This new NPC guild, which is made up of big-game hunters, archers and rangers, will lead you on a series of quests to hunt down and kill rare, unique and legendary beasts scattered throughout Tamriel. There’s no other objective but to explore the land while hunting worthy game. You’ll have a Hunters Log that shows which animals you need to hunt down.
In addition to adding new content, a new Hunter Skill Line would be added. It would allow access to abilities such as: Detect Animal, Hunters Trap, Throwing Javelin, Skinning (skin animals for crafting materials, such as meat), Summon Animal Companion (e.g. hawk, wolf), Fog Cloud, Barkskin.
The Hunters Guild Hall would be located somewhere off the beaten path (e.g. middle of a forest) and managed by a few renowned hunters and rangers. This is where you would get your hunting contracts or quests. These quests would add relatively difficult overland content to the game. The main antagonist of the quest line would be centered around the cult of Hircine, the Daedric Prince of the Hunt.
The year ESO takes place is in the second era, in 2E 583, 262 years after the Guild Act was passed in the Empire. Many sanctioned guilds popped up very quickly. The Hunters Guild is entirely lore friendly. Thoughts?
Edited by Roneth on March 19, 2021 1:08PM