Years ago, when there was a loud and joyful news shows that the Group tool is completely rewritten from the ground up, we were delighted. On release it worked, not perfect, but it worked.
Then there were people who did not learn to play, did not setup their characters and unprepared decided that they are ready to to master veteran content. For obvious reasons, players left their group, because it was simply impossible to overcome the dungeon challenge. Those untrained players were terribly angry about it. They were angry that no one wants to carry them through content for which they are not ready. ZOS are very fond of casual players and in every possible way trying to help them and as a hospitable host listened to them.
Penalties were introduced. But for some reason, after that, they stopped listening to players, who said that in most cases a penalty is given unfairly. And for so many years we have not been able to prove to them that it is time to remove the penalty.
Daemons_Bane wrote: »[snip] I disagree that this should be why.. I see it as a way to prevent people from instantly leaving, just because they don't like the dungeon that they end up in.. tanks/healers get a dungeon in less than 1 minute, but damage dealers can easily wait 30+ min.. wating half an hour, just to have tank/heal skip away.? Thats a kick in the nuts
Daemons_Bane wrote: »[snip] I disagree that this should be why.. I see it as a way to prevent people from instantly leaving, just because they don't like the dungeon that they end up in.. tanks/healers get a dungeon in less than 1 minute, but damage dealers can easily wait 30+ min.. wating half an hour, just to have tank/heal skip away.? Thats a kick in the nuts
I completely agree. This was also one of the reasons. But even after the introduction of a penalty, tanks and healers continued to immediately leave the group if they fell into an uncomfortable dungeon. The penalty not only did not solve the problem, but made the situation extremely aggravated due to the often unfair punishments. I think you know what I mean, and you too have been in situations like this.
The described problem must be solved, but not in this way. It doesn't work as it should.
amm7sb14_ESO wrote: »
amm7sb14_ESO wrote: »
Fake or low dps with “quester” builds don’t help, my heart sinks every time I look at the dps on first add pull and I know they won’t be able to complete the dungeon.
amm7sb14_ESO wrote: »
What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
This is totally true.
3 DPS does less damage than 2 in each case.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
What´s wrong with a fake healer, except if it is a vDLC HM?
Because if no heal, you have to heal yourself and/or move around a lot, lessening your DPS. You also lose much sustain/buffs.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
If no tank, you have to chase the boss around like an idiot, and have to kite, lessening your DPS. You also lose much buffs/debuffs.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
A fake tank and a fake heal is --- > ALWAYS < --- a detriment to his group. Even in normal FG1, he lowers the group's DPS.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
The rest is just justification for toxic and selfish behaviours.
In premade, do as you will. 3/4DDs, all you want. You'll be less efficient, but if you all agree, all is fine.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
If you party find your way as a fake tank/heal, you are not an hero .. you are an hurdle.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
This is totally true.
Again, that is not true at all.3 DPS does less damage than 2 in each case.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
xD seriously?
No, 3 DD's won't do less DPS than 2 in each case. I know not everyone agrees about when you start to need a healer for higher DPS, but 'in each case' rules out all other possibilities. That is why I included an exception WHEN a healer is definitely needed. To clarify, I'll quote my earlier post:What´s wrong with a fake healer, except if it is a vDLC HM?Because if no heal, you have to heal yourself and/or move around a lot, lessening your DPS. You also lose much sustain/buffs.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Ah, this clarifies a bit. You think that HEALS are necessary in most dungeon content.
'
Well, to be honest, they aren't. In most content the incoming damage is so low that only the health recovery of the players will be enough to survive. In veteran content players usually have to kite a bit and increase their damage to take out big mob packs fast, but that's it. In DLC content you have to take care of mechanics, but if they are covered then all is fine. Yeh maybe have 1 player slot a group burst heal, but that isn't a full healer.
And about movement, you always have to move right? Dungeons aren't dummy parses, though being able to keep up your rotation while kiting is what seperates the good from the bad DD's.
You also assume players lose sustain and buffs, again not true at all. Most tanks already bring a lot of group buff sets like SPC/Olo, PA, Yolna, Symphony etc. If you have at least 1 magicka DD in your group you also have orbs, which means you already have a lot of sustain in your group. Easy to fit magickasteal on the skillbar of one of the players and done, more sustain than you will ever need. Still no healer.If no tank, you have to chase the boss around like an idiot, and have to kite, lessening your DPS. You also lose much buffs/debuffs.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Agreed, a tank is vital. Depending on the content that can be a player who slots taunt and stands still, or a real tank with all the necessary CC tools and group buffs in his kit. Without a tank you just can't DPS as easily as with.
But my comment and the thread was not about tanks, it was about healers. So what am I missing here?A fake tank and a fake heal is --- > ALWAYS < --- a detriment to his group. Even in normal FG1, he lowers the group's DPS.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
The rest is just justification for toxic and selfish behaviours.
By now I just start questioning if you are being serious or you just never have been into dungeons. Stating that in nFG1 a fake healer lowers the group DPS must be a joke right?In premade, do as you will. 3/4DDs, all you want. You'll be less efficient, but if you all agree, all is fine.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Lol no.
It is clear you don't really understand what you are talking about when you state that players will be less efficient in a 3DD setup. I do both premades and randoms, but in the premades we always decide to go with the fastest setup unless we are doing some achievement run. And in almost all cases, this fastest setup means 3 pure DD's or 3 DD's with one who brings magickasteal.
I don't get where the 4DD setup is coming from, thought this thread was about 1 fake healer, not about having only DD's at all.If you party find your way as a fake tank/heal, you are not an hero .. you are an hurdle.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Who is talking about heroes or hurdles? Nobody is trying to be a hero, but immediately labeling false healers as a hurdle (when the opposite is true) is quite toxic.
What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
This is totally true.
Again, that is not true at all.3 DPS does less damage than 2 in each case.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
xD seriously?
No, 3 DD's won't do less DPS than 2 in each case. I know not everyone agrees about when you start to need a healer for higher DPS, but 'in each case' rules out all other possibilities. That is why I included an exception WHEN a healer is definitely needed. To clarify, I'll quote my earlier post:What´s wrong with a fake healer, except if it is a vDLC HM?Because if no heal, you have to heal yourself and/or move around a lot, lessening your DPS. You also lose much sustain/buffs.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Ah, this clarifies a bit. You think that HEALS are necessary in most dungeon content.
'
Well, to be honest, they aren't. In most content the incoming damage is so low that only the health recovery of the players will be enough to survive. In veteran content players usually have to kite a bit and increase their damage to take out big mob packs fast, but that's it. In DLC content you have to take care of mechanics, but if they are covered then all is fine. Yeh maybe have 1 player slot a group burst heal, but that isn't a full healer.
And about movement, you always have to move right? Dungeons aren't dummy parses, though being able to keep up your rotation while kiting is what seperates the good from the bad DD's.
You also assume players lose sustain and buffs, again not true at all. Most tanks already bring a lot of group buff sets like SPC/Olo, PA, Yolna, Symphony etc. If you have at least 1 magicka DD in your group you also have orbs, which means you already have a lot of sustain in your group. Easy to fit magickasteal on the skillbar of one of the players and done, more sustain than you will ever need. Still no healer.If no tank, you have to chase the boss around like an idiot, and have to kite, lessening your DPS. You also lose much buffs/debuffs.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Agreed, a tank is vital. Depending on the content that can be a player who slots taunt and stands still, or a real tank with all the necessary CC tools and group buffs in his kit. Without a tank you just can't DPS as easily as with.
But my comment and the thread was not about tanks, it was about healers. So what am I missing here?A fake tank and a fake heal is --- > ALWAYS < --- a detriment to his group. Even in normal FG1, he lowers the group's DPS.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
The rest is just justification for toxic and selfish behaviours.
By now I just start questioning if you are being serious or you just never have been into dungeons. Stating that in nFG1 a fake healer lowers the group DPS must be a joke right?In premade, do as you will. 3/4DDs, all you want. You'll be less efficient, but if you all agree, all is fine.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Lol no.
It is clear you don't really understand what you are talking about when you state that players will be less efficient in a 3DD setup. I do both premades and randoms, but in the premades we always decide to go with the fastest setup unless we are doing some achievement run. And in almost all cases, this fastest setup means 3 pure DD's or 3 DD's with one who brings magickasteal.
I don't get where the 4DD setup is coming from, thought this thread was about 1 fake healer, not about having only DD's at all.If you party find your way as a fake tank/heal, you are not an hero .. you are an hurdle.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Who is talking about heroes or hurdles? Nobody is trying to be a hero, but immediately labeling false healers as a hurdle (when the opposite is true) is quite toxic.
Nice explanation, there, but let's agree to disagree.
I spend the majority of my play time in veteran dungeons, and I have eyes to see.
Overall group damage is around the same when having a heal and 2 DD than when having 3DDs. Probably a bit higher with the healer.
And it's so much more confortable.
Consider, too, that while you might be good, and do serious DPS, most fake heals (and fake tanks) do *** damage. They bring less DPS than I personnaly lose having to make do without an healer's buffs. I actually end up having to carry a cheater around because he's not even able to do anything right.
That's annoying to no end.
3DDs runs might only be more efficient when you do a premade with 4 competent person.
In party find? It's always a detriment. And I could witness it countless times.
A smart healer run as an DD with some off heals if not much healing is needed. Its not much difference between magic DD and healers outside some morphs and CP and gear obviously but on easy content I run a full DD setup with extended ritual and ritual of rebirth for healing.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
This is totally true.
Again, that is not true at all.3 DPS does less damage than 2 in each case.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
xD seriously?
No, 3 DD's won't do less DPS than 2 in each case. I know not everyone agrees about when you start to need a healer for higher DPS, but 'in each case' rules out all other possibilities. That is why I included an exception WHEN a healer is definitely needed. To clarify, I'll quote my earlier post:What´s wrong with a fake healer, except if it is a vDLC HM?Because if no heal, you have to heal yourself and/or move around a lot, lessening your DPS. You also lose much sustain/buffs.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Ah, this clarifies a bit. You think that HEALS are necessary in most dungeon content.
'
Well, to be honest, they aren't. In most content the incoming damage is so low that only the health recovery of the players will be enough to survive. In veteran content players usually have to kite a bit and increase their damage to take out big mob packs fast, but that's it. In DLC content you have to take care of mechanics, but if they are covered then all is fine. Yeh maybe have 1 player slot a group burst heal, but that isn't a full healer.
And about movement, you always have to move right? Dungeons aren't dummy parses, though being able to keep up your rotation while kiting is what seperates the good from the bad DD's.
You also assume players lose sustain and buffs, again not true at all. Most tanks already bring a lot of group buff sets like SPC/Olo, PA, Yolna, Symphony etc. If you have at least 1 magicka DD in your group you also have orbs, which means you already have a lot of sustain in your group. Easy to fit magickasteal on the skillbar of one of the players and done, more sustain than you will ever need. Still no healer.If no tank, you have to chase the boss around like an idiot, and have to kite, lessening your DPS. You also lose much buffs/debuffs.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Agreed, a tank is vital. Depending on the content that can be a player who slots taunt and stands still, or a real tank with all the necessary CC tools and group buffs in his kit. Without a tank you just can't DPS as easily as with.
But my comment and the thread was not about tanks, it was about healers. So what am I missing here?A fake tank and a fake heal is --- > ALWAYS < --- a detriment to his group. Even in normal FG1, he lowers the group's DPS.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
The rest is just justification for toxic and selfish behaviours.
By now I just start questioning if you are being serious or you just never have been into dungeons. Stating that in nFG1 a fake healer lowers the group DPS must be a joke right?In premade, do as you will. 3/4DDs, all you want. You'll be less efficient, but if you all agree, all is fine.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Lol no.
It is clear you don't really understand what you are talking about when you state that players will be less efficient in a 3DD setup. I do both premades and randoms, but in the premades we always decide to go with the fastest setup unless we are doing some achievement run. And in almost all cases, this fastest setup means 3 pure DD's or 3 DD's with one who brings magickasteal.
I don't get where the 4DD setup is coming from, thought this thread was about 1 fake healer, not about having only DD's at all.If you party find your way as a fake tank/heal, you are not an hero .. you are an hurdle.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Who is talking about heroes or hurdles? Nobody is trying to be a hero, but immediately labeling false healers as a hurdle (when the opposite is true) is quite toxic.
Nice explanation, there, but let's agree to disagree.
I spend the majority of my play time in veteran dungeons, and I have eyes to see.
Overall group damage is around the same when having a heal and 2 DD than when having 3DDs. Probably a bit higher with the healer.
And it's so much more confortable.
Consider, too, that while you might be good, and do serious DPS, most fake heals (and fake tanks) do *** damage. They bring less DPS than I personnaly lose having to make do without an healer's buffs. I actually end up having to carry a cheater around because he's not even able to do anything right.
That's annoying to no end.
3DDs runs might only be more efficient when you do a premade with 4 competent person.
In party find? It's always a detriment. And I could witness it countless times.
What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
This is totally true.
Again, that is not true at all.3 DPS does less damage than 2 in each case.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
xD seriously?
No, 3 DD's won't do less DPS than 2 in each case. I know not everyone agrees about when you start to need a healer for higher DPS, but 'in each case' rules out all other possibilities. That is why I included an exception WHEN a healer is definitely needed. To clarify, I'll quote my earlier post:What´s wrong with a fake healer, except if it is a vDLC HM?Because if no heal, you have to heal yourself and/or move around a lot, lessening your DPS. You also lose much sustain/buffs.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Ah, this clarifies a bit. You think that HEALS are necessary in most dungeon content.
'
Well, to be honest, they aren't. In most content the incoming damage is so low that only the health recovery of the players will be enough to survive. In veteran content players usually have to kite a bit and increase their damage to take out big mob packs fast, but that's it. In DLC content you have to take care of mechanics, but if they are covered then all is fine. Yeh maybe have 1 player slot a group burst heal, but that isn't a full healer.
And about movement, you always have to move right? Dungeons aren't dummy parses, though being able to keep up your rotation while kiting is what seperates the good from the bad DD's.
You also assume players lose sustain and buffs, again not true at all. Most tanks already bring a lot of group buff sets like SPC/Olo, PA, Yolna, Symphony etc. If you have at least 1 magicka DD in your group you also have orbs, which means you already have a lot of sustain in your group. Easy to fit magickasteal on the skillbar of one of the players and done, more sustain than you will ever need. Still no healer.If no tank, you have to chase the boss around like an idiot, and have to kite, lessening your DPS. You also lose much buffs/debuffs.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Agreed, a tank is vital. Depending on the content that can be a player who slots taunt and stands still, or a real tank with all the necessary CC tools and group buffs in his kit. Without a tank you just can't DPS as easily as with.
But my comment and the thread was not about tanks, it was about healers. So what am I missing here?A fake tank and a fake heal is --- > ALWAYS < --- a detriment to his group. Even in normal FG1, he lowers the group's DPS.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
The rest is just justification for toxic and selfish behaviours.
By now I just start questioning if you are being serious or you just never have been into dungeons. Stating that in nFG1 a fake healer lowers the group DPS must be a joke right?In premade, do as you will. 3/4DDs, all you want. You'll be less efficient, but if you all agree, all is fine.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Lol no.
It is clear you don't really understand what you are talking about when you state that players will be less efficient in a 3DD setup. I do both premades and randoms, but in the premades we always decide to go with the fastest setup unless we are doing some achievement run. And in almost all cases, this fastest setup means 3 pure DD's or 3 DD's with one who brings magickasteal.
I don't get where the 4DD setup is coming from, thought this thread was about 1 fake healer, not about having only DD's at all.If you party find your way as a fake tank/heal, you are not an hero .. you are an hurdle.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
Who is talking about heroes or hurdles? Nobody is trying to be a hero, but immediately labeling false healers as a hurdle (when the opposite is true) is quite toxic.
Nice explanation, there, but let's agree to disagree.
I spend the majority of my play time in veteran dungeons, and I have eyes to see.
Overall group damage is around the same when having a heal and 2 DD than when having 3DDs. Probably a bit higher with the healer.
And it's so much more confortable.
Consider, too, that while you might be good, and do serious DPS, most fake heals (and fake tanks) do *** damage. They bring less DPS than I personnaly lose having to make do without an healer's buffs. I actually end up having to carry a cheater around because he's not even able to do anything right.
That's annoying to no end.
3DDs runs might only be more efficient when you do a premade with 4 competent person.
In party find? It's always a detriment. And I could witness it countless times.
Yeh maybe it is better to agree to disagree then.
I indeed assumed that all 4 players are competent when talking about why a 3DD setup is faster. I mean you are not really missing the buffs when the tank brings them already, and no use to trying to buff the DD's their DPS with 10k each when the 3rd player could bring 50k+ himself. But if the players are not competent, do the buffs matter at all then? You won't buff *** DPS to god DPS. Rather have the dungeon go a bit faster than spending all eternity watching people try to roleplay with the mobs.
Edit: and to clarify, I mostly enter dungeons queued as tank or DD role.
What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
This is totally true.
3 DPS does less damage than 2 in each case.
Because if no heal, you have to heal yourself and/or move around a lot, lessening your DPS. You also lose much sustain/buffs.
If no tank, you have to chase the boss around like an idiot, and have to kite, lessening your DPS. You also lose much buffs/debuffs.
A fake tank and a fake heal is --- > ALWAYS < --- a detriment to his group. Even in normal FG1, he lowers the group's DPS.
The rest is just justification for toxic and selfish behaviours.
In premade, do as you will. 3/4DDs, all you want. You'll be less efficient, but if you all agree, all is fine.
If you party find your way as a fake tank/heal, you are not an hero .. you are an hurdle.
.What´s wrong with a fake healer, except if it is a vDLC HM?amm7sb14_ESO wrote: »
That is not true at all, unless it is a vet DLC hardmode, which I already excluded in my comment.
This is totally true.
3 DPS does less damage than 2 in each case.
Because if no heal, you have to heal yourself and/or move around a lot, lessening your DPS. You also lose much sustain/buffs.
If no tank, you have to chase the boss around like an idiot, and have to kite, lessening your DPS. You also lose much buffs/debuffs.
A fake tank and a fake heal is --- > ALWAYS < --- a detriment to his group. Even in normal FG1, he lowers the group's DPS.
The rest is just justification for toxic and selfish behaviours.
In premade, do as you will. 3/4DDs, all you want. You'll be less efficient, but if you all agree, all is fine.
If you party find your way as a fake tank/heal, you are not an hero .. you are an hurdle.
3dps and 1 tank always best for vet dlcs. mag dps slot regen and thats more than enough. Mechanics are mostly avoiding oneshots and standing outside of red circles. Even better, a tank can equip something like bogdans and help with the group heals. Fake tanks are problems for vet dlcs and some reg vet dungeons
A dps rotating one heal in between damage does not lower the group dps more than having a dedicated healer.
TimeViewer wrote: »Yup yup, leave a dungeon because fake healer fake DPS with friend who wont kick yup good reason to make me wait 10 min
Seriously how many years before you stop doing this to us
Daemons_Bane wrote: »[snip] I disagree that this should be why.. I see it as a way to prevent people from instantly leaving, just because they don't like the dungeon that they end up in.. tanks/healers get a dungeon in less than 1 minute, but damage dealers can easily wait 30+ min.. wating half an hour, just to have tank/heal skip away.? Thats a kick in the nuts
I completely agree. This was also one of the reasons. But even after the introduction of a penalty, tanks and healers continued to immediately leave the group if they fell into an uncomfortable dungeon. The penalty not only did not solve the problem, but made the situation extremely aggravated due to the often unfair punishments. I think you know what I mean, and you too have been in situations like this.
The described problem must be solved, but not in this way. It doesn't work as it should.
Daemons_Bane wrote: »[snip] I disagree that this should be why.. I see it as a way to prevent people from instantly leaving, just because they don't like the dungeon that they end up in.. tanks/healers get a dungeon in less than 1 minute, but damage dealers can easily wait 30+ min.. wating half an hour, just to have tank/heal skip away.? Thats a kick in the nuts
I completely agree. This was also one of the reasons. But even after the introduction of a penalty, tanks and healers continued to immediately leave the group if they fell into an uncomfortable dungeon. The penalty not only did not solve the problem, but made the situation extremely aggravated due to the often unfair punishments. I think you know what I mean, and you too have been in situations like this.
The described problem must be solved, but not in this way. It doesn't work as it should.