Johnfred24 wrote: »Major Gallop as a passive is the greatest change this game has ever seen.
Monte_Cristo wrote: »Last year, they swapped Rapid Maneuver with Vigor, so it was harder to get. This year, they removed Major Gallop from Rapid Maneuver. Will next year see out horses get their legs broken? Or will mounting make your horse climb on your character's back, whipping you while you move at walking speed banging together a pair of coconut shells.
On a side note, Who else would like to see a mount that's you prancing at mount speed while your squire bangs coconut shells, Monty Python style?
Johnfred24 wrote: »Major Gallop as a passive is the greatest change this game has ever seen.
more so than collections and not needing to refarm ad nauseum ( for alts or zos changed a previously lackluster set into sth decent) or hop through the pass through bank hoop for alts?
or retraiting with transmutes? 😇
However when the 'sticker book' came to be and finally light started shining through the now slowly vanishing mountain of equipment I had been buried under this was... something else.
Monte_Cristo wrote: »Last year, they swapped Rapid Maneuver with Vigor, so it was harder to get. This year, they removed Major Gallop from Rapid Maneuver. Will next year see out horses get their legs broken? Or will mounting make your horse climb on your character's back, whipping you while you move at walking speed banging together a pair of coconut shells.
On a side note, Who else would like to see a mount that's you prancing at mount speed while your squire bangs coconut shells, Monty Python style?
Monte_Cristo wrote: »Or will mounting make your horse climb on your character's back, whipping you while you move at walking speed banging together a pair of coconut shells.
Monte_Cristo wrote: »Last year, they swapped Rapid Maneuver with Vigor, so it was harder to get. This year, they removed Major Gallop from Rapid Maneuver. Will next year see out horses get their legs broken? Or will mounting make your horse climb on your character's back, whipping you while you move at walking speed banging together a pair of coconut shells.
On a side note, Who else would like to see a mount that's you prancing at mount speed while your squire bangs coconut shells, Monty Python style?
I don't care what the answer is, I just loved this post. Got the best belly laugh out of it for days. The mind picture it created will stay with me for days.
Monte_Cristo wrote: »
Clearly they didn't.
WhyMustItBe wrote: »However when the 'sticker book' came to be and finally light started shining through the now slowly vanishing mountain of equipment I had been buried under this was... something else.
Agree it is pretty awesome. Now they just need to add some reliable sources of meaningful transmute stone quantities for people who don't enjoy the tedium and rage of PVP.
WhyMustItBe wrote: »Agree it is pretty awesome. Now they just need to add some reliable sources of meaningful transmute stone quantities for people who don't enjoy the tedium and rage of PVP.
stefan.gustavsonb16_ESO wrote: »WhyMustItBe wrote: »Agree it is pretty awesome. Now they just need to add some reliable sources of meaningful transmute stone quantities for people who don't enjoy the tedium and rage of PVP.
10 Transmute Crystals per day per character for one quick random normal dungeon isn't enough for you? Unless you stay away from daily random dungeons entirely (which also deprives you of a ton of easy XP), you won't miss those 50 PvP-sourced crystals per month.
WhyMustItBe wrote: »However when the 'sticker book' came to be and finally light started shining through the now slowly vanishing mountain of equipment I had been buried under this was... something else.
Agree it is pretty awesome. Now they just need to add some reliable sources of meaningful transmute stone quantities for people who don't enjoy the tedium and rage of PVP.
I don't like PvP; I have tried it, and I have tried hard to like it, I just don't.
Therefore I begrudgingly do the absolute bare minimum to get my '50 stones x however many characters I can muster the will to do it with' a month.
stefan.gustavsonb16_ESO wrote: »WhyMustItBe wrote: »Agree it is pretty awesome. Now they just need to add some reliable sources of meaningful transmute stone quantities for people who don't enjoy the tedium and rage of PVP.
10 Transmute Crystals per day per character for one quick random normal dungeon isn't enough for you? Unless you stay away from daily random dungeons entirely (which also deprives you of a ton of easy XP), you won't miss those 50 PvP-sourced crystals per month.
'Quick'. I guess your mileage will vary; for me 'random normal dungeon' and 'quick' don't really go together.
Maybe if I had mostly tanks, or healers, or I was willing to fake either of those for the purpose of the queue.
I can do at least two rounds of BG before the queue will even blink at me.
EDIT: Full disclosure, I haven't tried since the patch hit. Maybe now that gaining XP is back on the menu the queue is a breeze.
Zodiarkslayer wrote: »WhyMustItBe wrote: »However when the 'sticker book' came to be and finally light started shining through the now slowly vanishing mountain of equipment I had been buried under this was... something else.
Agree it is pretty awesome. Now they just need to add some reliable sources of meaningful transmute stone quantities for people who don't enjoy the tedium and rage of PVP.
I don't like PvP; I have tried it, and I have tried hard to like it, I just don't.
Therefore I begrudgingly do the absolute bare minimum to get my '50 stones x however many characters I can muster the will to do it with' a month.
You will be thrilled to hear that in order to unlock continuous attack, you only need to complete the two introductory quests.
I could be wrong, but I think they increased the amount of AP you get for these two quest just high enough to unlock rank 3!
I find that very mindful of the devs. 😁