I´m no expert playing StamDK, but I can assure you that from the receiving end, StamDK does not feel weak at all right now...
danthemann5 wrote: »I run Spriggans / Fortified Brass / 1 Bloodspawn / 1 Balorgh, 2/5/0.
Sharpened maul, infused WD jewelry, S/B back bar. Steed mundus, RAT and fossilize on back bar to deal with sorcs and NBs.
Capped resists, ~28k health, ~5k+ WD.
It seems to work pretty well, but the drawbacks of a stam DK are still there; sustain can be a problem at times, and DK is still missing...something. What that something is I can't really put my finger on. Is it a purge like Warden, Templar, and Necro have? Extra mitigation like Warden, Necro, and NB have? Hard for me to say, but there is something missing.
In general, for this patch, stam Warden and mag Sorc can be difficult to deal with, but that's the case no matter what class you play. Occasionally, you run into a Sorc that can nuke you to death very quickly. Speed is your friend in these cases, as are rocks, trees, etc. Even then though, a well-played Sorc or Warden is superior to just about everything else out there.
In general, for this patch, everyone seems a bit squishier except people who build for extreme survivability.
In general, speed is king.
In general, stam DK is fine, You can't build like you used to, with all heavy armor offensive sets. Defense has to be considered, whether that's additional speed, defensive sets, CP choices, health recovery, ect. The "free" mitigation that we used to get from CPs is gone.
danthemann5 wrote: »I run Spriggans / Fortified Brass / 1 Bloodspawn / 1 Balorgh, 2/5/0.
Sharpened maul, infused WD jewelry, S/B back bar. Steed mundus, RAT and fossilize on back bar to deal with sorcs and NBs.
Capped resists, ~28k health, ~5k+ WD.
It seems to work pretty well, but the drawbacks of a stam DK are still there; sustain can be a problem at times, and DK is still missing...something. What that something is I can't really put my finger on. Is it a purge like Warden, Templar, and Necro have? Extra mitigation like Warden, Necro, and NB have? Hard for me to say, but there is something missing.
In general, for this patch, stam Warden and mag Sorc can be difficult to deal with, but that's the case no matter what class you play. Occasionally, you run into a Sorc that can nuke you to death very quickly. Speed is your friend in these cases, as are rocks, trees, etc. Even then though, a well-played Sorc or Warden is superior to just about everything else out there.
In general, for this patch, everyone seems a bit squishier except people who build for extreme survivability.
In general, speed is king.
In general, stam DK is fine, You can't build like you used to, with all heavy armor offensive sets. Defense has to be considered, whether that's additional speed, defensive sets, CP choices, health recovery, ect. The "free" mitigation that we used to get from CPs is gone.
thank you! in theory, this sounds very good.
in reality, this is a *** lol.... but ok. Will look into gaining more speed. I thought Love mundus is a given these days. Might put more points into incoming healing and put on a Troll-king hat....
danthemann5 wrote: »danthemann5 wrote: »I run Spriggans / Fortified Brass / 1 Bloodspawn / 1 Balorgh, 2/5/0.
Sharpened maul, infused WD jewelry, S/B back bar. Steed mundus, RAT and fossilize on back bar to deal with sorcs and NBs.
Capped resists, ~28k health, ~5k+ WD.
It seems to work pretty well, but the drawbacks of a stam DK are still there; sustain can be a problem at times, and DK is still missing...something. What that something is I can't really put my finger on. Is it a purge like Warden, Templar, and Necro have? Extra mitigation like Warden, Necro, and NB have? Hard for me to say, but there is something missing.
In general, for this patch, stam Warden and mag Sorc can be difficult to deal with, but that's the case no matter what class you play. Occasionally, you run into a Sorc that can nuke you to death very quickly. Speed is your friend in these cases, as are rocks, trees, etc. Even then though, a well-played Sorc or Warden is superior to just about everything else out there.
In general, for this patch, everyone seems a bit squishier except people who build for extreme survivability.
In general, speed is king.
In general, stam DK is fine, You can't build like you used to, with all heavy armor offensive sets. Defense has to be considered, whether that's additional speed, defensive sets, CP choices, health recovery, ect. The "free" mitigation that we used to get from CPs is gone.
thank you! in theory, this sounds very good.
in reality, this is a *** lol.... but ok. Will look into gaining more speed. I thought Love mundus is a given these days. Might put more points into incoming healing and put on a Troll-king hat....
Beware, since Troll King 1-piece bonus is a percent increase to healing taken, it will not work in Cyrodiil currently. Any set bonuses with a percent, chance, or condition are disabled in Cyrodiil until the next update (allegedly). Only bonuses with flat, numeric stat increases work in Cyrodiil right now.
danthemann5 wrote: »danthemann5 wrote: »I run Spriggans / Fortified Brass / 1 Bloodspawn / 1 Balorgh, 2/5/0.
Sharpened maul, infused WD jewelry, S/B back bar. Steed mundus, RAT and fossilize on back bar to deal with sorcs and NBs.
Capped resists, ~28k health, ~5k+ WD.
It seems to work pretty well, but the drawbacks of a stam DK are still there; sustain can be a problem at times, and DK is still missing...something. What that something is I can't really put my finger on. Is it a purge like Warden, Templar, and Necro have? Extra mitigation like Warden, Necro, and NB have? Hard for me to say, but there is something missing.
In general, for this patch, stam Warden and mag Sorc can be difficult to deal with, but that's the case no matter what class you play. Occasionally, you run into a Sorc that can nuke you to death very quickly. Speed is your friend in these cases, as are rocks, trees, etc. Even then though, a well-played Sorc or Warden is superior to just about everything else out there.
In general, for this patch, everyone seems a bit squishier except people who build for extreme survivability.
In general, speed is king.
In general, stam DK is fine, You can't build like you used to, with all heavy armor offensive sets. Defense has to be considered, whether that's additional speed, defensive sets, CP choices, health recovery, ect. The "free" mitigation that we used to get from CPs is gone.
thank you! in theory, this sounds very good.
in reality, this is a *** lol.... but ok. Will look into gaining more speed. I thought Love mundus is a given these days. Might put more points into incoming healing and put on a Troll-king hat....
Beware, since Troll King 1-piece bonus is a percent increase to healing taken, it will not work in Cyrodiil currently. Any set bonuses with a percent, chance, or condition are disabled in Cyrodiil until the next update (allegedly). Only bonuses with flat, numeric stat increases work in Cyrodiil right now.
whaaa............. nice to know. CP points that increase healing works tho right?
i went full glass cannon, 5 spriggans, 3 agility, 4 new moon, full medium, shadow mundus, full stam, weapon damage enchants, saltrice food.
if im going to die, im going to take some out with me.
How's the CP setup people like to use?i went full glass cannon, 5 spriggans, 3 agility, 4 new moon, full medium, shadow mundus, full stam, weapon damage enchants, saltrice food.
if im going to die, im going to take some out with me.
Shadow mundus?? Crit build still works?
I'm currently Lover mundus, spriggan, 2 Titanborn, 4 Thurn, sharpened Maul. 5 med 2 heavy. Balorgh and Morihaus with 2 1-piece bonus. Pen at 17k unbuffed and I don't think I hit hard enough still.
Maybe it's a CP thing.
How's the CP setup people like to use?i went full glass cannon, 5 spriggans, 3 agility, 4 new moon, full medium, shadow mundus, full stam, weapon damage enchants, saltrice food.
if im going to die, im going to take some out with me.
Shadow mundus?? Crit build still works?
I'm currently Lover mundus, spriggan, 2 Titanborn, 4 Thurn, sharpened Maul. 5 med 2 heavy. Balorgh and Morihaus with 2 1-piece bonus. Pen at 17k unbuffed and I don't think I hit hard enough still.
Maybe it's a CP thing.
might have a bit too much pen and need a bit more raw damage.
and yeah i have a 40% crit chance (evil hunter on dps bar) with quite a bit of bonus crit damage. impen CP is both nerf'd and rarely slot'd as it eats a space so crit resist is down, that and people are forced to slot more traits like well fitted and sturdy because costs of things like block and roll dodge went up.
overall, crits hit hard.
How's the CP setup people like to use?i went full glass cannon, 5 spriggans, 3 agility, 4 new moon, full medium, shadow mundus, full stam, weapon damage enchants, saltrice food.
if im going to die, im going to take some out with me.
Shadow mundus?? Crit build still works?
I'm currently Lover mundus, spriggan, 2 Titanborn, 4 Thurn, sharpened Maul. 5 med 2 heavy. Balorgh and Morihaus with 2 1-piece bonus. Pen at 17k unbuffed and I don't think I hit hard enough still.
Maybe it's a CP thing.
might have a bit too much pen and need a bit more raw damage.
and yeah i have a 40% crit chance (evil hunter on dps bar) with quite a bit of bonus crit damage. impen CP is both nerf'd and rarely slot'd as it eats a space so crit resist is down, that and people are forced to slot more traits like well fitted and sturdy because costs of things like block and roll dodge went up.
overall, crits hit hard.
this is hard. i can only go up to 30% crit if I go full medium. and without health enchant I'm doing 25k health bro, lol the cannon is too glassy.
but I can equip a bow and Snipe hits hard!
so no green claw if u use evil hunter?
The reason is Stam DK has no delayed skill to help with burst. Like Shalks, Blastbones, or crystal weapons.
danthemann5 wrote: »It seems to work pretty well, but the drawbacks of a stam DK are still there; sustain can be a problem at times, and DK is still missing...something. What that something is I can't really put my finger on. Is it a purge like Warden, Templar, and Necro have? Extra mitigation like Warden, Necro, and NB have? Hard for me to say, but there is something missing.
Urzigurumash wrote: »The reason is Stam DK has no delayed skill to help with burst. Like Shalks, Blastbones, or crystal weapons.
Why would we want that? Why is "delayed burst" good compared to instant burst? Because the delay increases the difficulty in landing the skill, so the skill is awarded a higher tooltip? Our delayed damage is through our DoTs, I personally do not want any delayed burst.
you can stack delayed burst with another ( or few others) damage-dealing skill. That's the whole point of the burst.Urzigurumash wrote: »The reason is Stam DK has no delayed skill to help with burst. Like Shalks, Blastbones, or crystal weapons.
Why would we want that? Why is "delayed burst" good compared to instant burst? Because the delay increases the difficulty in landing the skill, so the skill is awarded a higher tooltip? Our delayed damage is through our DoTs, I personally do not want any delayed burst.
I'm with you bro, I've been StamDK since BETA and its my only lv50 toon. I've played tanky, I've played otherwise, and I also strongly felt I want to be a "knight". I mean, lookit all the promotional video. I think it's the identity of the class too!For me, Venomous Claw is a must slot. It's probably my leading source of damage against non-purgers. If the full duration of it runs out, it does more damage than Leap against a single target. I much prefer Flames of Oblivion to Evil Hunter. I use more Heavy than Medium, I use Molten Armaments and Green Dragon Blood, and I don't use a bow. I'm quite content with being 50% DD and 50% Tank and always have been, and played this way, the class seems as good as any for small scale combat, even if it's not winning any awards for 1v1. In 4 Heavy, 3 Medium, Flames of Oblivion slotted, and with points in the Crit Chance Champion skill, I'm somewhere around 35% Crit Chance.
For the way I play, if there was one thing I could change, it would be to restore the ability of Corrosive Armor to buff DoTs, at least Noxious Breath and Venomous Claw. I remain recalcitrant that a StamDK belongs in mostly Heavy Armor, and should not use a bow, since we are the Knight class. In my extremely biased view, StamDK played this way has strong class identity and fulfills its role very well.
danthemann5 wrote: »It seems to work pretty well, but the drawbacks of a stam DK are still there; sustain can be a problem at times, and DK is still missing...something. What that something is I can't really put my finger on. Is it a purge like Warden, Templar, and Necro have? Extra mitigation like Warden, Necro, and NB have? Hard for me to say, but there is something missing.
This idea is moot in the presence of the Ring blessed by our Orc-Father, but I believe what both DKs lack compared to other classes is some bonus to Crit besides FoO granting the Crit Chance buffs. StamSorcs might not have a bonus to Crit, but they might get more HPS than anyone out of speccing into Crit Chance due to the heal on Crit Surge, and while StamDens probably don't get enough procs of Chilled off Arctic Blast to make the Glacial Presence passive relevant, they can backbar Green Lotus, giving them one more slot on their 2h or DW bar. Every other class gets either more reward for speccing into Crit Chance or Damage, or an easier way of doing it. This isn't necessarily inappropriate - we are the original Tank class, but if you don't play into our Tank strengths, the lack of a Crit Passive becomes a noticeable limitation, in my view.
I encourage any disenchanted StamDK to embrace your nature as half-tank half-DD. There's a reason so many people complain about Heavy Armor DD specs - they're strong, like metal, not weak, like leather and cloth.
Since the new patch I feel my DKs are weaker than my plars.
I’m thinking about going 2 with damage sets too but I’m not sure what to use in BGs....vigor is still very attractive but I feel I may need extra damage more than regen 😕
INe_Saninus wrote: »Look, man... I don't know how to say this on the forums without getting flack.
Everyone has an agenda.
So we're going to talk Stam DK main to Stam DK main.
*Everyone who mains another class please skip this post.
(Looks around)
Everyone gone? Okay...
Real talk.
We're tied for bottom tier of the stamina classes with Templar.
Above us is:
-Stamden
-Stamcro
-Stamblade
-Magsorc
-Stamsorc
Every other class (including us) falls somewhere underneath these classes.
I would tier us next... with Stamplar, but (shrugs).
MagDK is around us. Probaby stronger in a duel w/ procs or in BGs. Magplar is still stronger than people pretend.
...from what I can tell in no proc campaign the tier list is around the same.
The top players might have switched around. I hear people say that Stamcro is weaker. Magsorc is higher.
Irrelevant though to our discussion.
Stam DKs aren't in that top tier.
Anyone who tells you different doesn't main the class and probably doesn't have experience on other toons.
Like... real experience.
I have a lot of experience on Stamden, Stamplar, Stamsorc, Mag DK.
I have a decent amount of experience with my Magplar, Stamcro, and Stamblade.
Stam DK just isn't top tier. I doubt it will ever be.
...but if you listen to people on these forums, well, they all have an agenda. Sometimes they don't even know they have one.
They get beat by a skilled Stam DK and think that there is NO WAY that Stam DK isn't top tier! They just lost to it.
See.. their class has become part of their identity. They couldn't have lost due to skill to an inferior class.
Or these guys make a Stam DK and get in a few lucky fights and BOOM! "I love my Stam DK!"
Okay great.
See how often they pull that bad boy out...
Not very often huh?
My post is growing too long so I going to make this part short and sweet.
It's a mid tier class with some serious holes and a few strengths.
Decent heals. Great ult. If you can find bar space it also has the best CC in the game.
...that's it.
Now... you're either the kind of player that looks at that last sentence and says "nope, that's not for me" or you're the kind of player that read that and one your eyebrows lowered and a little smirk came across your lips because you know that you're a Stam DK and **** the rest of those guys. **** the meta. You're going to find a way to win.
Seems most are going medium Spriggans, Fortified, Endurance back bar w/ 1 piece monster of your choosing.
Sword w/sharpened I believe.
All infused weapon dmg on jewelry.
But you either know you're choosing hard mode or you did it on accident.
You're either a Stam Dk or you ain't.
There isn't anything wrong with picking another class. It's a game. Have fun.
I'm stronger on my Warden. It's easier. I kill more. I survive better. I pull off crazy shenanigans.
...but I always go back to my DK.
(Because **** those guys lol)
Do you, brother. All just my opinion.
Stam dk is bottom of the barrell right now. There is not one advantage of playing one over any other class.
MurderMostFoul wrote: »Stam dk is bottom of the barrell right now. There is not one advantage of playing one over any other class.
Leap is the main advantage. Also minor brut gives an extra 100 wep dmg this patch. So there is that. With all the weapon damage and major mending, one vigor can solve a lot of problems. (BGs perspective)
MurderMostFoul wrote: »Stam dk is bottom of the barrell right now. There is not one advantage of playing one over any other class.
Leap is the main advantage. Also minor brut gives an extra 100 wep dmg this patch. So there is that. With all the weapon damage and major mending, one vigor can solve a lot of problems. (BGs perspective)
Leap is ok it by no means makes up for lack of a class disengage lack of a cleanse dont even say slot purge. I could go on and on but we all know the problems. I have to work 10x harder on my dk than I do my sorc or warden or nb or necro or even templar. Only reason it's still my main is that I'm not gonna do all my achievement s over on ps4.
I've played since 2014 pc then went to x box and finally ps4 this class feals so lackuster right now..mobility is king in cyrodil Weres ours? I played gw2 for a long time and wish we had a charge that we could use at anytime and not have a target like the warrior in gw2. So u could use it as a escape or offense.
MurderMostFoul wrote: »MurderMostFoul wrote: »Stam dk is bottom of the barrell right now. There is not one advantage of playing one over any other class.
Leap is the main advantage. Also minor brut gives an extra 100 wep dmg this patch. So there is that. With all the weapon damage and major mending, one vigor can solve a lot of problems. (BGs perspective)
Leap is ok it by no means makes up for lack of a class disengage lack of a cleanse dont even say slot purge. I could go on and on but we all know the problems. I have to work 10x harder on my dk than I do my sorc or warden or nb or necro or even templar. Only reason it's still my main is that I'm not gonna do all my achievement s over on ps4.
I've played since 2014 pc then went to x box and finally ps4 this class feals so lackuster right now..mobility is king in cyrodil Weres ours? I played gw2 for a long time and wish we had a charge that we could use at anytime and not have a target like the warrior in gw2. So u could use it as a escape or offense.
Idk, from my xbox NA, BG perspective, I can secure kills rather easily on my StamDK. Leap is cheap (even cheaper feeling with Nord+Bloodspawn), and although I don't have a class burst, my dizzys are insane with the new base stats, stacking weapon damage, medium armor and minor+major brut. My target is also always getting hit by at least a couple dots and FoO.
Just make sure to run snare removal, major expedition source, and fragmented shield. In BGs, it's easy enough to reposition and heal to full with such ridiculously strong vigors and rally.