not trying to insult nor bait, just simply explaining what the skill is suppose to do.
it is suppose to stun
the stunn is necessary and infact that in itself is what a "surprise attack" is, it's a shocker, a surprise.
the stunn part is what happens when some one surprises you with an attack.
baselesschart wrote: »You must've been one of the people that got used to being in heavy armor and killing people. Balance isn't perfect by any means but having so much damage is so much better than having everyone walking around as indestructible tanks. As far as surprise attack, the stun is useful for heavy armor users that rely on block, not that op imo.
Then i want stun on shards back, they hurt the same, one is a proc the other a spammable
I’ve waited for far too long to hear these complaints, every heavy armour player thats only form of defence is to hold down block makes me happier, they kick out the crutches, the skill floor becomes visible again and the floor is covered in tanks.
If Surprise Attack shouldn't have a stun then stuns should not be in the game full stop. Do you have any idea how up in someone's butt you have to be for that skill to even land?
KurtAngle2 wrote: »Damage is indeed too high, it's becoming an almost oneshot fiesta and outnumbered pvp is definitely not possible in current circumstances
relentless_turnip wrote: »KurtAngle2 wrote: »Damage is indeed too high, it's becoming an almost oneshot fiesta and outnumbered pvp is definitely not possible in current circumstances
I am running 3 damage sets and loving this patch so far 😂
KurtAngle2 wrote: »
and to the creator of this thread learn to block and heal. oh wait yeh ur heals probably comes from ur procset
Waffennacht wrote: »I find high damage burst builds that kill in 1 or 2 gcd to be far less skill based than a tank player
not trying to insult nor bait, just simply explaining what the skill is suppose to do.
it is suppose to stun
the stunn is necessary and infact that in itself is what a "surprise attack" is, it's a shocker, a surprise.
the stunn part is what happens when some one surprises you with an attack.
Luckylancer wrote: »
not trying to insult nor bait, just simply explaining what the skill is suppose to do.
it is suppose to stun
the stunn is necessary and infact that in itself is what a "surprise attack" is, it's a shocker, a surprise.
the stunn part is what happens when some one surprises you with an attack.
I want my click to win beetles to stun again. It is a very deep fissure after all. Can someone explain me why spooking stuns but not deep fissures?
Developer realised a skill that hit hard and stun at the same time is too OP for them. They removed high damage + stuns (crystals) from non-ult skills.
Tommy_The_Gun wrote: »I was playing today some Cyro PvP and some one on chat said something that pretty much kinda sums this patch in a nutshell:
"In a world where Gandalf is better ganker than Legolas..."
Now I know how silly & funny that sounds, but just match those two archetypes to ESO classes... Is it just me or there is some wierd paradox we are running into here... it kinda feels um... wrong ?
Remember back when spammables shouldn't be "overloaded"? They nerfed Dizzy, Frags, and a fewTommy_The_Gun wrote: »I was playing today some Cyro PvP and some one on chat said something that pretty much kinda sums this patch in a nutshell:
"In a world where Gandalf is better ganker than Legolas..."
Now I know how silly & funny that sounds, but just match those two archetypes to ESO classes... Is it just me or there is some wierd paradox we are running into here... it kinda feels um... wrong ?
I heard the Movie Trailer Voice in my head when I read that. Priceless.