lolo_01b16_ESO wrote: »Walking speed doesn't get affected by any passives. Are you sure you don't have any active movement speed buffs running or slotted / equiped something that increases your speed?
Versispellis wrote: »I'm guessing you're using a keyboard?
On console/with a controller it's easy to achieve walking speed just by applying less tilt to the analogue stick. For once, I feel like PC suffered an oversight. You guys could use a toggle.
Afaik Continuous Attack only affects mount speed, so there's that.
use the controller on PC,
gives you complete speed control. plus is easy to use.
allows you to go iether really Slow, or max speed.
purchase link low cost PC controler:
https://www.bestbuy.com/site/microsoft-controller-for-xbox-series-xs-and-xbox-one-usb-ccable-latest-model-black/6436824.p?skuId=6436824
Yes, and yes, though that includes mounted walking.Versispellis wrote: »I'm guessing you're using a keyboard?
...
Afaik Continuous Attack only affects mount speed, so there's that.
RandomSilliness wrote: »What is supposed to be a relaxing walk/stroll now looks like I'm frantically looking for a bathroom. Most of the new movement speed changes apply 100% of the time while out-of-combat, whether on foot or mounted, walking, running, or sprinting. This kills a major component of immersion. I feel that out-of-combat walking speed, whether mounted or not, should remain un-buffed, leisurely, and in sync with others around me (RP). I'm actually very sad about the current state of things in this regard.
The only work-around I see right now is to avoid all passive CP speed buffs, and never train Continuous Attack; forfeiting any use of Major Gallop, ever.
Please tell me this is an oversight that will be corrected.
Which CP was effecting your walk speed?SirLeeMinion wrote: »It took me a couple of minutes to realize my walking animation looked silly, another minute to identify the reason, and a couple more to sort out the offending CP.
driosketch wrote: »Which CP was effecting your walk speed?SirLeeMinion wrote: »It took me a couple of minutes to realize my walking animation looked silly, another minute to identify the reason, and a couple more to sort out the offending CP.
Versispellis wrote: »I'm guessing you're using a keyboard?
On console/with a controller it's easy to achieve walking speed just by applying less tilt to the analogue stick. For once, I feel like PC suffered an oversight. You guys could use a toggle.
Afaik Continuous Attack only affects mount speed, so there's that.
the1andonlyskwex wrote: »If I were more entrepreneurial, I would look into developing keyboards with nonbinary WASD keys.
the1andonlyskwex wrote: »If I were more entrepreneurial, I would look into developing keyboards with nonbinary WASD keys.
Agreed. I often wonder why, especially with mechanical keyboards being so popular now, there isn't any gaming keyboards with analog actuation of the WASD keys for more subtle movements.
I'm glad someone else brought this up. I've been looking through the CP passives and some of the changes to skills recently and wondering if I'm the only one who doesn't want to go as fast as possible all the time. I appreciate having the option to add speed boosts for the times when I might want them (although I prefer things which can be removed for the times when I don't want it) but it seems like there's more and more sources of speed boosts now, including ones which apply all the time instead of just when sprinting or mounted. I'd prefer it if more of them were limited to those two - because if I want to go as fast as possible I'm going to be sprinting or riding anyway so it would make sense, and it's an easy way to remove them when I want to go slower.
Although I'm fine with other players stacking as many speed boosts as they can manage. The more people who zoom past treasure chests, corn flower and other useful stuff without time to see it's there the more there is for me to pick up.
RandomSilliness wrote: »The only work-around I see right now is to avoid all passive CP speed buffs, and never train Continuous Attack; forfeiting any use of Major Gallop, ever.
Please tell me this is an oversight that will be corrected.
the1andonlyskwex wrote: »If I were more entrepreneurial, I would look into developing keyboards with nonbinary WASD keys.
Agreed. I often wonder why, especially with mechanical keyboards being so popular now, there isn't any gaming keyboards with analog actuation of the WASD keys for more subtle movements.