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It's time to change something...

Oldaraness
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Hi all, excuse me for my english I know it isn't very very good but... I hope you can understand my thoughts.
I would like to know if I'm the only one who think it's time to make a big change in 2-3 things in this game.

Server performance aside, I think the best thing that could be changed is a greater diversity of the pve and pvp worlds.
Sets, achievements, goals, mechanics...

Sets for PvE = farming in PvE = usable only for PvE
Sets for PvP = farming or goals in PvP = usable only for PvP
Only few sets usable for PvP or PvE made by crafters... so crafting will become more interesting (I am a Gran Master crafting but for sets this achievement sucks)

Achievements specifics for PvE and PvP.

New goals for PvP, not only a big PvE with castles and resourses with some kills but a PvP with mechanics more PvP oriented like some BG but in Cyrodiil (with more rewards from killing people, more missions for kills specific targets (single player or a specific number of Lieutenants for example...)).

I think it's the right time to make something like I mentioned before or many of us will begin to lose interest about ESO unfortunately...
What do you think about this? Thanks...
  • Chrysa1is
    Chrysa1is
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    I think things should just stay the way they are already.
  • phaneub17_ESO
    phaneub17_ESO
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    So if I want to PvP for the first time, I have to go in naked?
  • Gilvoth
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    Chrysa1is wrote: »
    I think things should just stay the way they are already.

    exactly,
    well said.
    many of us agree with you.
  • Kiralyn2000
    Kiralyn2000
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    So if I want to PvP for the first time, I have to go in naked?

    Back when I played WoW, and they did this kind of thing (having specific PvP gear), there were starting sets that were crafted.
    Edited by Kiralyn2000 on March 18, 2021 7:04PM
  • Morgha_Kul
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    I'm not entirely certain what you're suggesting...

    However, I'm exclusively a PvE player... and I don't want to see desirable gear (motifs, etc.) locked behind PvP. There seems to be some of that already, and THAT I'd like to see changed. At the same time, though, if there are sets that PvP players are going to want, they those should be available by doing PvP.

    That is, everything should be available to everyone, no one should be forced to play a game mode they don't like.
    Exploring Tamriel since 1994.
  • tsaescishoeshiner
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    So if I want to PvP for the first time, I have to go in naked?

    There's SO much PvP gear that is crafted or farmed in PvE? Seventh Legion, New Moon Acolyte, Mechanical Acuity, Eternal Vigor, Crimson Twilight, Vateshran destruction staff, Vateshran two-hander, vDSA bow, Caluurion, Icy Conjurer, all monster sets, Shacklebreaker, Spinner's, Spriggan's Thorns, Titanborn, all antiquities, so on

    Those are all commonly seen sets in PvP—there's way more when you consider starter sets, like Law of Julianos, Hundings, Briarheart, Innate Axiom, Eternal Hunt, and probably more depending on your build. There's so many options depending on how meta you want to be, and how what you play (1vx, casual dueling, keep healer)

    All my PvP mains are using a combination of 1 crafted set and 1 overland farmed set right now.

    PvP and crafted sets being used in *endgame* PvE meta is more rare, but the PvE meta is very strict. I hear Mechanical Acuity is being used with Update 29. Torug's is an important debuff set for tanks. MagDKs can still use Elf Bane, and stam chars can use Deadly. You can use plenty of other sets for PvE, you just won't be as efficient.

    So there's already a good amount of mixture of PvE and PvP, though more in one direction than the other.
    PC-NA
    in-game: @tsaescishoeshiner
  • kargen27
    kargen27
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    An MMO needs a few things to survive. First is new content. The DLC's and chapters give us that. Next the game needs players to repeat content. RNG takes care of that. The game also needs players to do a variety of the available content. To that end we have skills found in PvP that are good for PvE and sets found in PvE that are good for PvP. Doing something in one part of the game can benefit you in another part of the game. All this adds up to players spending more time in the game. It is good for the long term health of the game that

    PvE and PvP already have different achievements available. I wouldn't mind seeing more achievements made available to PvP but some are there. Also there are dailies that require you kill a certain number of Nightblades or capture a certain number of keeps and these do offer rewards.
    and then the parrot said, "must be the water mines green too."
  • Morgha_Kul
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    kargen27 wrote: »
    An MMO needs a few things to survive. First is new content. The DLC's and chapters give us that. Next the game needs players to repeat content. RNG takes care of that. The game also needs players to do a variety of the available content. To that end we have skills found in PvP that are good for PvE and sets found in PvE that are good for PvP. Doing something in one part of the game can benefit you in another part of the game. All this adds up to players spending more time in the game. It is good for the long term health of the game that

    PvE and PvP already have different achievements available. I wouldn't mind seeing more achievements made available to PvP but some are there. Also there are dailies that require you kill a certain number of Nightblades or capture a certain number of keeps and these do offer rewards.

    The MMO genre is supposed to be all about that repeatable content.

    When the genre was invented, the idea was to create an Adventure game (ie. a game where the focus of the game is the STORY) which could be played once the story was done. To that end, the WORLD of the game needed to be the focus. A lot of MMOs out there don't seem to GET that, so I don't consider them MMOs.

    Star Trek Online, for example, is an Action game in MMO clothing. It's all about the ACTION, with a world that has pretty well nothing in it, and nothing to DO except the little skirmishes.

    Star Wars The Old Republic Online is an Adventure game in MMO clothing, because there's really nothing to do except the STORY.

    Content is always welcome, of course, but the focus of an MMO really should be the level of detail in the SETTING. There needs to be things to do beyond just the quests. ESO does this pretty well, overall, but is still very reliant on the story content. Personally, I'd prefer to see them add to the WORLD of the game, allowing us to do things to entertain OURSELVES by simply living in the world.

    A good example was Star Wars Galaxies. In that game, I never did ANY quest content, but I played every day. My character was a crafter, so I was always out exploring worlds, looking for places to put resource harvesters, going around and collecting the resources from the harvesters, making ships (he was a shipwright, but there were other crafting professions), and/or managing my BUSINESS (ie. selling my goods - I'd love to be able to do that here, but I'm forced to be in a guild to do it, and I'm constantly being kicked out because I can't play every day, or because I don't make a billion gold every week). When I wasn't doing that, I was out driving around planets, looking for the perfect spot to put a house, then spending hours decorating the house, my ship, and so forth. I loved it, and never once did a quest.

    I've tried to explain this before, but people never seem to understand. Perhaps I'm not explaining it well.
    Exploring Tamriel since 1994.
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