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Fulfilling daily crafting writs – how to make it more interesting?

Lugaldu
Lugaldu
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Fulfilling the daily crafting writs, in my opinion, gets really boring at some point. How could they make it more interesting without becoming more time consuming?
Maybe it would already help if there was a 1%, 5%, 10% possibility when creating an item that you would by chance get a green, blue, purple or even golden item (with random Traits)?
Any other ideas?
  • volkeswagon
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    I find writs are easy and quick now. Providing a little more gold would be nice instead of just 4600. Even an even 5k would be nice. And better rewards. Sometimes the rewards are good but other times they aren't so maybe making rewards more consistent. I do writs on 18 toons so I can get the gold, surveys, master writs and gold mats.
    Edited by volkeswagon on March 13, 2021 2:24AM
  • etchedpixels
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    Lugaldu wrote: »
    Fulfilling the daily crafting writs, in my opinion, gets really boring at some point. How could they make it more interesting without becoming more time consuming?
    Maybe it would already help if there was a 1%, 5%, 10% possibility when creating an item that you would by chance get a green, blue, purple or even golden item (with random Traits)?
    Any other ideas?

    It's a game. If they are boring why are you doing them ?

    Too many toons not enough time
  • WiseSky
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    MSfnysG.png

    If you want to give me more gold sure !
  • katanagirl1
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    The rewards are good and I can do them quickly even on console.

    I do not get bored that easily.
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  • Sturmfaenger
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    What use would it have to need to craft white gear and then get purple when crafting? I would not be able to hand it in for the quest. - They are done quickly enough, no need for them to be interesting, there's other interesting stuff to do after crafting dailies.
    PC/EU
  • spartaxoxo
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    They could let you do an OPTIONAL crafting mini game for the hope of getting extra stuff. Nothing crazy that would make people to feel obligated to do it on all their characters. But just small things that would be be nice to have, and would make it more interesting. Like maybe a small amount of furnishing material, green treasure trash with relatable flavor text, maybe green or blue furnishing plans from that zone, that kind of thing.
  • Ascarl
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    For me the Vanguard crafting mini games have been the only fun crafting implementation in MMORPGs.

    For TESO crafting is something that I do while doing other stuff like phone calls, cooking etc as there is the possibility to stop playing at any moment my main task is requiring my attention.
  • LannStone
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    I find writs are easy and quick now. Providing a little more gold would be nice instead of just 4600. Even an even 5k would be nice. And better rewards. Sometimes the rewards are good but other times they aren't so maybe making rewards more consistent. I do writs on 18 toons so I can get the gold, surveys, master writs and gold mats.

    With the new green gold bonus passive, now a L50 crafter gets 5100 gold per writ - multiply that 10 or so alts and you got some pretty good earnings for an hour or so game time:)
    EDIT: I didn't express that accurately - now it's 5100 gold per character for all 7 writs, up from about 4600 before.
    Edited by LannStone on March 13, 2021 2:11PM
  • bmnoble
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    I find writs are easy and quick now. Providing a little more gold would be nice instead of just 4600. Even an even 5k would be nice. And better rewards. Sometimes the rewards are good but other times they aren't so maybe making rewards more consistent. I do writs on 18 toons so I can get the gold, surveys, master writs and gold mats.

    With the first perk in the craft CP tree if you max it out with 50 points you get 10% more gold from quests, giving you a little over 5K when handing in all 7 daily writs per character.
  • Lugaldu
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    What use would it have to need to craft white gear and then get purple when crafting? I would not be able to hand it in for the quest.

    In that case you could get more gold for it or you could just produce the item again and sell /use the better one.


    It's a game. If they are boring why are you doing them ?

    Sometimes I find it relaxing to do the crafting at the beginning or end of a game session, but after years of doing it over and over again it is just getting a bit boring. However, my character needs the "salary".

    spartaxoxo wrote: »
    They could let you do an OPTIONAL crafting mini game for the hope of getting extra stuff. Nothing crazy that would make people to feel obligated to do it on all their characters. But just small things that would be be nice to have, and would make it more interesting. Like maybe a small amount of furnishing material, green treasure trash with relatable flavor text, maybe green or blue furnishing plans from that zone, that kind of thing.

    That would be nice.

  • Brrrofski
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    Yeh, they're boring.

    But they're quick and very rewarding.

    I do not want any mini game. I want to get in and out and onto the next.
  • menathradiel
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    I'm fine with how they are now. Sure, they can be tedious, but the rewards are good enough that I don't mind - plus I've done things to minimise the crafting requirements beforehand so I only have to do 5/7 manually each day. It takes about an hour to go through my 18 characters, a lot of that is load screens.
    Tank Girl
  • GenjiraX
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    For me, every town that has all the crafting tables should have writ boards and drop-off points. A change of scenery's nice, being able to do your writs wherever you happen to be, and spending a bit more time in unfamiliar places is good instead of visiting once and then heading back to a writ-enabled town. I don't know about anyone else but I never pick up writs in one place and then head off somewhere else to do them, then head back to turn them in. I don't even know what the point of having a town with all the writ tables but no pick-up or drop-off points is.
  • Lugaldu
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    Ascarl wrote: »
    For me the Vanguard crafting mini games have been the only fun crafting implementation in MMORPGs.

    What do these minigames look like?

    I really like the idea of having optional minigames where you can get some special stuff. Perhaps it could involve something like decisions between the right tools, suitable materials, appropriate techniques etc. which needs to be placed in a "manufacturing tree" to craft an item.

  • Varana
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    Lugaldu wrote: »
    Fulfilling the daily crafting writs, in my opinion, gets really boring at some point. How could they make it more interesting without becoming more time consuming?
    Maybe it would already help if there was a 1%, 5%, 10% possibility when creating an item that you would by chance get a green, blue, purple or even golden item (with random Traits)?
    Any other ideas?

    More rewards wouldn't make the writs "more interesting", though. Doing them would be exactly the same.
    And tbh, rewards are pretty decent at this point already.
  • Lugaldu
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    Varana wrote: »
    More rewards wouldn't make the writs "more interesting", though. Doing them would be exactly the same.

    That's true. My idea was that the outcome would be a bit less predictable and could be an extra stimulation. That's why the ideas with the minigames are definitely the better direction to optionally make it more interesting.

  • SickleCider
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    GenjiraX wrote: »
    For me, every town that has all the crafting tables should have writ boards and drop-off points. A change of scenery's nice, being able to do your writs wherever you happen to be, and spending a bit more time in unfamiliar places is good instead of visiting once and then heading back to a writ-enabled town. I don't know about anyone else but I never pick up writs in one place and then head off somewhere else to do them, then head back to turn them in. I don't even know what the point of having a town with all the writ tables but no pick-up or drop-off points is.

    I've ventured elsewhere once or twice just because I really wanted to. I hate having to climb over other people to get to the tables and boxes. Vivec, while having a convenient layout, is a complete nightmare, one I find stressful and deeply unsettling. When there are so many people they're all phasing into each other, there's too many. I don't know why they keep trying to funnel players into these tight spaces together when the world is so big.
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  • LalMirchi
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    Dolgubons Lazy Crafting FTW!!!
  • iksde
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    I would like an option to get craft quest to choose lets say as weekly to do instead dayli every day...albe only to do on master crafter with ofc something more to craft in order to get better rewards as this wont be single quest per week and it will disable daily crafts for you if you will do it
    like you will need to create full gear from set which will need more traits to lern or even option for monthly quest avaible on for grandmaster crafters with or hight rewards with high requirments to do or with chance for something even better with not to low requirments to do for this quest

    it could also give some sense to master something more on alts like trait researches if we are already doing daily writs on them
  • Sahidom
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    I would love to have random Motifs, maybe 1/2 the rate for Legendary materials. Or something to this effect. That would spice daily writs up, at least for me who's a casual player who doesnt always have time to farm motifs. It'd be a pleasant surprise.
  • katanagirl1
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    Sahidom wrote: »
    I would love to have random Motifs, maybe 1/2 the rate for Legendary materials. Or something to this effect. That would spice daily writs up, at least for me who's a casual player who doesnt always have time to farm motifs. It'd be a pleasant surprise.

    Hmm, for those of us who already know a lot of motifs and do daily crafting writs on multiple toons, that could add a lot of motif pages that we don’t need and clog up inventory. Some of the older motifs are hard to sell even at a low price.
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  • Lugaldu
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    iksde wrote: »
    I would like an option to get craft quest to choose lets say as weekly to do instead dayli every day...albe only to do on master crafter with ofc something more to craft in order to get better rewards as this wont be single quest per week and it will disable daily crafts for you if you will do it
    like you will need to create full gear from set which will need more traits to lern or even option for monthly quest avaible on for grandmaster crafters with or hight rewards with high requirments to do or with chance for something even better with not to low requirments to do for this quest

    If I understand you correctly, that means you would have the choice to either do the normal dailies or do a bigger task for the entire week with better rewards?
    That would somehow be a little unfair to the hardworking craftsmen who do their jobs every day. You may need more materials and skills for the big weekly task, but in the end it would mean that 1x work/week pays off more than 7x work/week.

  • FlopsyPrince
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    WiseSky wrote: »
    MSfnysG.png

    If you want to give me more gold sure !

    Nice that you can use addons. Those should be in the game itself so all can benefit, not just those on the PC!
    PC
    PS4/PS5
  • iksde
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    Lugaldu wrote: »
    iksde wrote: »
    I would like an option to get craft quest to choose lets say as weekly to do instead dayli every day...albe only to do on master crafter with ofc something more to craft in order to get better rewards as this wont be single quest per week and it will disable daily crafts for you if you will do it
    like you will need to create full gear from set which will need more traits to lern or even option for monthly quest avaible on for grandmaster crafters with or hight rewards with high requirments to do or with chance for something even better with not to low requirments to do for this quest

    If I understand you correctly, that means you would have the choice to either do the normal dailies or do a bigger task for the entire week with better rewards?
    That would somehow be a little unfair to the hardworking craftsmen who do their jobs every day. You may need more materials and skills for the big weekly task, but in the end it would mean that 1x work/week pays off more than 7x work/week.

    yes you understood good 1st part but seems not a 2nd :P
    as it would be big weekly/monthly task then it should have reward comparable in doing daily writs every day mainly because it would need bigger work to do for this while turning of dailycrafts for this so there shouldn't be loss for doing this

    I mean this for balance and making for some easier? instead tryharding for daily these crafts then you could choose to make it as weekly quest with bigger work so with bigger reward and as it would be not that hard to sacriface time, supplies for 1 bigger task every week/month

    I dont think people would be happy seeing that other can do daily writs along with weekly which could have similiar reward as all these dailys from 7 days making you able to get craft rewards from 14 days in total in just 7 days
    and tbh and with this big reward it would be also logical with big task which need you to take a week you wont be able/have time for dailys because you "will be busy at big task" :P for big reward
  • Lugaldu
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    iksde wrote: »
    Instead tryharding for daily these crafts then you could choose to make it as weekly quest with bigger work so with bigger reward and as it would be not that hard to sacriface time, supplies for 1 bigger task every week/month

    I dont think people would be happy seeing that other can do daily writs along with weekly which could have similiar reward as all these dailys from 7 days making you able to get craft rewards from 14 days in total in just 7 days
    and tbh and with this big reward it would be also logical with big task which need you to take a week you wont be able/have time for dailys because you "will be busy at big task" :P for big reward

    Ah , ok. In any case, this option would add some variety.

    I've often thought that it might be already more varied if something else needs to be produced. There are a thousand recipes, but all you have to do is deliver the same three drinks and meals every single day.

    I also find the jewelry crafting pretty boring. A ring and a necklace, two necklaces, three rings ... Why can't we also craft tiaras, earrings, decorated belts or something similar? I know they don't show up as equippable items in the game, but at least for crafting and trading it would be more variety. In the same way, you could perhaps also add garments for tailoring (for dailies and trade), horse equipment for blacksmithing, furniture etc. (similar than during the New Life Festival with the charity writs).

  • Kiralyn2000
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    Need to remember that the crafting writs work off the standard crafting system. They're not some special addition.

    So if you wanted to add the chance for gear to end up green/blue/purple/gold... that would be part of general crafting. And some enterprising guys with Craft Bags full of 10's of K of materials could bulk produce stuff, then break down the results to get the upgrade materials to sell on the market.



    (ditto with "non-usable" stuff like tiaras/earrings/etc. They'd have to be added to general crafting. And why would anyone make them?

    Personally, I wouldn't want the lists cluttered with extra junk. Being able to speed quickly through the writs is great, and not having to scroll through piles of options - like at the cloth/leather station - is a nice thing about Jewelcrafting writs.)
  • redlink1979
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    Daily writs are fine as they are. And they are rewarding enough.
    Gold items are, and always should be, a reward for the hardest content. Getting golden items for crafted daily writs would only diminish the end-game content/leadboards rewards.
    (...) Nice that you can use addons. Those should be in the game itself so all can benefit, not just those on the PC!(...)
    @FlopsyPrince Console brother, I take 5 minutes per char on console to craft daily writs. The lastest changes to daily writs tool tips made my routine even more efficient. I will be honest with you: where I loose most time is on log in/log off.
    Edited by redlink1979 on March 14, 2021 2:46PM
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  • PizzaCat82
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    So OP just wants them to get more interesting rewards?

    Sure.

    Personally I'd like to not have to carry a week's worth of armor and weapons in my inventory, so maybe they can make quest related crafting a bit more quicker like our fortunate PC counterparts.
  • Lugaldu
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    ditto with "non-usable" stuff like tiaras/earrings/etc. They'd have to be added to general crafting. And why would anyone make them?

    Just as additional items for trading. As said before, it is just a question of how the crafting dailies could be more varied (and yes, of course nobody is forced to do them if they get boring, but I still need them for my "daily bread"...).
    So if you wanted to add the chance for gear to end up green/blue/purple/gold... that would be part of general crafting. And some enterprising guys with Craft Bags full of 10's of K of materials could bulk produce stuff, then break down the results to get the upgrade materials to sell on the market.

    It would only be possible when a daily crafting writ is active (thus, once a day on each crafting sector). But of course that would also have an impact on the market, I see the problem.



  • Lugaldu
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    PizzaCat82 wrote: »
    So OP just wants them to get more interesting rewards?

    Sure.

    Personally I'd like to not have to carry a week's worth of armor and weapons in my inventory, so maybe they can make quest related crafting a bit more quicker like our fortunate PC counterparts.

    My concern is not the quality of the rewards, but the process. This could be made more interesting.
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