I don't understand how that set is a proc ..
It gives a full time bonus when worn.
What constitute a proc set? I thought it was a set that proc'ed an effect based on certain condition/percentage. The pelinal's bonus is constant, I don't get it ..
I don't understand how that set is a proc ..
It gives a full time bonus when worn.
What constitute a proc set? I thought it was a set that proc'ed an effect based on certain condition/percentage. The pelinal's bonus is constant, I don't get it ..
OneKhajiitCrimeWave wrote: »I don't understand how that set is a proc ..
It gives a full time bonus when worn.
What constitute a proc set? I thought it was a set that proc'ed an effect based on certain condition/percentage. The pelinal's bonus is constant, I don't get it ..
The definition of a proc for this ruleset in Cyro is "any set which has to make a server check is considered a proc."
This is why sets like Rattlecage, Pelinal's etc have ended up on it as the server has to check which of your WD or SD is higher and match them, or check if you already have major sorcery in Rattlecage's case. It's frustrating.
I don't understand how that set is a proc ..
It gives a full time bonus when worn.
What constitute a proc set? I thought it was a set that proc'ed an effect based on certain condition/percentage. The pelinal's bonus is constant, I don't get it ..
The Pelinal Bonus can change every second as different buffs (Major/Minor Courage, Sorcery, back/front bar set pieces, passives, etc) are added or removed from your character. Since it has to constantly change your lower stat to match your higher stat, it is constantly checking to see what the value of your higher stat is. And at the same time, it is checking to see which stat is higher.
PigofSteel wrote: »Gotta save the servers...
WrathOfInnos wrote: »
WrathOfInnos wrote: »
Don't get me wrong, I'm not against the "Gandalf" playstyle of destruction staff and melee sword..& ZOS making this happen.
It's just unlikely will ever be successful with our attributes/weapon system as is.
A new skill line or class (Battlemage) made/built for hybrid play would be fun.
WrathOfInnos wrote: »