So with the introduction of the new armor bonuses/penalties and nerfs to crit chance, something really interesting happened in no-cp pvp. Many pvp classes which were focused on crits before, now run malacath for huge damage increase. We now have the broken mythic item that gives free +25% dmg to already high damage builds where the crit chance is no longer viable. Results?



Note: 17k and 16k executes are on 5 light 1 medium 1 heavy build, while the 12k execute is on 5 heavy 1 light 1 medium+shield
Does ZOS consider this a bug, when people fully remove crit chance and go the malacath way for whooping 17k executes? Surely it's not "as intended" by the balancing team.
Secondary addon was used to confirm every hit taken (sometimes it doesn't display correctly, that's why you have side by side view with in-game recap)
Malacath usage confirmed by users btw.
Before u29, maximum execute on low %health was 8.2k on 5 lights. Compare that to 17k lol
Edited by KashyyyK240 on March 14, 2021 1:58PM