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Can we please get a new mag weapon?

Animus-ESO
Animus-ESO
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So I mained a magplar for 4 years. Switched to Stam for the last 3 months and I have to say mag classes are incredibly convoluted for no reason. I didn't realize this until I actually seriously looked at the differences between the two.

What do I mean by this?

To get major brutality Stam has rally. Probably the easiest to use straight forward way to get major brutality. (All weapons need a way to get their major damage buff this way)
On mag builds you need to use degeneration. Which requires a target (no pre buffing before a fight starts.) Why is this an issue? Say you are walking and a night blade smacks the crap out of your booty hole with a fat incap from stealth. Not only are you on the backfoot but you also need to turn around to hit degen and then you can heal before he finishes you off with a crazy strong Executioner. You can also use spell power pots. Waste your monthly wages sucking down blue potions like a angry drunk father on his way to beat his family. But this means you can't use immove pots or any other utility to keep you alive.
Like 3 mag classes out of 6 actually have a built in major sorcery buff while all Stam classes can pick up rally like a cheap hooker.

Another issue I have with staves. The damage is split into 2 different types and you are forced to choose. Single target damage fire staff or aoe damage lightning staff. So not only does most mag classes have to sacrifice the pot slot but they also have to choose between increasing you aoe damage or single target despite all classes having both... As a magplar my spamable and ult are aoe. But every other skill on my bar is single target. What kind of baby back BS is that?

Lastly executes. Mag necro and mag wardens also mag DKs have no access to any executes. Can you guess what are the least played classes are? If you guessed those three you might be right. Why? Because those classes do not have the tools nessesary to compete against classes who have a full tool kit.

Can we please talk about this?
Dude Where's My Guar?
  • waterfairy
    waterfairy
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    as long as it"s not harry potter wands lol...maybe magic gauntlets/gloves to use hand magic
  • LostHorizon1933
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    Power Rings.



    That don’t work on the color yellow...
  • Animus-ESO
    Animus-ESO
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    Vigarr wrote: »
    as long as it"s not harry potter wands lol...maybe magic gauntlets/gloves to use hand magic

    I'd think a 1h / focus would be cool. Hold a book or a magic skull in your off hand.
    Dude Where's My Guar?
  • LogicOfLiam
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    *Cries in 1 hand and rune*
  • TiberX
    TiberX
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    Magic stick dualwield and magic carpet weawing.
  • Vevvev
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    Animus-ESO wrote: »
    Vigarr wrote: »
    as long as it"s not harry potter wands lol...maybe magic gauntlets/gloves to use hand magic

    I'd think a 1h / focus would be cool. Hold a book or a magic skull in your off hand.

    Books wouldn't work but runes would. Once a spell is learned from a book the mage doesn't really have a reason to carry it around anymore in TES lore. There are scrolls which are one time use spells, but not sure how that'd work in ESO where arrows and throwing knives have infinite supply...
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • ZigoSid
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    One hand + focus/rune/something else magical for mag dps and polearms for stam could be nice additions.

  • Rhygam
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    Especially the no execute part for some mag classes hurts tbh. *crying in magden*
    Also why cant i have only one 1h sword and some magic stuff?
  • LostHorizon1933
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    Speaking of which, I seem to remember there was a prince (not a Daedric Prince) who used to wield a two handed sword and say “by the power of Grey skull!“ and turn into a Chippendale.

    I don’t remember him chopping anything, but I do remember him being pretty magic. So surely, there can be magic swords —“Runeswords” maybe — that get the job done
  • robpr
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    Add 'Scepters' with both melee and ranged attack, give them mace models to cut off art design time and call it a day
  • Seraphayel
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    Rhygam wrote: »
    Especially the no execute part for some mag classes hurts tbh. *crying in magden*
    Also why cant i have only one 1h sword and some magic stuff?

    It would be so easy to give Magicka builds an execute (Destruction Staff, Mage‘s Guild, Psijic), but somehow ZOS seems to not care.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Chilly-McFreeze
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    Speaking of which, I seem to remember there was a prince (not a Daedric Prince) who used to wield a two handed sword and say “by the power of Grey skull!“ and turn into a Chippendale.

    I don’t remember him chopping anything, but I do remember him being pretty magic. So surely, there can be magic swords —“Runeswords” maybe — that get the job done

    And then he rode on his Cat into the sunset, he?
  • Rukia541
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    I think the game could have some sort of foci/book offhand but every weapon should just scale to whatever your highest stat is, its more realistic than them adding new weapons. They will have to balance a ton again but would add so much variety. "play your way" unless you are mag or want to hybrid xD
  • Animus-ESO
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    Seraphayel wrote: »
    Rhygam wrote: »
    Especially the no execute part for some mag classes hurts tbh. *crying in magden*
    Also why cant i have only one 1h sword and some magic stuff?

    It would be so easy to give Magicka builds an execute (Destruction Staff, Mage‘s Guild, Psijic), but somehow ZOS seems to not care.

    I agree. I'm sick of most mag builds needing to sacrifice all different aspects of their build when Stam builds have everything handed to them in the 2h skill line
    Dude Where's My Guar?
  • Alaztor91
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    ZOS could just add another staff skill line, Alteration Staff(for lack of a better name) that has skills focused on utility/(de)buffs/cc, this way they wouldn't have to design new motifs/skins since they could simply use all the existing ones.

    ZOS could also expand existing skill lines that currently don't have the ''standard'' 1 ult/5 non-ult skill setup like Mages/Fighters Guild, Undaunted, Soul Magic and Assault/Support.
  • Luke_Flamesword
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    Maybe magic melee weapons? Not normal, enchanted gear but summoned by magic, etheric weapons. ZOS can use actual models of all weapons just by adding "etheric" texture and fx - so they will be half transparent with some flame, ice or lighting fx, depending of what version you will choose. If you play stamsorc and use Hurricane skill - this is exactly the effect for lighting gear, they can just add frost and flame version.

    I see this as 2 new skill lines - magic dual wield and magic 2h, maybe also sword and shield version for magic tanks (and give back ice staff for dd). We don't need magic bows, because we have staffs for distance combat already. Every skill will have different effects and visuals for every of three used weapons elements - ice, flame and lighting.


    What about gear? This is bound magic gear so you don't find it in world - you tranform normal weapons into magical ones. For this you have new special station (like transmutal station in CC) - of course only avaible by buying new chapter, because "this is the (ZOS) way". So you get normal sword, transform into magical one and equip like any weapon - easy enough.

    Whole concept is about magicka, so this is will be melee fighting but with a lot of magic effects included and it will be magicka based, not stamina. We can accept that magical nature of this weapons drains your magicka, not your stamina even you swing them like crazy. Of course there is a room for hybrids but this need complete rebuild of many other elements for balancing.
    PC | EU | DC |Stam Dk Breton
  • Chilly-McFreeze
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    Rukia541 wrote: »
    I think the game could have some sort of foci/book offhand but every weapon should just scale to whatever your highest stat is, its more realistic than them adding new weapons. They will have to balance a ton again but would add so much variety. "play your way" unless you are mag or want to hybrid xD

    To a degree they already do, at least on light/ heavy attacks.

    An interesting idea would be foci that act as "permanent bound weapons", dealing magicka damage and acting like the martial skill lines, better yet a new skill line as a whole.

    It could elevate melee mag builds to a new level + let's us stray from elemental damage. They could also fit in there what severly lacks from staves, e.g. executes & "unconditional" buffs. So no one can complain about ranged exs from the beginning.

    But let's be honest. This many years into the game a new mag weapon line is just as likely as spell crafting. Too much work to implement and balance.

    Better push out some re-skins.
  • xAarionx
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    One thing that would make Mag classes more compeling would be saparating the destruction tree in tree diferent elemental trees, each one with strenghts and weakness
    THAT would make more interesting
  • furiouslog
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    The fact that DW daggers is BIS for melee range mag classes without having any magicka abilities in the tree at all kind of highlights the issue.
  • Chilly-McFreeze
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    furiouslog wrote: »
    The fact that DW daggers is BIS for melee range mag classes without having any magicka abilities in the tree at all kind of highlights the issue.

    It only highlights that they have overdone it with the crit rate nerfs.
  • PunkAben
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    This crit nerf must be a mistake.
    I dont belive Zenimax are so broken so the did't know what the was doing, but we are all human and can make mistake.
    I belive it will be fixed really soon, before next update.
    The good news about computers is that they do what you tell them to do.The bad news is that they do what you tell them to do.Ted NelsonElder Scrolls Online most balanced part is maybe the the number of bugs and not bugs!
  • AyaDark
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    My dream is new flame weapon that can cast like Heavy Attack like flamer - may be short range like 10-12 meters but the same as lightning stuff, but shorter distance and more like conus that look good.

    And that is not like 2 handed weapon, to look good.
    Some 1 handed katana or some thing like magick sword or ... .

    Do not really care even if it will not have any skills in that weapon skill line, if it will be casting HA like lightning stuff and it will be flame, i think it will by just good.

    Some kind like Zaan but may by more bigger beam in size.

    Like BURN !!! :)

    Love the healing and Lightning stuff for that, I am like ghost buster with it :)

    But if it will be even more like flamer for DK it will look very pompously.

    And if it will drop as a part if set i like and use it will be even more greate.

    The same for templar with light power beam will by good too. But may be with some good skills in it, becouse dk have fire debuff and templars HA builds need more love (trmplars are not Galenwe frendly) and are good in dunguans but in trials harder to buff its damage. If the same for all other classes it can be really good.

    And if 1-2 k DPS less than meta builds - will be just greate, for prevanting HA community from meta people ;)
    Edited by AyaDark on March 24, 2021 8:41AM
  • Orion_89
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    robpr wrote: »
    Add 'Scepters' with both melee and ranged attack, give them mace models to cut off art design time and call it a day

    Agree at all, but with one clarification: melee and middle-range like 12 meters.
    Maybe magic melee weapons? Not normal, enchanted gear but summoned by magic, etheric weapons.

    Also agree with the core idea, just want to suggest some variety. We can add a skill line common for all weapon types, but skills itself in it will be work different for each type. You can call it buffs, but the closest analogy is the Elemental weapon psijic skill.
    Example of usage:
    — You take a weapon (whatever you want)
    — Toggle first skill for activating elemental effect (skill may have 3 morphs for each type of element) and the damage from light and heavy attacks become magical. Weapon covers with lightning, flame or ice.
    — The other skills may be differ by it's area (direct, cone, aoe, charge and around for an ultimate)

    P.S. So now we can use any basic weapon type even bow, but it has magic damage. Speaking of etheric or summoned weapon – they can be class only skills like necro's scythe.
    Edited by Orion_89 on March 24, 2021 10:30AM
  • GrimTheReaper45
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    I really am hopeful for one handed and magic, eventually. Dont think how is a good time to be adding in new combat things.

    When we do get it though, I hope they take a lot of inspiration from the elven hero from the original trailers and summerset. It looks like such a fun playstyle to have. like give me that magic blast and channeled directional shield!
    Edited by GrimTheReaper45 on March 24, 2021 1:33PM
  • SeaArcanist
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    range is the advantage bows/mag users get. also class depending with that 20% SD buff. Sorc is a class that gets one, i think DK gets one too. and those are both pretty popular mag classes.
  • Faded
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    range is the advantage bows/mag users get.

    Magplars do not jab from range, magDKs do not whip from range, magblades do not lotus fan (you know, magicka teleport strike) at range, magdens don't shalk from range, enough already with "magicka plays at range." Not everybody is a sorc.

    Edited by Faded on March 24, 2021 3:08PM
  • furiouslog
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    Faded wrote: »
    range is the advantage bows/mag users get.

    Magplars do not jab from range, magDKs do not whip from range, magblades do not lotus attack at range, magdens don't shalk from range, enough already with "magicka plays at range." Not everybody is a sorc.

    This. Magplars basically have to jab if they want to do damage. If I swap with ele weapon as my spammable, I lose like 10-12K DPS on a trial dummy parse.
  • Athan1
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    I dropped magicka because I don't like staves, simple as. Just give us the long-requested, planned since beta, 1h+rune, and then people may start using magicka again.
    Athan Atticus Imperial Templar of Shezarr
  • nihoumab14_ESO
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    Animus-ESO wrote: »
    Vigarr wrote: »
    as long as it"s not harry potter wands lol...maybe magic gauntlets/gloves to use hand magic

    I'd think a 1h / focus would be cool. Hold a book or a magic skull in your off hand.

    1h/focus would probably be easiest to implement because it doesn't require a whole lot of new art to be implemented. If they add a new weapon like, say, wands, that's a whole bunch of new weapon designs for each style to be made. With a focus, they can instead just slap a few different magic particle effects floating in your hand and call it a done deal. They could even do something like focus/focus even, and have the magic float in your hand a la Skyrim.

    Regardless, a new weapon skill line that isn't staves will be nice. Stam gets 2h, sword & shield, bow, and dual wield. Magicka has elemental staves, which are the same skill lines with slightly different effects depending on element, and resto staves, and while I main support, it isn't useful for DD, just survival.

    On that point about a new weapon skill line though, I really, really want to see Zos make a 3rd morph for each potential skill, which would really open up a lot of customization just within the existing skills, and gives space for Zos to rework the clunkier aspects of the original 4 classes, like support skills for DK, Sorcs, and NB, or tanking for Templar, Sorcs and NBs. Why they only designed one of the original 4 classes to really be support oriented, and only 1 to be tank oriented is a mystery and was a foolish decision
  • SeaArcanist
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    a 1h magicka weapon, if we follow suite of how 1h-2h wepaons work, would be much weaker than a 2h,focusing either on aoes, debuffs ,buffs, and minor dots.

    a 1h magicka wepaon would be useless pve wise, debuffing already exists both on staves and on sword/shield. a 1h magicka weapon wouldnt contribute anythign new or reach a higher dps than 2h.

    everything a 1h magicka weapon could do has already been taken and filled in for. destro damages, resto heals.. debuffs and shields between the 2..

    what coudl a 1h magicka weapon even do? and even if it was a hybrid, it would be less effective than 2h.


    as for pvp it would still be useless. most players get their damage from class skills and whe nthey want mroe damage theu used daggers' for crit or axes for crit damage.

    there is just no role needed or demand for such weaponry. as cool of an idea as it is, there just exists no use for it.

    every role is taken, and existing 1h weapon already fulfill the job needed.
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