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If you could remake the Three Banners War...

Crazyprophet
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Just a fun speculative topic here! ESO's been alternatively praised and despised for how it chose to allocate the membership of alliances in the Three Banners War. Some factions like the Aldmeri Dominion was very much what we expected, whereas other alliances were at best baffling - trying to wrap one's head around the Orcs joining the Covenant or the Argonians buddying up with the Dark Elves was a bit more of a stretch for a lot of people.

With that in mind: imagine that YOU were asked to write the Three Banners War. For consistency, let's say that there still have to be three alliances. Would you change the racial membership? The theme/focus of the faction? The internal structure? How would you remake or rebuild a faction to make more sense or to be more fulfilling as a part of the Elder Scrolls lore?
  • Araneae6537
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    I feel that the Aldmeri Dominion makes the most sense and the Ebonheart Pact the least. I really cannot see Dunmer and Nords getting along, much less being allies, and I would not expect most Argonians to ally with the Dunmer. So I would swap the alliances of the Nords and Orsimer and have the Imperials join the Ebonheart pact. I could see the Argonians being part of the Aldmeri Dominion, but maybe that wouldn’t make sense for reasons I’m not aware of and also would be uneven. Maybe if they’re more divided and tribal it would make sense for the Argonians to have been the default pick-your-alliance race rather than the Imperials?
    Edited by Araneae6537 on March 18, 2021 5:43PM
  • Danikat
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    I've thought about this before, but I can't come up with any neat 3-way split which makes sense to me.

    I agree that the Pact makes the least sense, but I also don't think it makes sense for the khajiit to be in the Dominion. I know they were forced into it after being weakened by the Knahaten Flu, but even with that excuse it seems like a poor choice and unlikely to last. I doubt ZOS would have taken that approach if they weren't determined to have an event split of races and provinces between the 3 alliances.

    I think I'd shift the alliances round a bit - I could see the breton potentially allying with the altmer on the basis of trade and breton nobles claiming elven blood as justification for their rank (even after driving out the ayleids) and I think the bretons could persuade the redguards to still join the alliance.

    I could imagine the khajiit and argonians allying with each other out of necessity and not so much shared history or culture but similar experiences in how other races treated them and would be likely to treat them again if they got control of all of Tamriel.

    Along similar lines I could see the orcs and nords joining together to present a show of strength and a coordinated defence. I don't think they have much in common but they've been relatively peaceful neighbours (all the orcs conflicts seem to be with the bretons and redguard). The Imperials might join them as well, since they have a lot of shared history with the nords.

    That leaves the bosmer and the dunmer, neither of which seem likely to join an alliance willingly. Maybe the bosmer would join with the altmer, bretons and redguard for similar reasons to joining the Dominion, or maybe they'd join the khajiit and argonians on the basis that it gives them some allies but I imagine that 'alliance' being the most independently minded and the one most likely to let everyone continue doing their own thing.

    The only race I could see the dunmer forming an allegiance with that wasn't under duress (like when Morrowind was brought under Imperial rule in the 3rd era) is the altmer, and of course that doesn't fit in this case because they're on opposite sides of the continent.
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  • ealdwin
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    Personally, I would have set it up as a conflict between different 3 factions from the outer edges of Cyrodiill, with each faction claiming to be the true heirs to the Empire. The individual zones would have largely ignored the conflict in Cyrodiil, and focused more on the provinces themselves, highlighting the turbulent time period this is. Where no province can focus entirely on unity because every one has their own problems, and the heart of the Empire is currently being fought over by various factions.

    Speaking of those factions, here would be my proposed ones using the current map of Cyrodiil:

    Chorrol & Bruma (Colovia?) | Bravil & Vlastarus (Nibenay?) | Cheydinhal & Cropsford (???)
  • EmperorRemanIV
    For lore purposes, I would make: Daggerfall Covenant made of Bretons, Redguards and Nords; Another alliance made of Argonians, Khajits and Bosmer; Aldmeri Dominion made of Altmer and Maormer. Yes, I would like to see Maormer with more involvement in Tamriel Lore. I wouldn't mix argonians and dunmer because of their slavery issues. And orcs seems like they deal better with their own kind than with others.
    Edited by EmperorRemanIV on March 20, 2021 7:32PM
    His Imperial Majesty, Count Reman IV, Former Emperor of Cyrodiil, Baron/Thane of Falkreath, Solitude and Morthal, Lord of Daenia Dolmen Manor, Ophidian Overlord of Sanctum Ophidia, Councilor of the Ebonheart Manor, Sunspire Saint, General of the Covenant Army, Clan Father, Guardian of the Reach, Elsweyr, Galen and owner of Fort Redwater and Fort Linchal.
  • Ratzkifal
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    I don't mind the Daggerfall Covenant and Dominion all that much. Those alliances may be fragile but as long as the other alliances exist, none of them will see a reason to drop out of their alliance because they dislike the alternatives more.
    The Pact is the only faction I would make major changes to, but I would expand and highlight the different philosophies of the alliances and give them some sense of unity in shared values.

    The way I see it the Pact stands for Independence. Neither the Nords or Dunmer want to be ruled by some other power, especially if that other power could be an enemy of theirs, so they want to restructure Cyrodiil to be a weakened puppet-state serving as a buffer against the other Alliances.

    The Covenant is all about Opportunity (and Profit). With the Empire gone, they can be "the next Empire". Emeric might even have some legitimacy to his claim to the Ruby Throne. The Breton and Imperial nobles aren't all too different, so perhaps there is some document saying that he is somewhere on the list to inherit it, especially if all the Imperials ahead of him are now working for Molag Bal. If they are the ones to restore the Empire then they will benefit the most afterwards. If another alliance wins, then they might get the short end of the stick and lose all the influence and political power they once had. Redguard pirates become privateers and get to plunder Altmeri ships while King Faraha'jad is happy to have powerful political allies and starts playing the game of politics like a Breton. The Orcs are just kind of happy to belong somewhere now.

    The Dominion wants Stability. They see the war as a means to an end. The hatred bred from the use of the Numidium and Talos' apotheosis hasn't twisted the Altmer mindset yet, so they are perfectly content for now with letting the humans continue to live. They simply do this because they are so compassionate, even if the others can't appreciate it. An Altmer on the throne would bring stability and prosperity to all and live long enough to maintain it too. They are just so kind. The Bosmer kind of got dragged into this because the nobles of Valenwood owe the Dominion loyalty due to them helping consolidate their power. The reason the Khajiit stay after the Altmer helped them with the Knahaten Flu is that they do not want the Dunmer to win the war in fear of their slavers becoming more bold if they do, as House Dres is looking to replace the Argonian slaves they've lost with Khajiit, so they stay with their allies in the Dominion even after they have rebuilt.

    Now as for the Pact, the story of how it formed is okay with me for the most part. The part that annoys me is how the Argonians had no motivation to help out their slavers but did so anyway, by taking an army through Deshaan completely unnoticed even though that's where Mournhold is, the capital of the Dunmer! So what I would change is that Keshu's raids on Morrowind ultimately resulted in failure and the enslavement of her and her Black Fin Legion. So her enslaved army is already scattered across Stonefalls by the time of the Akaviri invasion. Fort Virak got obliterated by Akaviri magic, which they weren't prepared for as it originally served to defend Morrowind from the Nords, so the Dunmer were caught completely off-guard. The Dres landowners in Stonefalls were scared to lose their harvest, their belongings and their lands to the Akaviri attack because they were so ill-prepared after Fort Virak fell so quickly.
    So Keshu stepped forth and offered that they would fight for the Dunmer if House Dres set all Argonians free in return, knowing that the Argonians had everything to gain and nothing to lose, as it made little difference to them if they were killed by Dunmer slavers or Akaviri invaders should their masters refuse the deal. Begrudgingly the Dres accepted. From there everything else stays more or less the same again. House Dres could not go back on their word once Keshu and Jorunn ran into each other during the battle, as they couldn't risk making enemies of them in that situation. Jorunn, Keshu and Almalexia then form the Ebonheart Pact because they do not wish to be pushed around by the other nations of Tamriel and see the possibility of that looming on the horizon.
    That way they don't just all start being best of friends and tensions are still there, but they do see how this alliance is mutually beneficial to maintaining their independence and freedom. It is also less out of character for Indoril and Dres that way. The other time in the lore where slavery was banned, a lot of important Indoril figures committed suicide in protest, leaving more progressive Indoril behind and House Dres losing support as a result. This should have happened in ESO too if it isn't being made a necessity in the eyes of the slavers themselves. The battle with the Akaviri happened in Dres and Indoril lands, so my suggestion makes a lot more sense I feel.
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  • kaisernick
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    I have said it before and i will say it again the pact MAKES SENSE its how they form i have problem with...
    . I really cannot see Dunmer and Nords getting along, much less being allies, and I would not expect most Argonians to ally with the Dunmer.
    The Nords and dunmer allying actually improves the lore espically future lore before now most have had the dunmer and Nords being frosty at best, yet during the darkest time for the dunmer in the 4 era the Nords allow them in their lands give them a island and allow them to build a statue to Azura.
    Now why would they do such a thing if they had been at odds constantly through the ages, kindness sure but the fact that now they were once allies makes the reasoning all the more solid and yes things are not great for them by the time of Skyrim but it still improves the lore imo over such.

    As for the Argonians they practally worship the hist as gods, if the hist tell them to do something most will likly never question it so if the hist give the Argonians a vision to join the dunmer in a alliance they will do and the planemeld and three banners war can and would effect the hist.

    Now my problem and what i would change is the invasion, its badly written and feels very much a carbon copy of how the Dc form, instead i would have it that the pact is the last to form and it forms out of necessaty, the planemeld is a problem and now two major armies are fighting for control of the center of tameriel, if either of them win the pact forces are now surrounded by a single unitd enemy.
    So th skald king realising this makes petitions to the dunemr and the houses agree that such a threat is real (not all do ofc the Telvanni for example dont agree) but they are open to it, however when vivec and almelexia both agree such a alliance is warrented there approval cements such.
    the hist seeing the strife in tamriel as being a danger to them give the argonians a vision that joining this alliance is vital for their survival so a group head into skyrim and request to join, some dunmer object but the skald king manages to convince them of their necessity, his cool head and diplomacy is vital and he is chosen to lead this new pact.

    Thsi would then lead to content showing that the pact is new and easily fragile, however in game events like the Dc invasion on stonefalls and the dominion attack on argonin lands cements their need to stay together and fight as one.
    Edited by kaisernick on March 22, 2021 12:04PM
  • MaisonNaevius
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    ealdwin wrote: »
    Personally, I would have set it up as a conflict between different 3 factions from the outer edges of Cyrodiill, with each faction claiming to be the true heirs to the Empire. The individual zones would have largely ignored the conflict in Cyrodiil, and focused more on the provinces themselves, highlighting the turbulent time period this is. Where no province can focus entirely on unity because every one has their own problems, and the heart of the Empire is currently being fought over by various factions.

    Speaking of those factions, here would be my proposed ones using the current map of Cyrodiil:

    Chorrol & Bruma (Colovia?) | Bravil & Vlastarus (Nibenay?) | Cheydinhal & Cropsford (???)

    First we need to know the real context of the Empire. We have good feedback from Abnur Tharn but the information remains insufficient.

    Le Nibenay is only interested in recovering pieces of land for personal use. While Colovia will seek to correct the nonsense of the Nibenese by uniting Cyrodiil then the provinces by force.

    As for the distribution of cities, it is unbalanced.
    Chorrol and Vlastarus belong to Colovia.
    I do not know what is the point of view of ESO for Bruma but TES IV said he is Nibenese.. Which surprises me for a city with Nordic origins like Falkreath.
    The others belong to Nibenay.
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    > Wiki sur les colonies et personnalités politiques impériales dans ESO <
    https://tesocyrodiil.blogspot.com/

    > Cyrodiil de l'Info <
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  • tsaescishoeshiner
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    I hope a rewrite would feature Orcish land more prominently. The basegame DC zones barely mention orc politics or culture, and none would take place in Orc zones if it weren't for Betnikh (which was a good idea for some Orcish inclusion).

    It would also be more interesting to have vying claimants to the throne—Ayrenn, Emeric, and Jorunn are just leaders of powerful alliances. But if the alliances were based around each one supporting a different (mostly Imperial) potentially-legitimate claimant to the throne, this would involve more Imperial politics, and add reason for the urgency and legitimacy of the alliances. Like, it might not a lot of make sense why two groups would ally on their own, but it would make more sense why a third party would want them to ally for everyone's benefit.

    Example:
    A Tsaesci/Akaviri-heritage claimant, like the Imperials we see in Hakoshae.
    A claimant entangled in Varen's family tree—could even be an Orcish heir.
    And a Reach claimant—the Longhouse Emperors are well within memory.

    While there's no Dragonborn emperor in 2E582, there are plenty of descendants of recent rulers of Cyrodiil.

    The alliances could still have political leaders, and leaders of racial factions. I just think this would add intrigue and serve as a tool to explain a lot, but it could make things too complicated.
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  • kaisernick
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    I hope a rewrite would feature Orcish land more prominently. The basegame DC zones barely mention orc politics or culture, and none would take place in Orc zones if it weren't for Betnikh (which was a good idea for some Orcish inclusion).

    It would also be more interesting to have vying claimants to the throne—Ayrenn, Emeric, and Jorunn are just leaders of powerful alliances. But if the alliances were based around each one supporting a different (mostly Imperial) potentially-legitimate claimant to the throne, this would involve more Imperial politics, and add reason for the urgency and legitimacy of the alliances. Like, it might not a lot of make sense why two groups would ally on their own, but it would make more sense why a third party would want them to ally for everyone's benefit.

    Example:
    A Tsaesci/Akaviri-heritage claimant, like the Imperials we see in Hakoshae.
    A claimant entangled in Varen's family tree—could even be an Orcish heir.
    And a Reach claimant—the Longhouse Emperors are well within memory.

    While there's no Dragonborn emperor in 2E582, there are plenty of descendants of recent rulers of Cyrodiil.

    The alliances could still have political leaders, and leaders of racial factions. I just think this would add intrigue and serve as a tool to explain a lot, but it could make things too complicated.

    while i agree that would be intresting i can imagine they decided against it because not only can players be emperor for a short time but it would make the Ad's claim that elves should rule less meaningful.
  • Cirantille
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    * I would put mer and betmer (beast-mer) into Aldmeri Dominion. Altmer, Dunmer, Bosmer, Khajiit, Argonian, Orsimer

    * And human races to Daggerfall Covenant. Redguard, Nord, Imperial, Breton

    * And for Ebonheart Pact: I can not see Argonians fancying their slave owners

    Dunmer worshipping mainly daedra or living gods...

    Nords not being very open to magic and daedric stuff and fighting side by side with Daedra worshipping magical elves

    Also how does Dunmer being so proud, advanced in magic and faring well accepts a Nord as their king

    How does it all even fit... considering all these always felt inconsistent to me

    But I can see why they put them together to make 3 corners to Cyrodiil.

    A few points might change:

    -Argonians and Orsimer could be independent, this would also give both alliances equal number of races, would be fair.

    -Imperials could be independent with their own alliance since is their homeland but I can also see them perfectly fitting to DC because DC wants to restore the human empire once again

    -Some Bretons could be AD due to their ancestry/family ties

    -There could be an independent Alliance living in Cyrodiil and defending it (this would solve corner problem too)

    -There would be surely conflict between Dunmer and other Mers because their choice of worshipped gods but hey at least they call each other cousins, so if they came to agreement with Nords, they could definitely ally with other mers
    Edited by Cirantille on April 7, 2021 2:00PM
  • Folkb
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    I would get rid of it honestly. I feel it constrains the story more than it helps.

    But then cyrodiil would have to be revamped into something else.
  • ArchMikem
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    Aldmeri Dominion:

    An Altmer Hegemony with Alinor being the Capital City. The Bosmer are too independent and looked down upon to be welcomed as equal Allies so they'd be forced into the fold as a Vassal state. Elsweyr would NOT be in the Dominion, as they in this point in time are a more or less independent state known as the Elsweyr Confederacy, however previously held fealty to the Empire as a member Province. That said I would have preferred Elsweyr remain a part of the Empire, leaving the Dominion controlling only the Summerset Isles and the Valenwood. Because of this, the Dominion wouldn't have even made much progress into Cyrodiil as most of the fighting would be along the Valenwood/Elsweyr border.

    Daggerfall Covenant:

    There's centuries upon centuries of the Bretons and Redguard "joining forces" in order to subjugate or put down the threat Orsinium projects, so an alliance between High Rock and Hammerfell is believable. Obviously then, having Orsinium ALSO a part of that alliance is a pretty good joke, considering their would be allies have tried multiple times to utterly destroy their civilization. The Covenant would remain as it is, minus Wrothgar as it would be neutral and or at war with the Covenant.

    Ebonheart Pact:

    The Nords are distrusting of most outsiders, ESPECIALLY Mer. They'd have an easier time accepting the Argonians as they are capable warriors and they even share a common disdain for the Elven peoples. I can see Skyrim and Black Marsh coming together, but with their lands being divided by Morrowind geographically an official Alliance is pretty much out of the question, unless the two of them signed the Pact to bilaterally invade Morrowind to remove the Dunmer and their Tribunal out of the picture, with Skyrim gaining territory from Morrowind in exchange for guaranteeing the end of the Slave Trade. Other than that however the Pact is the shakiest idea of the three and would most likely just never exist.
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  • guarstompemoji
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    That the EP makes no sense, I can get that. I find it heroically inspiring, though: the argonians allied because the Hist said to--and by allying, they themselves were able to force an end to the slavery of their people...they did this, and not some third-party force.

    Ofc, when they got up and left after a while, the Dunmer went right back to old habits--but for a while, it was a cause worth fighting for. It's the sort of "get up and take a stance" that's eye-catching in a heroic tale, though the Pact itself is ... well, it was never going to last. The Dunmer don't seem to respect anyone else, which to be fair to them, seems to be a general elven trait with perhaps all but the wood elves.

    The Dominion...oh goodness. The writer in me just flails at this alliance. The khajiit come across has having little motivation other than being victims. They were forced into their situation, to ally with the high elves who would eventually like to see and end to all mortality. They have no fault and are set up for a player's sympathy, which bothers me. In fiction, we see this all the time--a hero to whom bad things happen, but it is never their fault.

    Where is the fun in that?

    There's a wince-worthy quest where the player is taken slowly through Rimmen, to point out how much the khajiit are victims and are suffering. This is despite that they're some of the strongest mages, thieves, swordsfolk, martial artists, fine artists, and so on in the game. They have the power to influence heavenly bodies; there is very little they are not capable of. They are a race capable of everything, and yet...

    Characters need flaws, and the khajiit don't seem to have them other than being unfairly mistrusted.

    The queen of the Dominion--I wish she was a little less taking a stand against everything her people stand for, in order to make her appealing. She needed to be inspiring as a leader, just. ...

    I suppose the way she was constructed made it a little too obvious? She has some wonderful storylines, but as a character, these traits stand out and risk defining her, instead of her standing on her own.

    I suppose if I had a wish, it would be: to bring back some of the older concept lore for the high elves. Have their leadership represent more of their culture instead of being inspiring because she stands against it. ...then from there, give the khajiit ...some flaws, both as a race, and as for their reasons for joining their alliance.
    Edited by guarstompemoji on May 29, 2021 7:51AM
  • ealdwin
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    ArchMikem wrote: »
    Obviously then, having Orsinium ALSO a part of that alliance is a pretty good joke, considering their would be allies have tried multiple times to utterly destroy their civilization.

    In fairness to the Bretons and Redguards, they're goals in sacking Orsinium have never been about ending Orcish civilization, but rather dealing with a hostile political entity threatening violence upon their neighbors unless those neighbors subject themselves to said entities rule.

    Notably, Orsinium once tried to assert dominance over the area around Wayrest and the Bjousae River, and basically threatened to burn Wayrest and Evermore if they didn't accept the rule of Orsinium. Naturally, the Bretons and Redguards didn't like this antagonistic behavior, and responded to the threat with the only option besides submission.

    Conflicts in the Iliac Bay, in general, tend to be more geopolitical in nature, and as a result frequently those who exerting hostility find themselves at the end of a sword.
  • Nomadic_Atmoran
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    I dont think Id make major changes outside of the EP.


    For AD I would simply make the Veiled Heritance survive on in a much more low-key manner once the major players had been wiped out. The VH beliefs weren't localized to a handful of nobles angry they had lost some power. What Kin Lady Estre had tapped into in an attempt to regain power was something always culturally there. And once that can of worms has been opened. Its very hard to make it go away. The VH should have evolved and continued on once Estre was gone.

    With the DC I would have made it more obvious that the Orcs were not fully onboard and that the ones involved were either outsiders amongst their own people or extremely loyal to Kurog. Until we get a look at Orsinium we have no real indications that the Orcs of Wrothgar are as resistant to the idea of a unified people as they really are. Some lore books and dialogue through out the base DC story would have been more than enough to establish this.

    The EP needs the most change. The Dunmer and Argonians should very much be on a knifes edge at risk of war with each other. Its only been 10 years since the Akaviri invasion and the Argonians being freed. Even if everyones to believe the Dunmer willingly went along with giving up their slaves there is no way they would suddenly become reserved when it comes to how they see the Argonians. Nor should the Argonians be so quiet about having to tolerate their former oppressors. The Nords are also entirely too chummy and dopey in their portrayal. The base game does a poor job of creating friction between these three races and the few times they seem to not get along the solution is so simple that its obvious the writers had no idea what to do with this faction. ZOS has since gone back and removed what little obvious hostility between the Dunmer and Argonians there was originally.
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  • Destai
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    beagles wrote: »
    That the EP makes no sense, I can get that. I find it heroically inspiring, though: the argonians allied because the Hist said to--and by allying, they were able to force an end to the slavery of their people.

    Ofc, when they got up and left after a while, the Dunmer went right back to old habits--but for a while, it was a cause worth fighting for. It's the sort of "get up and take a stance" that's eye-catching in a heroic tale, though the Pact itself is ... well, it was never going to last. The Dunmer don't seem to respect anyone else, which to be fair to them, seems to be a general elven trait with perhaps all but the wood elves.

    The Dominion...oh goodness. The writer in me just flails at this alliance. The khajiit come across has having little motivation other than being victims. They were forced into their situation, to ally with the high elves who would eventually like to see and end to all mortality. They have no fault and are set up for a player's sympathy, which bothers me. In fiction, we see this all the time--a hero to whom bad things happen, but it is never their fault.

    Where is the fun in that?

    There's a wince-worthy quest where the player is taken slowly through Rimmen, to point out how much the khajiit are victims and are suffering. This is despite that they're some of the strongest mages, thieves, swordsfolk, martial artists, fine artists, and so on in the game. They have the power to influence heavenly bodies; there is very little they are not capable of. They are a race capable of everything, and yet...

    Characters need flaws, and the khajiit don't seem to have them other than being unfairly mistrusted.

    The queen of the Dominion--I wish she was a little less taking a stand against everything her people stand for, in order to make her appealing. She needed to be inspiring as a leader, just. ...

    I suppose the way she was constructed made it a little too obvious? She has some wonderful storylines, but as a character, these traits stand out and risk defining her, instead of her standing on her own.

    I suppose if I had a wish, it would be: to bring back some of the older concept lore for the high elves. Have their leadership represent more of their culture instead of being inspiring because she stands against it. ...then from there, give the khajiit ...some flaws, both as a race, and as for their reasons for joining their alliance.

    As a mer-lover myself, this post rings so true. I always loved the lore of the Dunmer and the inability to choose one of the Great Houses is a true tragedy. Morrowind was a great game, with many factions to explore, it always surprised that wasn't done here more.

    Queen Ayrenn seems out of place for sure. She's got some progressive goals, but it's never explained where she got those ideas from, they seem to have formed in a vacuum. There's not even a hint of Altermi superiority, which even with the most progressive minded mer, would still be there. I feel like there'd still be a hint of Mer saviorism.

    I also wonder if an alliance between Orcs and Nords would be feasible. They both have a warrior-driven culture, are neighbors on the Western Skyrim front, and would have a common enemy of the Reachmen.

    The Lore of ESO has done a decent job of showing the xenophobic and isolationist undercurrents in each culture, I just feel like they'd play out way differently.
    Edited by Destai on April 14, 2021 9:16PM
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  • VaranisArano
    VaranisArano
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    I love the way the Ebonheart Pact questline throws you right into the conflicts of the Three Banners War and give you reason to get invested in the Pact vs the Covenant and the Dominion.

    Disclaimer: I played the Pact questline first, so I'm biased.

    By the time you've finished your first starter zone in the Pact, the Covenant are already those evil necromancer jerks who burned Bleakrock. It's still burning and, yes, I'm still bitter. After Bal Foyen you've made the bitter decision of which allies you'll save and which you'll abandon to the Covenant strike force. In Stonefalls, you finally get to strike back, only to have your victory soured at the last as the Covenant General kills one of your friends and allies. Evil Covenant jerks!

    Then you get to Shadowfen. All that hatred that built up towards the Covenant over three zones? The Dominion topped it in a single zone. Skin-stealing jerks and
    baby-killing, egg corrupting jerks!


    The Pact questline is the most fragmented of the Three in terms of telling a coherent story, but it stands head and shoulders above the others in terms of getting Pact players invested in fighting against the Covenant and Dominion. I hated them by the end.


    If I were going to change the Three Banners War, I would focus on giving the Dominion and Covenant players more reasons to be invested in fight against the Pact and against each other.
  • VaranisArano
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    Destai wrote: »
    beagles wrote: »
    That the EP makes no sense, I can get that. I find it heroically inspiring, though: the argonians allied because the Hist said to--and by allying, they were able to force an end to the slavery of their people.

    Ofc, when they got up and left after a while, the Dunmer went right back to old habits--but for a while, it was a cause worth fighting for. It's the sort of "get up and take a stance" that's eye-catching in a heroic tale, though the Pact itself is ... well, it was never going to last. The Dunmer don't seem to respect anyone else, which to be fair to them, seems to be a general elven trait with perhaps all but the wood elves.

    The Dominion...oh goodness. The writer in me just flails at this alliance. The khajiit come across has having little motivation other than being victims. They were forced into their situation, to ally with the high elves who would eventually like to see and end to all mortality. They have no fault and are set up for a player's sympathy, which bothers me. In fiction, we see this all the time--a hero to whom bad things happen, but it is never their fault.

    Where is the fun in that?

    There's a wince-worthy quest where the player is taken slowly through Rimmen, to point out how much the khajiit are victims and are suffering. This is despite that they're some of the strongest mages, thieves, swordsfolk, martial artists, fine artists, and so on in the game. They have the power to influence heavenly bodies; there is very little they are not capable of. They are a race capable of everything, and yet...

    Characters need flaws, and the khajiit don't seem to have them other than being unfairly mistrusted.

    The queen of the Dominion--I wish she was a little less taking a stand against everything her people stand for, in order to make her appealing. She needed to be inspiring as a leader, just. ...

    I suppose the way she was constructed made it a little too obvious? She has some wonderful storylines, but as a character, these traits stand out and risk defining her, instead of her standing on her own.

    I suppose if I had a wish, it would be: to bring back some of the older concept lore for the high elves. Have their leadership represent more of their culture instead of being inspiring because she stands against it. ...then from there, give the khajiit ...some flaws, both as a race, and as for their reasons for joining their alliance.

    As a mer-lover myself, this post rings so true. I always loved the lore of the Dunmer and the inability to choose one of the Great Houses is a true tragedy. Morrowind was a great game, with many factions to explore, it always surprised that wasn't done here more.

    Queen Ayrenn seems out of place for sure. She's got some progressive goals, but it's never explained where she got those ideas from, they seem to have formed in a vacuum. There's not even a hint of Altermi superiority, which even with the most progressive minded mer, would still be there. I feel like there'd still be a hint of Mer saviorism.

    I also wonder if an alliance between Orcs and Nords would be feasible. They both have a warrior-driven culture, are neighbors on the Western Skyrim front, and would have a common enemy of the Reachmen.

    The Lore of ESO has done a decent job of showing the xenophobic and isolationist undercurrents in each culture, I just feel like they'd play out way differently.

    Oh, if you want the hint of Ayrenn's mer saviorism...

    Ayrennyourqueencommandseso.jpg
  • psychotrip
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    Anumaril wrote: »
    the game needed factions

    Why?

    Edited by psychotrip on April 15, 2021 10:02AM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • VaranisArano
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    psychotrip wrote: »
    Anumaril wrote: »
    the game needed factions

    Why?

    Because the Dev team's vision for PVP pulls very heavily from Dark Age of Camelot's AvAvA PVP. Since PVP was the original end game content, well, the need for three factions follows from that.

    By design, the Devs needed players split into three equal factions, so they built their Alliance quests accordingly to funnel players into PVP ready and willing to fight for their faction.

    ESO - as designed - needed factions.

    If you take away the need for factions to fuel the original end game PVP side of the base game, then we're probably looking at an entirely different game.


    (It should be noted that the ESO Devs seem to have taken a while to grasp what the fans of singleplayer TES games wanted, which was generally not "Let me do one questline and then hang out in PVP forever", and so gradually added Cadwell's Silver and Gold, PVE end game content, and eventually One Tamriel after they realized that mixed PvPvE was not to the taste of the majority of players and they had PVP performance issues. Factions are integral to the original design of the game. If the Devs had a do-over, I'm not sure they would have gone in the same direction.)
  • psychotrip
    psychotrip
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    psychotrip wrote: »
    Anumaril wrote: »
    the game needed factions

    Why?

    Because the Dev team's vision for PVP pulls very heavily from Dark Age of Camelot's AvAvA PVP. Since PVP was the original end game content, well, the need for three factions follows from that.

    By design, the Devs needed players split into three equal factions, so they built their Alliance quests accordingly to funnel players into PVP ready and willing to fight for their faction.

    ESO - as designed - needed factions.

    If you take away the need for factions to fuel the original end game PVP side of the base game, then we're probably looking at an entirely different game.


    (It should be noted that the ESO Devs seem to have taken a while to grasp what the fans of singleplayer TES games wanted, which was generally not "Let me do one questline and then hang out in PVP forever", and so gradually added Cadwell's Silver and Gold, PVE end game content, and eventually One Tamriel after they realized that mixed PvPvE was not to the taste of the majority of players and they had PVP performance issues. Factions are integral to the original design of the game. If the Devs had a do-over, I'm not sure they would have gone in the same direction.)

    Precisely. So this was a want, not a need. I don't recall there being some huge request from the fanbase for an Elder Scrolls MMO focusing on a three-way pvp war.

    They tried to shoehorn Dark Age Of Camelot into an Elder Scrolls MMO, and the franchise has been paying for it ever since.

    Was it worth it?
    Edited by psychotrip on April 15, 2021 2:52PM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
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