orion_1981usub17_ESO wrote: »All is fair in love and war...
Seriously if the third faction doesn't wish to be "bullied" by the other two factions there is a method they can use to improve their position. This is called 3C Command, Control, Communications. This maybe just a game but it's still a real fight and you either care enough to win or you don't deserve to.
There is no reason to affect AP, it wouldn't like have its intended effect especially if the third faction are just so darn farmable...
orion_1981usub17_ESO wrote: »All is fair in love and war...
Seriously if the third faction doesn't wish to be "bullied" by the other two factions there is a method they can use to improve their position. This is called 3C Command, Control, Communications. This maybe just a game but it's still a real fight and you either care enough to win or you don't deserve to.
There is no reason to affect AP, it wouldn't like have its intended effect especially if the third faction are just so darn farmable...
This doesn't work if the majority of players of a certain alliance plays only during prime time, while the winning alliance controls the map for 12 hours during the day. No matter how good you communicate or how hard you try, you simply can't beat an alliance that gets ~3k points when your side is at work.
orion_1981usub17_ESO wrote: »orion_1981usub17_ESO wrote: »All is fair in love and war...
Seriously if the third faction doesn't wish to be "bullied" by the other two factions there is a method they can use to improve their position. This is called 3C Command, Control, Communications. This maybe just a game but it's still a real fight and you either care enough to win or you don't deserve to.
There is no reason to affect AP, it wouldn't like have its intended effect especially if the third faction are just so darn farmable...
This doesn't work if the majority of players of a certain alliance plays only during prime time, while the winning alliance controls the map for 12 hours during the day. No matter how good you communicate or how hard you try, you simply can't beat an alliance that gets ~3k points when your side is at work.
That's the issue... your alliance does not want it. They do not care enough to win and therefore do not deserve to win. A competitive game is inherently a meritocracy by its very nature. And those that don't win should accept their already generous participation trophies.
And understand, most players don't have the time or inclination to make lasting contributions to their alliance... but the alliance that has the most that will, wins. When folks switch sides to ride coattails, it's just a reminder of the selfish nature of humanity, don't expect loyalty from strangers. They're free to switch and drive up the log in queues times.
And the other two factions have to shape up or be happy with their rewards, because they reap what they sow. And thats exactly how it should be.
orion_1981usub17_ESO wrote: »orion_1981usub17_ESO wrote: »All is fair in love and war...
Seriously if the third faction doesn't wish to be "bullied" by the other two factions there is a method they can use to improve their position. This is called 3C Command, Control, Communications. This maybe just a game but it's still a real fight and you either care enough to win or you don't deserve to.
There is no reason to affect AP, it wouldn't like have its intended effect especially if the third faction are just so darn farmable...
This doesn't work if the majority of players of a certain alliance plays only during prime time, while the winning alliance controls the map for 12 hours during the day. No matter how good you communicate or how hard you try, you simply can't beat an alliance that gets ~3k points when your side is at work.
That's the issue... your alliance does not want it. They do not care enough to win and therefore do not deserve to win. A competitive game is inherently a meritocracy by its very nature. And those that don't win should accept their already generous participation trophies.
And understand, most players don't have the time or inclination to make lasting contributions to their alliance... but the alliance that has the most that will, wins. When folks switch sides to ride coattails, it's just a reminder of the selfish nature of humanity, don't expect loyalty from strangers. They're free to switch and drive up the log in queues times.
And the other two factions have to shape up or be happy with their rewards, because they reap what they sow. And thats exactly how it should be.
Well sorry that my fellow players need to pay their bills and care for their families. I wonder who pays yours if you and your alliance can afford a 24/7 (or even 9 to 5) presence in a game?
Also LOL'd at "competitive game", we're talking about ESO of all games.
Shomenuchi wrote: »Isn't it social game? I mean Do you really want someone to regulate relations between aliances? We are all people after all playing online game and it makes this game really interesting. Because it's a projections of our real life with 1 exception - it's safe for us.
If 2 sides are acting together against the 3d one there is should be a reason. Maybe that alliance does morning cap a lot or has the biggest well controlled zerg or smth.
I'm playng 90% of time in Cyro since 2016 and no, I don't want anything or anyone interfere with the current state.
Keep in mind that all 3 alliances have all sort of players including those who need t work and those who do not. Stating that nobody in your alliance (or mine for that matter is also affected here) can log in morning due to having to pay bills is like stating that players from other alliances do not have to do that which is just not true. And it does not take a few dozens of people to take objectives in mostly empty map.orion_1981usub17_ESO wrote: »orion_1981usub17_ESO wrote: »All is fair in love and war...
Seriously if the third faction doesn't wish to be "bullied" by the other two factions there is a method they can use to improve their position. This is called 3C Command, Control, Communications. This maybe just a game but it's still a real fight and you either care enough to win or you don't deserve to.
There is no reason to affect AP, it wouldn't like have its intended effect especially if the third faction are just so darn farmable...
This doesn't work if the majority of players of a certain alliance plays only during prime time, while the winning alliance controls the map for 12 hours during the day. No matter how good you communicate or how hard you try, you simply can't beat an alliance that gets ~3k points when your side is at work.
That's the issue... your alliance does not want it. They do not care enough to win and therefore do not deserve to win. A competitive game is inherently a meritocracy by its very nature. And those that don't win should accept their already generous participation trophies.
And understand, most players don't have the time or inclination to make lasting contributions to their alliance... but the alliance that has the most that will, wins. When folks switch sides to ride coattails, it's just a reminder of the selfish nature of humanity, don't expect loyalty from strangers. They're free to switch and drive up the log in queues times.
And the other two factions have to shape up or be happy with their rewards, because they reap what they sow. And thats exactly how it should be.
Well sorry that my fellow players need to pay their bills and care for their families. I wonder who pays yours if you and your alliance can afford a 24/7 (or even 9 to 5) presence in a game?
Also LOL'd at "competitive game", we're talking about ESO of all games.
orion_1981usub17_ESO wrote: »orion_1981usub17_ESO wrote: »All is fair in love and war...
Seriously if the third faction doesn't wish to be "bullied" by the other two factions there is a method they can use to improve their position. This is called 3C Command, Control, Communications. This maybe just a game but it's still a real fight and you either care enough to win or you don't deserve to.
There is no reason to affect AP, it wouldn't like have its intended effect especially if the third faction are just so darn farmable...
This doesn't work if the majority of players of a certain alliance plays only during prime time, while the winning alliance controls the map for 12 hours during the day. No matter how good you communicate or how hard you try, you simply can't beat an alliance that gets ~3k points when your side is at work.
That's the issue... your alliance does not want it. They do not care enough to win and therefore do not deserve to win. A competitive game is inherently a meritocracy by its very nature. And those that don't win should accept their already generous participation trophies.
And understand, most players don't have the time or inclination to make lasting contributions to their alliance... but the alliance that has the most that will, wins. When folks switch sides to ride coattails, it's just a reminder of the selfish nature of humanity, don't expect loyalty from strangers. They're free to switch and drive up the log in queues times.
And the other two factions have to shape up or be happy with their rewards, because they reap what they sow. And thats exactly how it should be.
Well sorry that my fellow players need to pay their bills and care for their families. I wonder who pays yours if you and your alliance can afford a 24/7 (or even 9 to 5) presence in a game?
Also LOL'd at "competitive game", we're talking about ESO of all games.
Huh, there already is an underdog bonus right?
LightYagami wrote: »I guess one of the original intention of war better 3 alliances is to give a chance losing factions to work together and fight the winning one.
The fact is that the two winning alliances keep bullying and gating the 3rd one, even though the 3rd one has no scroll and has only 2 keeps left...
(I'm not speaking for or against any particular alliance.)
To fix the problem and make the game more fun to play, ZOS may consider to adjust the incentive... for example introducing some kinds of AP factor...
If you capture keeps / rss or kill players of the 1st place faction, you'll receive a certain % more AP, for example 10%.
If you do these on the 3rd place faction, you'll receive 5% less AP.
The above is only a brief example of incentive changes, but trust introducing something to reduce to problem of bullying on the losing one.
Feel free to have other suggestions.
AllPlayAndNoWork wrote: »The low pop bonus is a joke. It can be easily exploited to win campaigns. Happens just about every campaign on PC EU Raven at the moment.
No show for third faction for 15 days, two other factions fight tooth and nail... Third faction then starts night capping then logs out all day. Two factions retake the map, and fight tooth and nail again... Third faction gets 320+ low pop bonus for most of the day..
PvD, log out and win !
In 5 days the third faction has closed the gap on second place, about 2000 points and is now only 500 points behind the leaders having closed a gap of about 4500 points.
A better way to implement this would be to give them points no more than faction1 + faction2 / 2. EG: (faction1 100 + faction2 75: 100+75 = 175/2 = 87.5 (88). Faction3 would get 88 points for low pop bonus.
orion_1981usub17_ESO wrote: »orion_1981usub17_ESO wrote: »All is fair in love and war...
Seriously if the third faction doesn't wish to be "bullied" by the other two factions there is a method they can use to improve their position. This is called 3C Command, Control, Communications. This maybe just a game but it's still a real fight and you either care enough to win or you don't deserve to.
There is no reason to affect AP, it wouldn't like have its intended effect especially if the third faction are just so darn farmable...
This doesn't work if the majority of players of a certain alliance plays only during prime time, while the winning alliance controls the map for 12 hours during the day. No matter how good you communicate or how hard you try, you simply can't beat an alliance that gets ~3k points when your side is at work.
That's the issue... your alliance does not want it. They do not care enough to win and therefore do not deserve to win. A competitive game is inherently a meritocracy by its very nature. And those that don't win should accept their already generous participation trophies.
And understand, most players don't have the time or inclination to make lasting contributions to their alliance... but the alliance that has the most that will, wins. When folks switch sides to ride coattails, it's just a reminder of the selfish nature of humanity, don't expect loyalty from strangers. They're free to switch and drive up the log in queues times.
And the other two factions have to shape up or be happy with their rewards, because they reap what they sow. And thats exactly how it should be.
Well sorry that my fellow players need to pay their bills and care for their families. I wonder who pays yours if you and your alliance can afford a 24/7 (or even 9 to 5) presence in a game?
Also LOL'd at "competitive game", we're talking about ESO of all games.
orion_1981usub17_ESO wrote: »orion_1981usub17_ESO wrote: »orion_1981usub17_ESO wrote: »All is fair in love and war...
Seriously if the third faction doesn't wish to be "bullied" by the other two factions there is a method they can use to improve their position. This is called 3C Command, Control, Communications. This maybe just a game but it's still a real fight and you either care enough to win or you don't deserve to.
There is no reason to affect AP, it wouldn't like have its intended effect especially if the third faction are just so darn farmable...
This doesn't work if the majority of players of a certain alliance plays only during prime time, while the winning alliance controls the map for 12 hours during the day. No matter how good you communicate or how hard you try, you simply can't beat an alliance that gets ~3k points when your side is at work.
That's the issue... your alliance does not want it. They do not care enough to win and therefore do not deserve to win. A competitive game is inherently a meritocracy by its very nature. And those that don't win should accept their already generous participation trophies.
And understand, most players don't have the time or inclination to make lasting contributions to their alliance... but the alliance that has the most that will, wins. When folks switch sides to ride coattails, it's just a reminder of the selfish nature of humanity, don't expect loyalty from strangers. They're free to switch and drive up the log in queues times.
And the other two factions have to shape up or be happy with their rewards, because they reap what they sow. And thats exactly how it should be.
Well sorry that my fellow players need to pay their bills and care for their families. I wonder who pays yours if you and your alliance can afford a 24/7 (or even 9 to 5) presence in a game?
Also LOL'd at "competitive game", we're talking about ESO of all games.
Your apologies are just empty air, you have no more power over your fellow players than I do. Don't shoot the messenger! Every person out there is different and has a different life. It's not anyone's fault of some alliance have folks that can afford to play longer on the game than others.
Like I'll never be an emperor because I don't have that amount of time to devout to it. I dont complain that others do and they get to be emperors and I don't. I don't seek to put nee arbitrary rules upon them to assuage my own feelings of inadequacy.
It is just a game, but every game has rules and must have willing participants. Show up to sports games, short of players and half hearted... you will lose.
TheEndBringer wrote: »Right now on XB NA in Blackreach DC and Yellow players are swapping back and forth to take advantage of bonuses to push red into third. They leave AP on the board by not attacking one another because they aren't playing to just win. They're trying to embarrass red who normally win the campaign. So they'll gate red, but blue will leave the entire south yellow. Then team green just follows the red groups around, killing them together without attacking one another.
It's trollish behaviors but it's part of the game currently.
Joy_Division wrote: »Most of the time I am playing I have no idea who is in first, second, last, by how much, or how many days are left in the campaign.