open world bosses are worthless. rewards are ridiculously basic. it does not even serve as a fight challenge since you cant solo it (there is always someone to help when you dont need / want it). So yeah we'll keep ignoring them.
Which WB? Also why would I attack it if I'm going somewhere, doing something else. I'm nearly 1000CP and yeah I habitually ignore WBs and every other monster unless it takes less time to go through them than around them as fighting them for the sake of it is rarely something I'm interested in.
AvalonRanger wrote: »open world bosses are worthless. rewards are ridiculously basic. it does not even serve as a fight challenge since you cant solo it (there is always someone to help when you dont need / want it). So yeah we'll keep ignoring them.
I thought same thing. Despite of super hard combat, there're no "gold" quality set equipment reward.
Fighting WB is a just self satisfaction, not effective farming.
ZOS should make really good reward for the hard WB like DLC area,
otherwise it'll become just decoration of environment asset like the "tree".
Why fight a WB when i can loot a dozen treasure chests in the same time.
Not enough to outweigh the times you get a single blue quality non-set item from a Wrothgar WB daily, for example.VaranisArano wrote: »The DLC bosses typically have their own daily, which gives a decent chance at a motif from the zone
Yeah. I finally soloed the Unfinished Dolmen the other day. Biggest problem was finding a time with no one else there.open world bosses are worthless. rewards are ridiculously basic. it does not even serve as a fight challenge since you cant solo it (there is always someone to help when you dont need / want it). So yeah we'll keep ignoring them.
This too. There seems to be a far better drop chance for valuable weapons from chests. Valuable when we first got the collections system anyway.Why fight a WB when i can loot a dozen treasure chests in the same time.