Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

PSN Bugs

Finneholt
Finneholt
NA
PSN

1. Had an instance where enemies literally duplicated as I was fighting them like how psions duplicate in destiny.
2. Staff repeatedly disappears
3. Heavy attack animations disappear
4. Staff glyphs stop working
5. Issues with sprint not working at times, mostly after dismounting
6. Random major delays when doing things; like 5 second delays...can your game really keep up?
7. My character being 3-4 meters away from enemies but still somehow getting hit
8. Enemy attacks still somehow going through hills, and trees, and rocks, buildings

I've played this game since the beginning, started on Xbox and moved to PSN, and it is deplorable that these things still exist. I expect this type of mediocre gameplay from college students creating a semester long video game project, but gees it's kinda difficult respecting you all. I'm greatly concerned that "new servers" only means these issues, that have never been fixed, will simply be transferred over. Good lord why are base mechanics still touch and go people? New servers aren't some magical cure all. And seriously what is the deal with enemy awareness? Was that range increased and I missed it when I took a break from this game?
  • Avoranti
    Avoranti
    ✭✭✭✭✭
    Glyphs have a percentage on how often they trigger. Could this be why you’re not seeing them activate?

    My weapons disappeared during a dps dummy test a couple days ago. First time thats happened in about a year.

    The sprinting thing is a bug that was addressed but seems to have come back. Just untoggle sprint and reapply.

    The game lately has had an increase in the lag. I’m unsure if the maintenance team just haven’t been doing work since the new update was incoming or what. But it’s extremely noticeable.

    Lots of enemies have big hit boxes. Their attacks have even larger range. It’s weird getting hit by a sword npc without actually being hit by the sword. As far as enemy awareness, yes, I believe there was a combat update to enemy awareness and behavior. For as long as I can remember npc’s have always been able to shoot arrows or use staves through objects though.

    Also on Playstation NA.
  • Finneholt
    Finneholt
    Avoranti wrote: »
    Glyphs have a percentage on how often they trigger. Could this be why you’re not seeing them activate?

    Shock glyph animation goes completely dead on the staff. Oh well, gripes aside I still enjoy this mess of a game :-)
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