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Gear Appearance

Supersomething
Supersomething
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One issue I consistently have with this game since its original launch is with how gear looks. Namely that most pieces appear painted on, especially leg, hands, and foot armor. I am sure this has been a complaint in the past, but it still bothers me even now. Just recently got back into the game, and really enjoying myself but every time I look at my character's legs and feet I am always disappointed.

Do you all think there will ever be some kind of overhaul to gear appearances in the future or will we forever be stuck with our painted-on armor pieces?
Also since we are on the topic feel free to point out armor pieces that do actually have some depth to them and are not just painted on skin-tight models. Like I mentioned I just recently came back so I am out of the loop on all the new hip armor pieces.
Remember, you're unique... just like everyone else.
Characters
Tiberius Aulus
  • trackdemon5512
    trackdemon5512
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    One issue I consistently have with this game since its original launch is with how gear looks. Namely that most pieces appear painted on, especially leg, hands, and foot armor. I am sure this has been a complaint in the past, but it still bothers me even now. Just recently got back into the game, and really enjoying myself but every time I look at my character's legs and feet I am always disappointed.

    Do you all think there will ever be some kind of overhaul to gear appearances in the future or will we forever be stuck with our painted-on armor pieces?
    Also since we are on the topic feel free to point out armor pieces that do actually have some depth to them and are not just painted on skin-tight models. Like I mentioned I just recently came back so I am out of the loop on all the new hip armor pieces.

    Base game gear is extremely basic due to the technology. Motifs and appearances were scaled back. You won't see that updated nor the models for other earlier gear sets. Why? Because they're all offered in the crown store and people have paid real money to get them. Changing them upsets those people as it's not what they paid for. I think in the past this is what actually happened and those motifs were reverted from updated appearances.

    New motifs are more complicated and detailed. Compare Daedric to Blackguard Vanguard and it's night in day in terms of texture quality and how it can be dyed.

    ZOS is updating the original motifs by creating the Ancestral styles available from antiquities. High Elf, Orc, Barbaric, and Nord are currently available. Akaviri, Breton, and I believe Imperial ancestral styles have already been datamined. You can compare and contrast the new with the old in game but they're largely the same but upped polygons, textures, and better dye applications for the newer ones.
  • Supersomething
    Supersomething
    ✭✭✭
    One issue I consistently have with this game since its original launch is with how gear looks. Namely that most pieces appear painted on, especially leg, hands, and foot armor. I am sure this has been a complaint in the past, but it still bothers me even now. Just recently got back into the game, and really enjoying myself but every time I look at my character's legs and feet I am always disappointed.

    Do you all think there will ever be some kind of overhaul to gear appearances in the future or will we forever be stuck with our painted-on armor pieces?
    Also since we are on the topic feel free to point out armor pieces that do actually have some depth to them and are not just painted on skin-tight models. Like I mentioned I just recently came back so I am out of the loop on all the new hip armor pieces.

    Base game gear is extremely basic due to the technology. Motifs and appearances were scaled back. You won't see that updated nor the models for other earlier gear sets. Why? Because they're all offered in the crown store and people have paid real money to get them. Changing them upsets those people as it's not what they paid for. I think in the past this is what actually happened and those motifs were reverted from updated appearances.

    New motifs are more complicated and detailed. Compare Daedric to Blackguard Vanguard and it's night in day in terms of texture quality and how it can be dyed.

    ZOS is updating the original motifs by creating the Ancestral styles available from antiquities. High Elf, Orc, Barbaric, and Nord are currently available. Akaviri, Breton, and I believe Imperial ancestral styles have already been datamined. You can compare and contrast the new with the old in game but they're largely the same but upped polygons, textures, and better dye applications for the newer ones.

    Oh really? I had no idea. I haven't really kept up with the game very much so I was completely unaware about all of this stuff. Appreciate the info!
    Remember, you're unique... just like everyone else.
    Characters
    Tiberius Aulus
  • Shewolf075
    Shewolf075
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    The old styles are painted on textures with not much complex meshing to make the features pop out. The old Primal style is one example. Even when some of the older motifs are updated like the Barbaric styles they appear to morph the body shape or loose some of its original design. Shame really. I still rock light barbaric painted on armour over the Ancestral Reach design any day.
  • Supersomething
    Supersomething
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    Yeah okay I'm lookin at the newer stuff now. Certainly pops more than the vanilla gear ever did haha. Interesting will have to save my crowns I suppose.
    Remember, you're unique... just like everyone else.
    Characters
    Tiberius Aulus
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