barney2525 wrote: »How could anyone tell?
They never show how much the base gold is vs the amount you receive.
Konstant_Tel_Necris wrote: »Yes its works, gives you 10% more gold from selling loot and quests, resembles old Prosperous item trait.
Konstant_Tel_Necris wrote: »Yes its works, gives you 10% more gold from selling loot and quests, resembles old Prosperous item trait.
It does not work on selling items to vendors. Creature trash like Foul Hides are 9 gold with and without it. Filled soul gems are 30 with and without it. A purple CP 160 maul is 82 with and without it. Etc.
Konstant_Tel_Necris wrote: »Yes its works, gives you 10% more gold from selling loot and quests, resembles old Prosperous item trait.
It does not work on selling items to vendors. Creature trash like Foul Hides are 9 gold with and without it. Filled soul gems are 30 with and without it. A purple CP 160 maul is 82 with and without it. Etc.
So it only works for when it's a reward from quests? What about if gold drops from enemies?
Konstant_Tel_Necris wrote: »Yes its works, gives you 10% more gold from selling loot and quests, resembles old Prosperous item trait.
It does not work on selling items to vendors. Creature trash like Foul Hides are 9 gold with and without it. Filled soul gems are 30 with and without it. A purple CP 160 maul is 82 with and without it. Etc.
So it only works for when it's a reward from quests? What about if gold drops from enemies?
Here's what I have so far:
I can confirm it does work on quests. A level 50 alt got 362 gold yesterday for turning in the Guild Finder quest in the Reach, which has a base reward of 302 at level 50. That alt was not an Imperial but does benefit from ESO+. The 10% from ESO+ plus the 10% from Gilded Fingers accounts for the difference: 302*1.2 = 362.4, rounded down.
Anecdotally it seems to be working on mobs: after 10 minutes of farming at the Falinesti Autumn Site in Reaper's, I was getting between 25-38 gold (all but two data points in the 30s) when a mob dropped gold with GF maxed. 10 more minutes farming there with 0 CP invested in GF resulted in a range between 24-32 (all but three data points in the 20s). While that doesn't prove a 10% increase (9% multiplicatively in my case, since I'm on an Imperial with ESO+), it definitely feels like I'm getting more gold in mob drops.
ETA: a dolmen boss gave me 77 gold with GF and 64 without it. I don't know the exact ranges for these particular mobs, though, so that's again anecdotal.
It also does work on chests and thieves troves. Chests and thieves troves give me 94 gold with GF maxed. Without GF, chests and thieves troves give 87 gold. By that math, these containers should give a base of 72 gold. I have ESO+ (10%) and 10 CP in Fortune's Favor (10%) and was testing this on an Imperial (1%). So if the base is 72 gold, then 121% of that is 87.12, and adding in the 10% from Gilded Fingers gives 72*1.31 = 94.32.
I can confirm it doesn't work on vendors. I just sold a number of items with 0 starting gold and watched my gold go up by the stated amount in each case, which is the same with 0 CP in GF and with 50 in it. So it's not just a UI thing.
It also doesn't work on guild store sales, because that would entirely defeat the purpose of the gold sinks (1% listing fee, 7% house cut -- although only 3.5% goes to the actual guild).
Edited to reorganize for clarity.