The hard cap was actually always 3600, believe it or not.
Aside, CP should still have been converted. Clearly a lot of 'non MMO' players play this game and don't want this sort of thing. Most of the people who say otherwise seem to be either low CP and are happy with their biscuit or are an MMO player who's just glad it isn't WoW.
if CP is so unimportant what's the problem with putting them at cap and keeping them at cap once they reach it?The problem isn't how Zos implemented the cap, the problem is players with the mindset they need to be at the cap. It's those players who are the problem. This isn't other MMOs, you are perfectly fine not being anywhere near the cap. If players want to beat their head against their desk chasing max CP, that's on them, not Zos.
The problem isn't how Zos implemented the cap, the problem is players with the mindset they need to be at the cap. It's those players who are the problem. This isn't other MMOs, you are perfectly fine not being anywhere near the cap. If players want to beat their head against their desk chasing max CP, that's on them, not Zos.
The hard cap was actually always 3600, believe it or not.
Aside, CP should still have been converted. Clearly a lot of 'non MMO' players play this game and don't want this sort of thing. Most of the people who say otherwise seem to be either low CP and are happy with their biscuit or are an MMO player who's just glad it isn't WoW.
if CP is so unimportant what's the problem with putting them at cap and keeping them at cap once they reach it?The problem isn't how Zos implemented the cap, the problem is players with the mindset they need to be at the cap. It's those players who are the problem. This isn't other MMOs, you are perfectly fine not being anywhere near the cap. If players want to beat their head against their desk chasing max CP, that's on them, not Zos.
The problem isn't how Zos implemented the cap, the problem is players with the mindset they need to be at the cap. It's those players who are the problem. This isn't other MMOs, you are perfectly fine not being anywhere near the cap. If players want to beat their head against their desk chasing max CP, that's on them, not Zos.
Actually, it seems to me that the bulk of the players with CP are below 1000. I am pretty sure they said that on ESO Live somewhere.There really arnt that many people with 2000CP, the largest chunk are around 1200-1600
SeaArcanist wrote: »Zos should have initially released this update with a max cap for 1,200. unlocking 120 more levels each month following.
The problem isn't how Zos implemented the cap, the problem is players with the mindset they need to be at the cap. It's those players who are the problem. This isn't other MMOs, you are perfectly fine not being anywhere near the cap. If players want to beat their head against their desk chasing max CP, that's on them, not Zos.
Actually, it seems to me that the bulk of the players with CP are below 1000. I am pretty sure they said that on ESO Live somewhere.There really arnt that many people with 2000CP, the largest chunk are around 1200-1600SeaArcanist wrote: »Zos should have initially released this update with a max cap for 1,200. unlocking 120 more levels each month following.
They should have had a hard cap that started with 900 and increased it 90 CP every update until they got to their target soft cap, then opened the system to 3600. The end result is the same, but it just takes 11 updates (3 years) to do it.
Seraphayel wrote: »The problem isn't how Zos implemented the cap, the problem is players with the mindset they need to be at the cap. It's those players who are the problem. This isn't other MMOs, you are perfectly fine not being anywhere near the cap. If players want to beat their head against their desk chasing max CP, that's on them, not Zos.
This 100%. A part of the playerbase is just so obsessed with numbers on paper, I really don’t understand it. The same with racial changes where there’s an uproar because their race gets nerfed by 1% overall or whatever and everybody know wants to change their race to another one because they are no longer competitive. It makes the game so much worse overall and it’s the kind of tunnel vision that sucks every particle of fun out of the game.
Seraphayel wrote: »The problem isn't how Zos implemented the cap, the problem is players with the mindset they need to be at the cap. It's those players who are the problem. This isn't other MMOs, you are perfectly fine not being anywhere near the cap. If players want to beat their head against their desk chasing max CP, that's on them, not Zos.
This 100%. A part of the playerbase is just so obsessed with numbers on paper, I really don’t understand it. The same with racial changes where there’s an uproar because their race gets nerfed by 1% overall or whatever and everybody know wants to change their race to another one because they are no longer competitive. It makes the game so much worse overall and it’s the kind of tunnel vision that sucks every particle of fun out of the game.
That is a larger problem, but the jump from a hard cap of 810 to a soft cap of 1800 has people freaked out and not thinking correctly about the problem currently at hand. I think the CP catch-up, in concert with the overall changes in the Champion System and the skills reset, has them chasing after boogymen.
Meanwhile, other people are already in the game doing what they were doing before this whole kerfuffle.
Thanks for raising this point. In some games you need to reach the max level in order to get bis gear and participate in endgame content. As a result, every subsequent expansion raises the max level, to have players grind again.The problem isn't how Zos implemented the cap, the problem is players with the mindset they need to be at the cap. It's those players who are the problem. This isn't other MMOs, you are perfectly fine not being anywhere near the cap. If players want to beat their head against their desk chasing max CP, that's on them, not Zos.
Thanks for raising this point. In some games you need to reach the max level in order to get bis gear and participate in endgame content. As a result, every subsequent expansion raises the max level, to have players grind again.The problem isn't how Zos implemented the cap, the problem is players with the mindset they need to be at the cap. It's those players who are the problem. This isn't other MMOs, you are perfectly fine not being anywhere near the cap. If players want to beat their head against their desk chasing max CP, that's on them, not Zos.
In ESO things work differently. You reach "max" level at CP160... So you are perfectly relevant after that and you don't need to refarm everything every expansion. CPs are a long term bonus to keep you playing the game and feel like your character is progressing. Ofc they make your life easier, but unless you are leaderboard pushing or hunting trifectas you don't even need CPs... they are just convenient buffs and QoL improvements. CP3600 is not meant to be grinded overnight, but throughout your ESO career...
This is incredibly false especially in CP PVP. If you cp pvp you're not playing the same game that you used to with these changes whatsoever. It is not just numbers on paper. If you are not cp 1400+ you will be getting rolled by anyone who is cp 1400+ this includes players who are even 1200+ cp. It is a hard cut off and it is extremely noticeable in game in cp pvp. You do not gain vasts amounts of cp experience while pvp'ing, so if this is the endgame content you enjoy you have to go grind skyreach to be relevant in pvp again. If you were at the old cp cap this means literally 600 levels of skyreach grinding. Nobody pvp player I know wants to grind 600 cp. A lot are quitting indefinitely at least within the IC CP community and I am thinking of doing the same myself. But no it is certainly not numbers on paper lmaooooo.
This is incredibly false especially in CP PVP. If you cp pvp you're not playing the same game that you used to with these changes whatsoever. It is not just numbers on paper. If you are not cp 1400+ you will be getting rolled by anyone who is cp 1400+ this includes players who are even 1200+ cp. It is a hard cut off and it is extremely noticeable in game in cp pvp. You do not gain vasts amounts of cp experience while pvp'ing, so if this is the endgame content you enjoy you have to go grind skyreach to be relevant in pvp again. If you were at the old cp cap this means literally 600 levels of skyreach grinding. Nobody pvp player I know wants to grind 600 cp. A lot are quitting indefinitely at least within the IC CP community and I am thinking of doing the same myself. But no it is certainly not numbers on paper lmaooooo.
Sigh. I did forget to add in the whole sets thing in PVP. Add that to the massive level of change in the game for a single update that has people freaked out.