Bradyfjord wrote: »Sounds interesting. Another way to do the same would be to let a resource proc off of landing a status effect. For example, tanks and DD would land a bleeding/burning/etc and it would proc the resource restore. A healer could proc the same resource restore when landing a mending effect. This way, healers and support aren't left out.
SeaArcanist wrote: »Bradyfjord wrote: »Sounds interesting. Another way to do the same would be to let a resource proc off of landing a status effect. For example, tanks and DD would land a bleeding/burning/etc and it would proc the resource restore. A healer could proc the same resource restore when landing a mending effect. This way, healers and support aren't left out.
that would work very well in pve, maybe not so much in pvp. i think the fact you gotta do a heavy attack balances this out. becuase you have to stop dpsing in pvp or stop your rotation in pvp. in order to gai nthe benefits of this return.
MurderMostFoul wrote: »Suggestion for pelinal's:
5 piece: all of your skills which scale off offensive stats now scale off your highest offensive stat.
Basically make all of your skills that scale off mag or stam scale on the higher of the two, the way ultimate scaling is already handled.
It doesn't add power to your skills which use your highest offensive stat already, but it will add a lot of power to off-stat skills. Those skills would still be a limited by having a lower resource pool/recovery, but the added build diversity would be pretty cool.
SeaArcanist wrote: »MurderMostFoul wrote: »Suggestion for pelinal's:
5 piece: all of your skills which scale off offensive stats now scale off your highest offensive stat.
Basically make all of your skills that scale off mag or stam scale on the higher of the two, the way ultimate scaling is already handled.
It doesn't add power to your skills which use your highest offensive stat already, but it will add a lot of power to off-stat skills. Those skills would still be a limited by having a lower resource pool/recovery, but the added build diversity would be pretty cool.
fro ma pve perspective, again, yes. absolutly, it;s great!. pvp tho.. that opens up alot more healing options. stam dk with resto heals. no ty XD haha.
i love your idea too, maybe even more than what i suggested. scaling off of highest reosurces+ damage source. as opposed to just damage source. puts that set over the top. especially in 2.0 where getting 20k in your secondary stat reosurce is easy.
MurderMostFoul wrote: »SeaArcanist wrote: »MurderMostFoul wrote: »Suggestion for pelinal's:
5 piece: all of your skills which scale off offensive stats now scale off your highest offensive stat.
Basically make all of your skills that scale off mag or stam scale on the higher of the two, the way ultimate scaling is already handled.
It doesn't add power to your skills which use your highest offensive stat already, but it will add a lot of power to off-stat skills. Those skills would still be a limited by having a lower resource pool/recovery, but the added build diversity would be pretty cool.
fro ma pve perspective, again, yes. absolutly, it;s great!. pvp tho.. that opens up alot more healing options. stam dk with resto heals. no ty XD haha.
i love your idea too, maybe even more than what i suggested. scaling off of highest reosurces+ damage source. as opposed to just damage source. puts that set over the top. especially in 2.0 where getting 20k in your secondary stat reosurce is easy.
Add the NMA treatment, skills cost +5%?