marshill88 wrote: »When I bought this game late Feb, the marketing said "Join over 18 million players".
In vvardenfell, my starting area, indeed I felt like the world was poppin. Players were all over the place in Vivec City. But then as I began to venture out into other zones, the population felt sparse, even desolate. Just last night I was in a public dungeon and I made it all the way to the boss after about an hour of digging through it. Then I sat at the boss and waited...and waited. I kept asking for help in the zone, but no one. Literally no one was there. It wasn't that I was being ignored, it was that there simply were no other players in the entire place. It took 55 minutes for someone to finally show up....just one champion player all alone and I managed to get credit for the boss.
I was really surprised that I would find so many desolate areas in this game. many delves are void of players....and if there are players there, they are sporadic at best, a few here or there, sometimes maybe 1 or two.
This world (in many places) definitely feels fairly deserted. I really thought there would be a feeling of more people out there. Is my opinion shared by any of you, or do you like the amount of player density the way it is?
marshill88 wrote: »Is my opinion shared by any of you, or do you like the amount of player density the way it is?
Why does the world feel sparse in so many places?
marshill88 wrote: »When I bought this game late Feb, the marketing said "Join over 18 million players".
In vvardenfell, my starting area, indeed I felt like the world was poppin. Players were all over the place in Vivec City. But then as I began to venture out into other zones, the population felt sparse, even desolate. Just last night I was in a public dungeon and I made it all the way to the boss after about an hour of digging through it. Then I sat at the boss and waited...and waited. I kept asking for help in the zone, but no one. Literally no one was there. It wasn't that I was being ignored, it was that there simply were no other players in the entire place. It took 55 minutes for someone to finally show up....just one champion player all alone and I managed to get credit for the boss.
I was really surprised that I would find so many desolate areas in this game. many delves are void of players....and if there are players there, they are sporadic at best, a few here or there, sometimes maybe 1 or two.
This world (in many places) definitely feels fairly deserted. I really thought there would be a feeling of more people out there. Is my opinion shared by any of you, or do you like the amount of player density the way it is?
marshill88 wrote: »Is my opinion shared by any of you, or do you like the amount of player density the way it is?
It depends on my mood. But since I come from TES III-V as a solo player, I usually find it pleasant to be more or less alone in certain regions. On the other hand, it is sometimes unpractical if you fail to kill a worldboss because you are too weak on your own and when no other players come by and join in. The new companions will probably have a positive effect on this.
marshill88 wrote: »Is my opinion shared by any of you, or do you like the amount of player density the way it is?
It depends on my mood. But since I come from TES III-V as a solo player, I usually find it pleasant to be more or less alone in certain regions. On the other hand, it is sometimes unpractical if you fail to kill a worldboss because you are too weak on your own and when no other players come by and join in. The new companions will probably have a positive effect on this.
I can imagine the companions are going to be a favorite among solo players, and coming from guild wars way back in the day I am no stranger to having customizable NPCs to clear pve content so I think that will be a great thing for the game. I doubt they will let them in dungeons and such though. I can already solo world bosses and whatever else just fine so unfortunately it would just be fluff for me. On the other hand if I could make a full group of followers to do dungeons that would be hilarious and probably better than pugs.
BejaProphet wrote: »I get the opposite impression from the game. Every single time I go back and do an old daily world boss somebody is killing it with me. EVERY time. Wrothgar, not alone. Murkmire yesterday, there were six helping. I still regularly join crowds killing dragons. No other game I’ve experienced is like that with old content.
BejaProphet wrote: »I get the opposite impression from the game. Every single time I go back and do an old daily world boss somebody is killing it with me. EVERY time. Wrothgar, not alone. Murkmire yesterday, there were six helping. I still regularly join crowds killing dragons. No other game I’ve experienced is like that with old content.
It really depends on the time. 7h in the morning on PC EU there is often nobody around when it comes to worldbosses, at 21h in the evening, the situation is different.
Now that is an rare sight. 05:00? Don't think I have seen Rawl without players, the bank yes.
VaranisArano wrote: »
Finally, I'm not certain, but I'm pretty sure that public dungeons are also instanced. If so, your pleas for help were only broadcast within the dungeon, not to the whole zone.