In this game, some of the damage your abilities do is calculated based on the pool they draw from. So big magicka pool means magicka abilities do more damage.
marshill88 wrote: »
I have observed as a new player is that when I put points into MAG, for example, my pool only goes up very slightly. I already have like 20k stamina doing nothing so might as well tap it in addition to using MAG. But what you say is very intriguing, it makes me wonder about the math behind the damage.
Once I get to lvl 50, I'm going to spend the gold to reset my attributes and I'll see the exact numerical amount of damage an ability does from a larger pool vs a smaller one. It seems logical that there is something to be said about utilizing both pools in order to maximize the number of consecutive uses of skills without recharging.
marshill88 wrote: »In this game, some of the damage your abilities do is calculated based on the pool they draw from. So big magicka pool means magicka abilities do more damage.
I have observed as a new player is that when I put points into MAG, for example, my pool only goes up very slightly. I already have like 20k stamina doing nothing so might as well tap it in addition to using MAG. But what you say is very intriguing, it makes me wonder about the math behind the damage.
Once I get to lvl 50, I'm going to spend the gold to reset my attributes and I'll see the exact numerical amount of damage an ability does from a larger pool vs a smaller one. It seems logical that there is something to be said about utilizing both pools in order to maximize the number of consecutive uses of skills without recharging.
marshill88 wrote: »it makes me wonder about the math behind the damage.
MerguezMan wrote: »Basically, it depends on your playstyle, race and class.
Light and heavy attacks scale with their relevant ressource - MAG for staves, STAM for swords/bow.
Skill damage scales with the relevant ressource, unless their description tells otherwise (as in "scales with higher damage" or "scales with health").
Armor passive bonuses scale with either physical OR magic damage, not both.
Some classes have innate access to both major brutality/sorcery (damage) and savagery/prophecy (critical), while others have to rely on weapons and guilds skill lines, or potions.
You can build up an hybrid character that uses both pools, and benefits all major buffs, and you should do fine in overland content. But if you try to min-max damage, or get into veteran content, you will probably have troubles if you don't choose 1 dominant stat.
joerginger wrote: »Just FYI, you won't need to spend any gold to change your attributes. One of the last level up rewards before/when you get to level 50 is a character-bound attribute respec scroll/token.
In addition, right now, during the "Heroes Reforged" non-event, re-allocating your attributes might even be free by default due to the recent champion points makeover. Changing skill points and champion points is free right now, but since I haven't had to change attribute points, I can't confirm that this is also free - although I certainly expect so.
marshill88 wrote: »In this game, some of the damage your abilities do is calculated based on the pool they draw from. So big magicka pool means magicka abilities do more damage.
I have observed as a new player is that when I put points into MAG, for example, my pool only goes up very slightly. I already have like 20k stamina doing nothing so might as well tap it in addition to using MAG. But what you say is very intriguing, it makes me wonder about the math behind the damage.
Once I get to lvl 50, I'm going to spend the gold to reset my attributes and I'll see the exact numerical amount of damage an ability does from a larger pool vs a smaller one. It seems logical that there is something to be said about utilizing both pools in order to maximize the number of consecutive uses of skills without recharging.