Veinblood1965 wrote: »First off not bashing ZoS, seriously there have been some nice improvements over the years, searchable guild traders for example was huge, but just a few things I ran into recently got me thinking so here are a few things I'd like to see implemented in the future.
[snip]
Any others wish list ideas?
- Change surveys and treasure maps to behave like antiquities. They'd still be consumable but on-use would be added to a new pane "Writs" and "Treasure Maps" in the journal.
@Veinblood1965 your point 4. You know you can fast level it using the Dungeon cheevos right?
I didn't for a long while and thought it was the pledges etc and that takes ages.
@Veinblood1965 your point 4. You know you can fast level it using the Dungeon cheevos right?
I didn't for a long while and thought it was the pledges etc and that takes ages.
Veinblood1965 wrote: »@Veinblood1965 your point 4. You know you can fast level it using the Dungeon cheevos right?
I didn't for a long while and thought it was the pledges etc and that takes ages.
I had no idea there was another way and you are correct it takes forever. What is a Dungeon cheevos? It sounds like a cereal!
Veinblood1965 wrote: »First off not bashing ZoS, seriously there have been some nice improvements over the years, searchable guild traders for example was huge, but just a few things I ran into recently got me thinking so here are a few things I'd like to see implemented in the future.
[
Any others wish list ideas?
- Change surveys and treasure maps to behave like antiquities. They'd still be consumable but on-use would be added to a new pane "Writs" and "Treasure Maps" in the journal.
This would be very annoying because the Antiquities system doesn't handle duplicates, so if you get a survey or a map, you'd have to go get it right away before you do anything else that could generate a map or survey.
What I would like is for them to make Treasure maps stackable like writs are, so I don't have to juggle bank, mail and inventory when I want to go treasure hunting.
Deathbat219 wrote: »I was thinking about creating a thread about QoL but you beat me to itHere are my sugestions:
- Ability to unlock both morphs of a skill (of course you'd have to use an additional skill point). This would make switching from magicka to stamina (and back) very easy and give players with hundreds of unspent skill points a reason to use them.
- Picking up surveys only once if you have more then one in you inventory. For example if you have 5 blacksmithing surveys for one spot you would only need to pick up the nodes once and the loot would be generated 5 times.
- Same thing as above but with treasure maps + treasure map stacking
- Probably the biggest one: A checkbox in the group finder that makes it possible to create "non standard" groups. If you have it checked then that would mean you can get a group of 4 dds, 1 tank + 3 dds, 1 healer + 3 dds or a normal group. If you don't have it checked then it would work as it is now.
Deathbat219 wrote: »I was thinking about creating a thread about QoL but you beat me to itHere are my sugestions:
- Ability to unlock both morphs of a skill (of course you'd have to use an additional skill point). This would make switching from magicka to stamina (and back) very easy and give players with hundreds of unspent skill points a reason to use them.
- Picking up surveys only once if you have more then one in you inventory. For example if you have 5 blacksmithing surveys for one spot you would only need to pick up the nodes once and the loot would be generated 5 times.
- Same thing as above but with treasure maps + treasure map stacking
- Probably the biggest one: A checkbox in the group finder that makes it possible to create "non standard" groups. If you have it checked then that would mean you can get a group of 4 dds, 1 tank + 3 dds, 1 healer + 3 dds or a normal group. If you don't have it checked then it would work as it is now.
These threads are created quite frequently and usually have the same qualms expressed in them. Sadly, the CMs have yet to respond to them to help us understand if our suggestions are possible or being considered.
Veinblood1965 wrote: »First off not bashing ZoS, seriously there have been some nice improvements over the years, searchable guild traders for example was huge, but just a few things I ran into recently got me thinking so here are a few things I'd like to see implemented in the future.
[
Any others wish list ideas?
- Change surveys and treasure maps to behave like antiquities. They'd still be consumable but on-use would be added to a new pane "Writs" and "Treasure Maps" in the journal.
This would be very annoying because the Antiquities system doesn't handle duplicates, so if you get a survey or a map, you'd have to go get it right away before you do anything else that could generate a map or survey.
What I would like is for them to make Treasure maps stackable like writs are, so I don't have to juggle bank, mail and inventory when I want to go treasure hunting.
That's fair. I think it could be both - excess treasure maps could either remain as stackable consumables or charges similar to the base level leads. I feel like since the surveys are assigned to specific map locations, it's just a charge on a journal entry. You pop open the journal, go that zone and the treasure/survey nodes are then available as leads. You complete one, rezone, and it recharges until you have no more charges of that survey/map.