I think it's official... U29 looks like a home run to me!
You guys made a lot of significant changes that solved an enormous amount of the balancing issues that affected everyone and you should be praised for your great work.
I'm always a harsh critic, have been with previous patches and will be in the future if it's needed, but I also recognize when I see outstanding work too.
New Champion Point System - Big W.
Well thought out structure, meticulous number crunching, broad diversity and customizability, aesthetically pleasing, plenty of room for growth/expansion with sub constellations, and most importantly a clear benefit to accumulating lots of CPs while maintaining a real competitiveness between someone with 1100 vs 2000+.
New Flat Stat Structure - Yes please, thank you.
1000 Weapon & Spell Damage yes I needed this thank you.
I have a stamina pool now in no CP YAY!
Advanced Stats Page for Console Players YAY!
I can theory craft in game easier now YAY!
I can see my penetration in game now YAY!
Armor Passives - YAASSSS!
Penalties? YASSSSSSSS.
Heavy armor penalties? **YAAAASSSSSSSSSSSSS!**
Too Much? No.
Too Little? No.
Just Right? YAS.
Medium Armor? More viable.
Light Armor? Slightly Better.
Heavy Armor? Won't be as easy to abuse anymore.
Huge underrated change that's really important to acknowledge, 2H Mace Passive ability no longer grants 20% PHYSICAL penetration of your target's total physical resistance.
Last patch or two at least Physical Resistance, statistically speaking, was a dead stat. Increasing your physical resistance against someone with a 2H maul literally did nothing, you were wasting resources increasing the stat statistically speaking. Compounding magicka users had no way to achieve consistent penetration that scaled against players with tanky builds.
Now? 2H mace/maul gives 3300 armor penetration, which is close to half it's potential penetration against a target at cap resistances in previous patches. Very important change to make and acknowledge nice work.
Changes in Cyrodiil
I haven't played in Cyrodiil for a while now, I can't remember the last time I went into Cyrodiil other than to get tier 1 on toons for transmutes.
I'll be trying Cyrodiil out this patch. I'm hopeful the no proc change yields results that lets you fix performance issues.
People are happy with the limited selection for now, and for a lot of different reasons, but it'll get boring after a couple months.
I'm looking forward to how you handle Cyrodiil but if you handle it how you handled this update we should be good to go.
Still more work to be done, stay focused!
I'm sure there will be issues that come up as people get more familiar with everything that has changed this patch but I'm pretty confident they'll be minor ones that can be easily and effectively addressed.