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Deleted by originator

dragonmage0313
Deleted by originator
Edited by dragonmage0313 on July 29, 2025 8:52PM
  • Seraphayel
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    We can do this in the upcoming Chapter, it’s been already announced. We just have to wait 3 more months.
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    Aldmeri Dominion
    - Khajiit Arcanist -
  • dragonmage0313
    I did NOT know this. You have a link you can share?
  • Seraphayel
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    I did NOT know this. You have a link you can share?

    CHOOSE YOUR ADVENTURE
    With a new tutorial, begin your adventure where you like: emerge from Coldharbour in the base game, battle Dragons in the Elsweyr Chapter, or get ready to face the Prince of Destruction Mehrunes Dagon in Blackwood, the latest Chapter. All content is accessible for new players, and you can switch adventures whenever you like.


    https://www.elderscrollsonline.com/en-us/joinus?utm_campaign=ESO_Always_On&utm_medium=GSA&utm_source=Google_search&utm_content=Text_&gclid=Cj0KCQjwrsGCBhD1ARIsALILBYr5zNOlpUbwnko5S3KqTXow_TZ7_0Ca0GnWv_gX7a8S0oQzXcfG8GcaApAMEALw_wcB&gclsrc=aw.ds
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Tyrobag
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    What they haven't said is if they're actually letting you play the tutorial, or just dumping you at the "exit tutorial" stage. They said the little pre start area has its own tutorial, so I'm concerned they may have missed the point..
  • Danikat
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    As explained below I'm not sure what they're doing with Blackwood but I hope it is letting us choose our own starting point.

    I actually deleted and re-made my warden because the Morrowind tutorial and starting on Vvardenfell made no sense at all for her, and it always bothered me that I just had to pretend it didn't happen, but the Greymoor one was almost perfect for her. I still sent her straight back to High Rock after reaching Solitude for the first time, but the tutorial itself fit perfectly with the backstory I'd made up about her travelling between Wyrds and some Reach clans to learn their magic, and getting into trouble with the Icereach Coven justified her feeling out of her depth and like she had to head back to familiar territory, then ending up in even more trouble by starting the main quest.

    For future characters I'd love the opportunity to choose where they start. I'd like to do the Summerset tutorial again because I only did it once, and the Elseweyr one was actually perfect for my necromancer so it would have been annoying if that wasn't available when I made him just because I'd bought another chapter since then.
    Tyrobag wrote: »
    What they haven't said is if they're actually letting you play the tutorial, or just dumping you at the "exit tutorial" stage. They said the little pre start area has its own tutorial, so I'm concerned they may have missed the point..

    What I've heard from other people on this forum is that they're making a unified, generic tutorial which will be the only one available going forward and at the end of that you choose where to start the actual game.

    I'm not sure where that info has come from though. I'm also not sure if your choice will put you into the current tutorial/intro for the storyline you choose (hopefully with the tutorial bits removed or toned down, so it plays like Coldharbour does now) so it's like you're starting the actual game at that point, or if it will be like when finishing Coldharbour dropped you into the main city for your Alliance and it was up to you to find the quest which would take you to the starter islands.

    I'm hoping it's the first one (you do a generic tutorial then choose a storyline and get sent straight to the start of it) but I'm not sure. I guess we'll find out when Blackwood reaches the PTS.
    Edited by Danikat on March 16, 2021 4:09PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • ShawnLaRock
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    I am getting my nieces into ESO for the first time - and it is going to ruin the entire premise of the main story if they don’t start afraid of Coldharbour & Molag’s voice - but have to rescue Fennorian instead. It doesn’t make sense.

    S.
  • tomofhyrule
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    I'm worried that we're not getting exactly what we want, but I guess we'll find out in April when it hits PTS.

    I'd love to be able to play the old tutorial quests, because Morrowind's was actually really fun and a great way to start the game, and Greymoor's actually set up plot. I will admit though that the combat tutorials have been getting better each time, but it's sad to lose those.

    They said they had a generic tutorial and then you go to a starting point, but we don't know if 'go to a starting point' means they essentially wayshrine us to the exit point of a tutorial, or if we actually get to play the tutorial (essentially playing through a second tutorial quest). I hope it's the latter, because we essentially already have the former with wayshrines already - granted now we need to walk ten feet to get to that wayshrine, but we already have it.

    Besides, they did pay the VAs for the intro quest dialogue, it'd be a pity to keep it all locked off. And yeah, it might get repetitive too need to learn how to block/bash/etc with Naryu after doing it in a previous tutorial, but people who want tutorials want them for the story anyway... and as we see in many PUGs, learning those mechanics doesn't necessarily mean people do them...
  • Alegna
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    What it use to be like, is how it should be. You started in Coldharbour & initiated the main story. Then when you left Coldharbour you would then end up in the first town of your Alliance. Now they start ppl based on last chapter out. The way they do it now with respect to other stories / characters that tie in to your Alliance, is a mess. I know I don't want to start any stories with Abnar, Lyris or Sai before I do the main story. They force the story on you by having NPC's run up and tell you to go meet with them or have them in locations they shouldn't even be in yet - like Lyris in the Fighters Guild. Like seriously, how can you be doing these full blown dlc's, random stories and Prologues with them and you haven't even broken them out of Coldharbour yet!!??? After experiencing some of this with my main, I knew where to go and not go and who to talk to and not talk to. That's how I play it. I'm very much into the questing and the lore. Great game though.
  • Alegna
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    Seraphayel wrote: »
    I did NOT know this. You have a link you can share?

    CHOOSE YOUR ADVENTURE
    With a new tutorial, begin your adventure where you like: emerge from Coldharbour in the base game, battle Dragons in the Elsweyr Chapter, or get ready to face the Prince of Destruction Mehrunes Dagon in Blackwood, the latest Chapter. All content is accessible for new players, and you can switch adventures whenever you like.


    https://www.elderscrollsonline.com/en-us/joinus?utm_campaign=ESO_Always_On&utm_medium=GSA&utm_source=Google_search&utm_content=Text_&gclid=Cj0KCQjwrsGCBhD1ARIsALILBYr5zNOlpUbwnko5S3KqTXow_TZ7_0Ca0GnWv_gX7a8S0oQzXcfG8GcaApAMEALw_wcB&gclsrc=aw.ds

    Is the emphasis on new players only? Or even if you start a new character? Just curious cause it's not totally clear on the website.
  • LostHorizon1933
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    Alegna wrote: »
    ... how can you be doing these full blown dlc's, random stories and Prologues with them and you haven't even broken them out of Coldharbour yet!!???

    My theory: the Soulburst caused a Dragon Break. We're living in fractured time, where everything possible is happening at once.
  • Sylvermynx
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    Somewhere I read that there's going to be an overall "generic" tutorial. Once your character is done with that, you will be given a choice of where to start the actual game.

    What that really means we won't know until June. But I'm hopeful that it means each player can begin a character's journey with what matters most - either for the player herself, or for the character she's behind.
  • Red_Feather
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    I only briefly saw the starting area. It has theses archways with mystic portals. Each portal had an image of the type of story you were starting in. It really did seem like you got to choose starting from Morrowind Slave Ship, or Coldharbour Prison, etc.
  • Alegna
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    I only briefly saw the starting area. It has theses archways with mystic portals. Each portal had an image of the type of story you were starting in. It really did seem like you got to choose starting from Morrowind Slave Ship, or Coldharbour Prison, etc.

    Oh that sounds pretty cool!
  • Sylvermynx
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    Did I understand that the starter area is in Balfiiera/Direnni Tower? Or did I misread something?
  • tomofhyrule
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    Bad news from the early access: https://blog.uesp.net/blackwood-preview-early-access/

    The new tutorial is Balfiera and lets you leave to several zones of your choice afterwards, but it doesn't replay the old ones.

    I get that it would be awkward to do a tutorial and then go straight into another (less comprehensive) tutorial again, but I don't think the people who want to replay the quests will care. I know I could put up with Naryu teaching me how to heavy attack after I've already done it in exchange for saving the slaves at Firemoth again.

    After all, the people who already know the mechanics are going to skip the tutorial anyway. It's really only the lore- or quest-oriented players who will want to play it out on multiple characters, and we'd also like to see the original starter quests as well...
  • Elsonso
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    Bad news from the early access: https://blog.uesp.net/blackwood-preview-early-access/

    The new tutorial is Balfiera and lets you leave to several zones of your choice afterwards, but it doesn't replay the old ones.

    I get that it would be awkward to do a tutorial and then go straight into another (less comprehensive) tutorial again, but I don't think the people who want to replay the quests will care. I know I could put up with Naryu teaching me how to heavy attack after I've already done it in exchange for saving the slaves at Firemoth again.

    After all, the people who already know the mechanics are going to skip the tutorial anyway. It's really only the lore- or quest-oriented players who will want to play it out on multiple characters, and we'd also like to see the original starter quests as well...

    I am not certain that I would conclude that this is "bad news". They only need to do the tutorials one time, and the exit from the other tutorials is all geared towards incrementally teaching you what the new tutorial will have already taught.

    Wailing Prison has already been rewritten to be accessed from a quest encounter in one of the main starting cities. Players choosing to start there will likely encounter this person immediately. They have the choice to ignore this person, which would not be possible if the base game choice dropped them into the Wailing Prison automatically.

    The question is whether they have done the same with the other tutorial areas.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Danikat
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    Bad news from the early access: https://blog.uesp.net/blackwood-preview-early-access/

    The new tutorial is Balfiera and lets you leave to several zones of your choice afterwards, but it doesn't replay the old ones.

    I get that it would be awkward to do a tutorial and then go straight into another (less comprehensive) tutorial again, but I don't think the people who want to replay the quests will care. I know I could put up with Naryu teaching me how to heavy attack after I've already done it in exchange for saving the slaves at Firemoth again.

    After all, the people who already know the mechanics are going to skip the tutorial anyway. It's really only the lore- or quest-oriented players who will want to play it out on multiple characters, and we'd also like to see the original starter quests as well...

    They could do what they did with the Coldharbour tutorial: if you've done another tutorial already then those bits are removed or simplified - the story and events are the same but for example instead of being frozen in place with prompts on screen until you successfully light or heavy attack you just fight the enemy as normal using whatever attacks and skills you want.

    So maybe for the Morrowind quest they could have Naryu still say she wants to see if you can handle yourself, but you only have to hit her once (or a couple of times in a row) instead of going through the whole light attack, block, heavy attack, interrupt, heavy attack process.

    It is disappointing that they're taking those tutorials out entirely, but I still think doing 1 generic tutorial and then choosing your starting point is preferable to what we've got now. At least it leaves room for me to make up whatever backstory I want for the character (including saying they did the relevant tutorial) rather having to change their story to force in an irrelevant tutorial because it happens to be the latest chapter.

    Of course it depends a lot on what exactly the new tutorial is about. That blog mentions some Direnni lore, if it's very specifically about the Direnni or otherwise tied to specific events it's going to have the same problem as the current ones of making it hard to justify why some characters would be there or why they'd then ignore those events to focus on something else. But I'll have to see what it's actually about to know if that's an issue.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Sju
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    This new starting point will not change anything. It'll dump you at the same point as it would on a new chapter, new players will still be lost later in a playthrough.

    For instance:
    You'll run into Darien in Summerset if you start that way, then later on be confused as heck if you start Daggerfall questline later...
  • Danikat
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    Sju wrote: »
    This new starting point will not change anything. It'll dump you at the same point as it would on a new chapter, new players will still be lost later in a playthrough.

    For instance:
    You'll run into Darien in Summerset if you start that way, then later on be confused as heck if you start Daggerfall questline later...

    But at least they'll have the option to start at the beginning and do it in order, if they know to do that (or if the portals somehow indicate that going to your Alliance is the original starting point).

    Right now there's no choice - even if you know you shouldn't do Summerset or Greymoor or whatever first the only way to avoid it is to make all your characters when you only have the base game (which is difficult now Morrowind is bundled with it) and then buy the chapters after you're sure you've made every character you'll ever want...which is clearly impractical.

    No it's not a complete fix and there will still be confused and frustrated players, but it's still an improvement over what we've got now.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Sylvermynx
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    Thanks @tomofhyrule - answered my question from a month ago! I won't be skipping the tutorial this time.... I've already made room on my PC NA accounts for one newbie each; already had plenty of room on PC EU. I've decided what race each will be, and given them names and backstories.

    Unlikely I'll do much with the chapter again though. I'll at least love Leyawiin, and I'll explore, grab skyshards, antiquities (if they add them). I'm pretty much not into revisiting the rest of the single player games, though Vvardenfell was okay. What I really like is seeing new things like the Summerset Isles and Elsweyr, Clockwork City and Coldharbour....
  • Destai
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    Hopefully they're introducing a tutorial that gets incremental updates per expansion. It's great they're giving us a much needed overhaul of tutorials, but I'll reserve my final opinion on release.

    I'll consider it a success if it accomplishes the following for new characters:
    1. Explains basics UI workflow
    2. Explains playstyles, builds, and combat basics
    3. Equips players with the Mages Guild, Fighters Guild, and Undaunted skill lines upon exit
    4. Equips players with crafting certifications
    5. Moves prologues out of major cities and into the tutorial, with prologues beginning when select a path.
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