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Pillar of Nirn dps question

PaddyVu
PaddyVu
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When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4718 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 23590 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds.
So (4718+23590)/10 = 2830.8 dps? Am i right? How about over 10 seconds. What does that mean? And after 1 second? Does this reduce dps or not?
  • Zabagad
    Zabagad
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    Mhhh - I could try to explain that to you, but I smell a trap here.
    You are the guy who postet vids of solo vet HM and you should have all pieces to test that on your own.
    I'm only able to solo normal falkreath hold, so that means your knowledge is probably much higher then my.
    And so I feel bad to explain you a delay before the proc hits (and so that at least in PvP your oponent can avoid the proc) and a DOT...
    Edited by Zabagad on March 19, 2021 8:15AM
    As a non-pet sorc since 2016 the U46 Patch Notes sound like: "Those who do not wish to interact with the pet gameplay can now replace this skill line eso as a whole."
  • PaddyVu
    PaddyVu
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    Zabagad wrote: »
    Mhhh - I could try to explain that to you, but I smell a trap here.
    You are the guy who postet vids of solo vet HM and you should have all pieces to test that on your own.
    I'm only able to solo normal falkreath hold, so that means your knowledge is probably much higher then my.
    And so I feel bad to explain you a delay before the proc hits (and so that at least in PvP your oponent can avoid the proc) and a DOT...
    Sir i really dont know how to do math like this, i'm really bad at math, good at solo content only. Beside i only do it once, not spamming dungeon for set. That's why i need to ask
    Edited by PaddyVu on March 19, 2021 8:19AM
  • Zabagad
    Zabagad
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    OK :)
    I'm no DPS guru either and I play PvP only, but I did a short test how often Nirn is proccing.

    So the inital part is hitting after 1 second.
    Then there are (unavoidable) DOTs every 2 seconds for 5 times before the proc can start again.
    So I would say your calc should be (4718+23590)/11.

    If the enemy has another DOT ticking, the next tick will trigger Nirn again.
    (This can go to an extreme where you can use sets which are proccing each other and I was able to kill a 6M dummy with one LA :) )

    So if you use a 12 second reflecting light, Nirn will proc a second time IF the enemy stands still when it procces.
    Then I got the second proc almost on point and I had 2 procs in 21 seconds. (5 procs in 52,5)
    So I'm not sure how real DPS calculation would do the maths for something like that.
    Maybe (4718+23590)/10,5 ?

    However - The DPS is not reliable, because if you hit an enemy the pillar will spawn where the enemy stands.
    If the enemy is e.g. walking/jumping towards you, the pillar is often not hitting the enemy at all (thats what happen in PvP almost always if you dont find a combo which include a stun) because of the small radius.
    Then you do no dmg for the whole 10 seconds.
    Ofc. the same will happen if the enemy dies early and maybe you are not able to control allways where it procs and you could hit an add instead of the boss.
    Edited by Zabagad on March 19, 2021 11:18AM
    As a non-pet sorc since 2016 the U46 Patch Notes sound like: "Those who do not wish to interact with the pet gameplay can now replace this skill line eso as a whole."
  • PaddyVu
    PaddyVu
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    Zabagad wrote: »
    OK :)
    I'm no DPS guru either and I play PvP only, but I did a short test how often Nirn is proccing.

    So the inital part is hitting after 1 second.
    Then there are (unavoidable) DOTs every 2 seconds for 5 times before the proc can start again.
    So I would say your calc should be (4718+23590)/11.

    If the enemy has another DOT ticking, the next tick will trigger Nirn again.
    (This can go to an extreme where you can use sets which are proccing each other and I was able to kill a 6M dummy with one LA :) )

    So if you use a 12 second reflecting light, Nirn will proc a second time IF the enemy stands still when it procces.
    Then I got the second proc almost on point and I had 2 procs in 21 seconds. (5 procs in 52,5)
    So I'm not sure how real DPS calculation would do the maths for something like that.
    Maybe (4718+23590)/10,5 ?

    However - The DPS is not reliable, because if you hit an enemy the pillar will spawn where the enemy stands.
    If the enemy is e.g. walking/jumping towards you, the pillar is often not hitting the enemy at all (thats what happen in PvP almost always if you dont find a combo which include a stun) because of the small radius.
    Then you do no dmg for the whole 10 seconds.
    Ofc. the same will happen if the enemy dies early and maybe you are not able to control allways where it procs and you could hit an add instead of the boss.

    Wow, thank you so much !!! So over 10 second mean 10.5 or 11? U mean reflective light from templar? What do u mean kill a 6M dunmy with 1 LA? use set which are proccing each other? How do i do that ?
  • PaddyVu
    PaddyVu
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    Oh i think i understand now, find a set that proc over 12s to retrigger proc from pillar :) WOW !
  • Zabagad
    Zabagad
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    I used Syv+Nirn+Selestrix for that.
    The first LA triggers all sets and then they proc each other till the dummy is dead :)
    I tried that one day in Cyro and during keep fights you can hit somebody at a siege or at the wall and sometimes it worked there too.

    But for real usage, it was the best to trigger Nirn with a DOT like the templar skill or entropy from the mage guild - then you have a chance of a second proc, if the first proc was successful.
    Edited by Zabagad on March 19, 2021 4:59PM
    As a non-pet sorc since 2016 the U46 Patch Notes sound like: "Those who do not wish to interact with the pet gameplay can now replace this skill line eso as a whole."
  • PaddyVu
    PaddyVu
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    Zabagad wrote: »
    I used Syv+Nirn+Selestrix for that.
    The first LA triggers all sets and then they proc each other till the dummy is dead :)
    I tried that one day in Cyro and during keep fights you can hit somebody at a siege or at the wall and sometimes it worked there too.

    But for real usage, it was the best to trigger Nirn with a DOT like the templar skill or entropy from the mage guild - then you have a chance of a second proc, if the first proc was successful.

    WOW, thank you so much !
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