ZOS has supposedly been working on cp 2.0 for two years, and is notoriously bad about doing anything with player feedback on even much smaller changes.
What did you really expect?
UtopianWarrior88 wrote: »The amount of points into trees were changed and there were adjustments made to the exp curve. What would you like to have seen changed? Keep in mind that a goal was to reduce DPS - so CPs that give more DPS would never change anyway.
SeaArcanist wrote: »was expecting literal fixes.. like "dont you think 30 hp regen for every 10 ultimate is too much? especially when you are trying to reduce high hp regen builds owo." then like.. THAT was 100% ignored. lots of people had an issue with that passive. and they did nothing.
and thats just one passive.
6.3.2Champion System
Developer Comment:
Spoiler
Reduced the following stars to a maximum of 4 stages, rather than 5:
Blessed
Defiance
Eldritch Insight
Elemental Aegis
Hardy
Hasty
Hero's Vigor
Piercing
Precision
Preparation
Quick Recovery
Sprinter
Tireless Discipline
Tireless Guardian
Reduced the following stars to a maximum of 2 stages, rather than 5:
Battle Mastery
Flawless Ritual
Reduced the following stars to a maximum of 3 stages, rather than 4:
Savage Defense
Tumbling
The following skills are now slotted rather than passive to better mirror the other specific bonus type mechanics, such as damage done or damage taken:
Focused Mending
Soothing Tide
Swift Renewal
Bashing Brutality:
This passive is now 60 increased damage, down from 120.
Reduce the points per stage to 10, down from 20.
Reduced the maximum number of stages to 4, down from 5.
Fortification:
This passive is now 2% block mitigation per stage, down from 4%.
Reduced the points per stage to 15, down from 20.
Reduced the maximum number of stages to 3, down from 5.
Haggler: This star has been replaced with a new star, Gilded Fingers, which increases your gold gained by 2% per stage, up to 5 stages at 10 points per stage.
Developer Comment:
Spoiler
Infamous: Fixed an issue where this passive did not work as stated.
Spirit Mastery:
This passive is now slotted rather than passive.
Increased the points required of this star to 50, up from 33.
Steed's Blessing: Reduced the Movement Speed granted from this passive to 0.4% per stage, down from 1%.
Developer Comment:
Spoiler
Strategic Reserve: Reduced the Health Recovery per 10 Ultimate granted from this star to 30, down from 50.
Tempered Soul:
This passive now grants 5% more resources when you resurrect, down from 10%.
Reduced the points required per stage to 25, down from 50.
Improved the readability of the links between Champion skills.
6.3.3Champion System
Adjusted the Champion Point XP curve to speed up the rate you gain CP levels up to 1800 instead of 1020. This was done to help alleviate some of the concerns with the time required to chase the current vertical progression cap.
Note this doesn’t mean we will not make further adjustments to the vertical progression in a future update; we will be closely monitoring this through Update 29’s launch.
In efforts to make the Craft tree more accessible to lower level Champion Point characters, we’ve adjusted the cost per stage of stars, as well as the power level of some stars:
Fleet Phantom and Out of Sight have been swapped, as there are alternative methods of reducing or negating the Movement Speed penalty of Sneak, potentially making this star grant you nothing if you went for Out of Sight.
Infamous now increases fencing prices by 25%, up from 15% to help sweeten the deal.
Homemaker now costs a total of 25 points, down from 75.
Soul Reservoir is now a passive star rather than a slotted star, and costs a total of 33 points, down from 100, to help make this star more attractive for players who don’t hoard Soul Gems like necromantic overlords.
Reel Technique now costs a total of 50 points, down from 100, to help access stars near it less difficult.
Plentiful Harvest now costs 10 points per stage, down from 20, and reduced the chance of activating to 10% per stage, down from 20%. This was done to decrease the efficiency of the star, while also making it easier to access.
Meticulous Disassembly, Fade Away, and Treasure Hunter now cost 50 points, down from 100, to help equalize the point expenditure of each path to the head of the Thief.
Wanderer now costs 15 points per stage, down from 20, to help progress up the tree easier.
Steadfast Enchantment now costs 10 points per stage, down from 20, to help progress up the tree easier.
Lines in the Champion UI will now have an increased opacity when a star they are connected to is selected.
6.3.4Champion Point System Update
Made numerous adjustments to battle leveling bonuses to tone down some of the power spiking seen with some stats, specifically with Weapon and Spell Damage and Health.
yep, "literally never changed".......
could you at least try to read the subsequent patchnotes on the PTS forum before posting something like that? I mean the forums are allready full of complaints about CP 2.0, but at least most of them do their research before complaining. Your feedback on the otherhand is just, nonsense...sorry to be so blatant....