ feet away so I imagine this is the same sort of issue.
I would like to hear from other players to see if they are having similar experiences as I am or even if they notice other issues. I think of all the issues I have listed the break free issue is by far the most frustrating. I have been on both ends of this so I know other players are also seeing it fail. Also, before I forget my ping is usually around 70-90 and remains pretty consistent. Hope to hear from some of you other players.
Cheers.
Lol it's just a terrible game. I'm surprised people aren't realizing this.
As an Xbox player I'm like: compared to what?
Black Desert, Bless Unleashed, Neverwinter, and... I think I'm forgettng one (ive played all of them) are the only MMOs that are fantasy and have some form of PvP.
Elder Scrolls is a better game than those (realistically)
Then you even have major screw jobs like Anthem. Older Xboxs are screwed for games like Cyberpunk.
So... In xbox world there is like 0 competiton
Waffennacht wrote: »Most of what you are describing is a part of the position desync.
You're being hit during dodge roll because you actually had those abilities being registered prior to your dodge roll.
You cant gap close when you think you should because the enemy is actually further away than it shows them.
Position issues are easily seen when two players are actually playing next to each other with two screens. One will actually be far from what the other screen shows.
The CC issues are something else and have experienced them too.
Edit: a lot of PvP is no longer reacting based on visual ques; its more muscle memory of what im supposed to do because nothin on the screen is actually accurate. By the time you see an ability its typically far too late to actually do anything about it.
Waffennacht wrote: »I just returned after being away from the game for a couple of years and some how the pvp experience seems to have gotten even worse. Before I start I would like to leave a positive note that I absolutely love no proc Cyrodiil and hope to see this stay around permanently. Now onto the bad....
Break Free - It seems impossible to activate this ability most of the time. My character just sits there on all fours with plenty of stamina unable to do anything. I am not sure if it is the type of CC used, but I have noticed that any type of fear seems to cause break free to fail almost 100% of the time. Werewolf howl and NB mass hysteria are good examples of this. Stuns seem to be more random in the resulting behavior of break free. Sometimes break free works after a second or two and other times it just seems to fail. This is probably my biggest complaint and the most frustrating part of my pvp experience since returning.
Attacks Landing During Dodge Role - This seems to be occurring much less frequently than the break free issue, but there are times where single target attacks are landing in the middle of a dodge role. Unfortunately I do not have any footage of this and would really like to hear from others to see if they are also experiencing this.
Gap Closers - I never have a lot of confidence if my gap closer is actually going to land or not and really have no clue what causes it to fail. Sometimes I try to use it and nothing happens or other times I start the animation and then it just fails. It is as though I don't actually have LOS on my target for some reason, but they are clearly within range and visible. I actually had a DK use shield charge on me while I was on a ledge overlooking a fight in a BG where they had no clear path to me. They just warped up to where I was and the pathing was quite strange as they just suddenly appeared next to me. I will admit this is the only time I have seen something like this happen.
Melee Desync? - I am not sure what to call this so I will try to describe what is happening as best as I can. I am right on top of someone and no matter how many times I try to land an attack the animation just fails and nothing happens. It is as though I am actually much further away from my target than the client thinks I am. Inversely, I have also had melee attacks land on me from what seems like 20+ feet away so I imagine this is the same sort of issue.
I would like to hear from other players to see if they are having similar experiences as I am or even if they notice other issues. I think of all the issues I have listed the break free issue is by far the most frustrating. I have been on both ends of this so I know other players are also seeing it fail. Also, before I forget my ping is usually around 70-90 and remains pretty consistent. Hope to hear from some of you other players.
Cheers.
Lol it's just a terrible game. I'm surprised people aren't realizing this.
As an Xbox player I'm like: compared to what?
Black Desert, Bless Unleashed, Neverwinter, and... I think I'm forgettng one (ive played all of them) are the only MMOs that are fantasy and have some form of PvP.
Elder Scrolls is a better game than those (realistically)
Then you even have major screw jobs like Anthem. Older Xboxs are screwed for games like Cyberpunk.
So... In xbox world there is like 0 competiton
Imagine dealing with a game for years, with the same bugs, same imbalances. It literally is just a copy and paste of itself every new patch that drops with new cosmetics, a few minor adjustments here and there, with at most every now and then major adjustments, which overall still leaves us with the same issues we have had for years. So in my opinion the game is just terrible. And at least with the MMO's you mention you can actually play the game without having performance issues like ESO which they clearly can't fix.
Waffennacht wrote: »I just returned after being away from the game for a couple of years and some how the pvp experience seems to have gotten even worse. Before I start I would like to leave a positive note that I absolutely love no proc Cyrodiil and hope to see this stay around permanently. Now onto the bad....
Break Free - It seems impossible to activate this ability most of the time. My character just sits there on all fours with plenty of stamina unable to do anything. I am not sure if it is the type of CC used, but I have noticed that any type of fear seems to cause break free to fail almost 100% of the time. Werewolf howl and NB mass hysteria are good examples of this. Stuns seem to be more random in the resulting behavior of break free. Sometimes break free works after a second or two and other times it just seems to fail. This is probably my biggest complaint and the most frustrating part of my pvp experience since returning.
Attacks Landing During Dodge Role - This seems to be occurring much less frequently than the break free issue, but there are times where single target attacks are landing in the middle of a dodge role. Unfortunately I do not have any footage of this and would really like to hear from others to see if they are also experiencing this.
Gap Closers - I never have a lot of confidence if my gap closer is actually going to land or not and really have no clue what causes it to fail. Sometimes I try to use it and nothing happens or other times I start the animation and then it just fails. It is as though I don't actually have LOS on my target for some reason, but they are clearly within range and visible. I actually had a DK use shield charge on me while I was on a ledge overlooking a fight in a BG where they had no clear path to me. They just warped up to where I was and the pathing was quite strange as they just suddenly appeared next to me. I will admit this is the only time I have seen something like this happen.
Melee Desync? - I am not sure what to call this so I will try to describe what is happening as best as I can. I am right on top of someone and no matter how many times I try to land an attack the animation just fails and nothing happens. It is as though I am actually much further away from my target than the client thinks I am. Inversely, I have also had melee attacks land on me from what seems like 20+ feet away so I imagine this is the same sort of issue.
I would like to hear from other players to see if they are having similar experiences as I am or even if they notice other issues. I think of all the issues I have listed the break free issue is by far the most frustrating. I have been on both ends of this so I know other players are also seeing it fail. Also, before I forget my ping is usually around 70-90 and remains pretty consistent. Hope to hear from some of you other players.
Cheers.
Lol it's just a terrible game. I'm surprised people aren't realizing this.
As an Xbox player I'm like: compared to what?
Black Desert, Bless Unleashed, Neverwinter, and... I think I'm forgettng one (ive played all of them) are the only MMOs that are fantasy and have some form of PvP.
Elder Scrolls is a better game than those (realistically)
Then you even have major screw jobs like Anthem. Older Xboxs are screwed for games like Cyberpunk.
So... In xbox world there is like 0 competiton
forzajuve212 wrote: »How about casting abilities, consuming your resource, but the ability doesn't go off? This happens half the time with fossilize.
You really do have to play about a couple seconds ahead of whatever you actually see on your screen.
Good thing they added cast times to some ults for more chance for counterplay lol