Maintenance for the week of July 21:
• PC/Mac: NA and EU megaservers for maintenance – July 21, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – July 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – July 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
The connection issues for the European megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Overload and Molten Armaments to be replaced? (worthless with new CP)
In the new CP I didn't see an option to improve heavy/light attacks--- which makes these skills essentially worthless.
You could get up to a 34% buff on these, but without that buff Overload will essentially be weaker than your normal attacks--- a DK heavy attack is already very slow, but can pack a wallop as the front end of a combo, on a lighting staff or be used to take down a fleeing low health enemy.
Are these going to be replaced, or just join the long stock pile of now useless skills that used to be able to hit hard enough to kill that kiting rock troll that everyone else was only hitting for 3-4k before he broke LOS? or is that the point? any execute/armor set/proc/ult that can do a quick 15k needs to be taken out of the game? It seems like we are headed to a something where every attack does 3k and whomever can hit the other guy 10x first wins.