From the patch notes:Previously, Critical Chance was sourced very abundantly and was the clear winner in terms of a chasable stat for end game damage dealing in PvE, while having natural counters and operational costs in PvP. The main source of this issue was the fact that the standard rating of Critical Chance granted was too high, meaning item sets and passives that granted it were out of line when compared to other stats like Weapon and Spell Damage, or Penetration. With these adjustments, we expect many builds to have reduced Critical Chance rating, while also helping tone down the effectiveness of Critical Damage and Healing, unless your build goes out of its way to specifically chase those stats now.
Well, you know, after introducing brittle and catalyst, buffing warhorn and advancing yokeda, etc etc.
PS: other lines from gear are still weaker than crit, since they got indirectly nerfed by diminishing returns of 1k spell/weapon dmg, so crit is stronger than ever, just harder to get.
PS: khajit is the only race that got his passive buffed to offset the changes (lower crit but higher crit dmg) while other races got hit by diminishing returns on their main stats. Currently khajit is within 1% of the top dogs (while being the top in certain conditions) while having better sustain.
From the patch notes:Previously, Critical Chance was sourced very abundantly and was the clear winner in terms of a chasable stat for end game damage dealing in PvE, while having natural counters and operational costs in PvP. The main source of this issue was the fact that the standard rating of Critical Chance granted was too high, meaning item sets and passives that granted it were out of line when compared to other stats like Weapon and Spell Damage, or Penetration. With these adjustments, we expect many builds to have reduced Critical Chance rating, while also helping tone down the effectiveness of Critical Damage and Healing, unless your build goes out of its way to specifically chase those stats now.
Well, you know, after introducing brittle and catalyst, buffing warhorn and advancing yokeda, etc etc.
PS: other lines from gear are still weaker than crit, since they got indirectly nerfed by diminishing returns of 1k spell/weapon dmg, so crit is stronger than ever, just harder to get.
PS: khajit is the only race that got his passive buffed to offset the changes (lower crit but higher crit dmg) while other races got hit by diminishing returns on their main stats. Currently khajit is within 1% of the top dogs (while being the top in certain conditions) while having better sustain.
From the patch notes:Previously, Critical Chance was sourced very abundantly and was the clear winner in terms of a chasable stat for end game damage dealing in PvE, while having natural counters and operational costs in PvP. The main source of this issue was the fact that the standard rating of Critical Chance granted was too high, meaning item sets and passives that granted it were out of line when compared to other stats like Weapon and Spell Damage, or Penetration. With these adjustments, we expect many builds to have reduced Critical Chance rating, while also helping tone down the effectiveness of Critical Damage and Healing, unless your build goes out of its way to specifically chase those stats now.
Well, you know, after introducing brittle and catalyst, buffing warhorn and advancing yokeda, etc etc.
PS: other lines from gear are still weaker than crit, since they got indirectly nerfed by diminishing returns of 1k spell/weapon dmg, so crit is stronger than ever, just harder to get.
PS: khajit is the only race that got his passive buffed to offset the changes (lower crit but higher crit dmg) while other races got hit by diminishing returns on their main stats. Currently khajit is within 1% of the top dogs (while being the top in certain conditions) while having better sustain.
But having higher critical damage done doesn't mean a whole lot in the end when less of your attacks are critical. An extra 2% damage done for a 10% chance loss? (My Sorc used to sit at 60% pre update)
Currently khajit is within 1% of the top dogs (while being the top in certain conditions) while having better sustain.
Being a Khajiit main I'd like to at least take advantage of my preference and make Crit Kitty builds, but that's become difficult with the Update. Mother's Sorrow + The Thief + Inner Light + Precision from CP only equals 51% chance. I lost 2k Magic and 500 Spell Damage from my other setup to get that. Does the combat team not like Critical damage builds? Because they're encouraging us to build elsewhere, since devoting all that to just hitting Crits half the time doesn't seem worth it.
Mained Khajiit my entire playtime. Funny how they say they're top tier now even when they're only gotten nerfs. Gonna hate how people switch to them now even though they care nothing for the race itself.
From the patch notes:Previously, Critical Chance was sourced very abundantly and was the clear winner in terms of a chasable stat for end game damage dealing in PvE, while having natural counters and operational costs in PvP. The main source of this issue was the fact that the standard rating of Critical Chance granted was too high, meaning item sets and passives that granted it were out of line when compared to other stats like Weapon and Spell Damage, or Penetration. With these adjustments, we expect many builds to have reduced Critical Chance rating, while also helping tone down the effectiveness of Critical Damage and Healing, unless your build goes out of its way to specifically chase those stats now.
Well, you know, after introducing brittle and catalyst, buffing warhorn and advancing yokeda, etc etc.
PS: other lines from gear are still weaker than crit, since they got indirectly nerfed by diminishing returns of 1k spell/weapon dmg, so crit is stronger than ever, just harder to get.
PS: khajit is the only race that got his passive buffed to offset the changes (lower crit but higher crit dmg) while other races got hit by diminishing returns on their main stats. Currently khajit is within 1% of the top dogs (while being the top in certain conditions) while having better sustain.
It is very discouraging to build around crit chance now. If you dedicate everything at your disposal you end up with 80%, 87% with minor prophecy. That's too much of an investment for not even getting 100% imo.
(calculation is based on 7 light armor, thief mundus with 7 divine traits, medusa, mother's sorrow, 1 grundwulf, 1 ice heart (all purple quality), legendary precise trait, major prophecy and 40 cp points into precision warfare trait)
Edit: Of course you don't 100% but it's interesting to see how far you can get. It's still too low imo, because you give up the shadow mundus stone which would increase your crit damage, you give up a second monster set bonus, a whole 5 piece set which could help you out with max resources, regen, spell damage or whatever it is that you need and you give up all the other weapon traits. Even a nightblade who slots all Assassination skills on one bar would get +12% and that's not enough to get 100%, so I wonder, is it even possible to reach 100% now?
catnamedwill wrote: »Mained Khajiit my entire playtime. Funny how they say they're top tier now even when they're only gotten nerfs. Gonna hate how people switch to them now even though they care nothing for the race itself.
Khajiit got the biggest buffs of all races this racial passive update. No other race got close to a 20% on their main racials, along with nearly 10% buffs to all resources.
From the patch notes:Previously, Critical Chance was sourced very abundantly and was the clear winner in terms of a chasable stat for end game damage dealing in PvE, while having natural counters and operational costs in PvP. The main source of this issue was the fact that the standard rating of Critical Chance granted was too high, meaning item sets and passives that granted it were out of line when compared to other stats like Weapon and Spell Damage, or Penetration. With these adjustments, we expect many builds to have reduced Critical Chance rating, while also helping tone down the effectiveness of Critical Damage and Healing, unless your build goes out of its way to specifically chase those stats now.
Well, you know, after introducing brittle and catalyst, buffing warhorn and advancing yokeda, etc etc.
PS: other lines from gear are still weaker than crit, since they got indirectly nerfed by diminishing returns of 1k spell/weapon dmg, so crit is stronger than ever, just harder to get.
PS: khajit is the only race that got his passive buffed to offset the changes (lower crit but higher crit dmg) while other races got hit by diminishing returns on their main stats. Currently khajit is within 1% of the top dogs (while being the top in certain conditions) while having better sustain.
Canyou explain this diminishing returns to me?
Being a Khajiit main I'd like to at least take advantage of my preference and make Crit Kitty builds, but that's become difficult with the Update. Mother's Sorrow + The Thief + Inner Light + Precision from CP only equals 51% chance.
Bodycounter wrote: »Being a Khajiit main I'd like to at least take advantage of my preference and make Crit Kitty builds, but that's become difficult with the Update. Mother's Sorrow + The Thief + Inner Light + Precision from CP only equals 51% chance.
This can't be true. Im running Ilambris, Mother's Sorrow and Julianos on my Sorcerer with a precise weapon and Inner Light slotted: I am at 64.8% critical strike chance unbuffed.
not gonna lie im unsure how you have 51% crit chance with that gear cause i have the exact same stuff and im at 66% crit chance, im also a khajiit
Bodycounter wrote: »Being a Khajiit main I'd like to at least take advantage of my preference and make Crit Kitty builds, but that's become difficult with the Update. Mother's Sorrow + The Thief + Inner Light + Precision from CP only equals 51% chance.
This can't be true. Im running Ilambris, Mother's Sorrow and Julianos on my Sorcerer with a precise weapon and Inner Light slotted: I am at 64.8% critical strike chance unbuffed.
They want us to focus less on stacking critical chance.... funny thing is, all the nerf did was guarantee that we have to stack critical chance more than ever to make up for the loss lol. Spell/Weapon Damage gets buffed by simmering frenzy anyway. If they want to fix this issue they need to make crit less valuable, aka reduce base critical damage.
They want us to focus less on stacking critical chance.... funny thing is, all the nerf did was guarantee that we have to stack critical chance more than ever to make up for the loss lol. Spell/Weapon Damage gets buffed by simmering frenzy anyway. If they want to fix this issue they need to make crit less valuable, aka reduce base critical damage.
There are better ways to make people not build into crit without nerfing. Watch this. "Brittle is now affecting target's damage taken from non critical damage instead of critical damage" and what should have been done instead of nerfing crit. In addition they should buff all the weapon/spell damage set bonuses by 3.3%, while bonuses of max resources by 30% to account for the diminishing returns and no CP +20%, and buff us only 300 spell damage instead of 1000. It would still nerf damage a tiny bit like it did while ensuring crit is less valuable.
SshadowSscale wrote: »Don't mind me just waiting for the blame it on pvp comments......even though critical has been useless in pvp since greymore but oh well.....its always pvps fault