Dear Game-makers and fellow players,
i am really confused how penetration is implemented in CP2.0
Older CP system offered 5,280 pen, now the limit is 1,400.
From my point of view, this IS a problem for the stamina players.
Definitely, not a big deal, but it is introduced with a new CP system, and i don’t quite get the reasons behind that.
Please, let me explain, using dungeon bosses/mobs as example.
To inflict 100% of damage i am to reach 18,200 pen, which is not a problem in organized groups (because of Alkosh), but this is quite an issue for solo players, PUGs, and PVPers (as heavy is now THE meta, and players normally run 21,000+ armor and this would hardly change any time soon).
with U29 pen formula became more simple, as now maces/mauls provide a flat Self_Penetration effect, instead of percentage.
Target_Effective_Armor = (Target Resistance - Target Debuffs) - Self_Penetration
Target debuffs are global (Breach, Alkosh, Crusher) affecting all players attacking the debuffed target.
Self-penetration debuffs depend on skills and gear of individual players (like: armor set bonuses (like spriggans/spinners etc..), lover mundus, sharpened trait, CP star “Piercing”, "Dismember" passive, "Hunter's Eye" racial).
Let's take Boss with 18,200 armor and apply what we can with no bindings to any class:
18,200 - 5,948 (major breach: Razor Caltrops or Night Mother's Gaze set) = 12,252
12,252 - 2,974 (minor breach: Focused Aim or Sunderflame set) = 9,278
9,278 - 1,400 (CP2.0: Piercing 40 points max) = 7,878
7,878 - 3,300 (maul with 2 SP in Heavy Weapons or 2 maces with 2 SP in Twin Blade and Blunt) = 4,578
4,578 - 3,276 (sharpened trait on golden CP160 weapon(s)) = 1,302
1302 target armor to mitigate yet.
So, how to mitigate this remaining target armor?
- Magicka players have no issues due to 939 pen per a piece of light armor, so even two pieces do the trick
- Necromancers have no issues due to Dismember passive providing with 1,500 pen
- Sorcerers also have issue barely resolved due to Crystal Weapon which is 1,000 pen
- Wood Elves got 950 pen, not requiring dodging anymore (tho it is not yet enough, but well.. okayish)
- Nightblades get 2,974 pen with Master Assassin passive when they don't have to facetank enemy (so not always a solution for soloing or PVP), Surprise attack also requires flanking.
Thus, the question still concerns stamplars, stamdens, and stamDKs, (and, to some extent, soloing or 1v1 stamblades).
As for global debuffs, these are applied depending on class:
Stamdens have Scorch for Major Breach, Stamblades have Mark Target, Necromancers (who already have issue sorted) have Unnerving Boneyard
So stamDKs and stamplars have to either use Razor Caltrops or wear NMG set (which is a good set, but, definitely, not a BiS one). OK. Caltrops then.
Minor breach without a necessity to wear some set might be provided with poisons, however, this overrides weapon enchant, or use Focused Aim when on bow backbar (stamplars have PoTL).
Universal solutions to reach that pesky pen cap:
- use Lover mundus (instead of ones directly increasing damage/crit) for approx 4,500 pen (7 divines)
- enchant maul/maces with Crusher for 1,622 pen
- use Tremorscale monster set for 2,395 pen
- use Kra'gh monster set for 1,478 pen
- wear 1 pcs of Kra’gh + mystic/trainee ring/neck (mystic is not an option for Cyrodiil now)
- use New Moon Acolyte set for 1,478 pen (cost increase, not an option for Cyro now)
- use Spriggan's Thorns set for 3,480 pen
- use Roar of Alkosh set for approx 3,000 pen (common on tanks in groups)
- use Twice-Fanged Serpent set for stacking pen
- wear 2 pieces of Light Armor (binds to crafted sets or requiring monster sets in cloth)
- do nothing and sacrifice about 1320/18200 = 7% of all damage in PVE (direct,DoTs,AoEs,Ulti) due to insufficient penetration (more in PVP)
What would YOU do?
For PVE i hesitate between using Crusher (instead of a damage enchant) or 1 pcs Kra’gh (+mystic in PVE), or doing nothing as these are three best options for me (I play PVP Nord stamDK, and PVE Orc stamplar). For Cyro i am undecided.. spriggans is a good option nowadays..
I don’t want to become bound to specific sets listed above, as different circumstances require different sets.
Changing mundus might also be OK, still abusing my 6M training dummy, but my rotation is not stable yet, so i don’t get consistent results.
Using light weight monster set is also not much logical (imho), especially for PVP, isn’t it?
I feel i am to lose some of my damage either underpenetrating, or sacrificing my offensive arsenal or resists, just because I prefer close-n-personal melee playstyle. I may be wrong.
I am not an expert player, so i am really confused. Advise needed.
Or am i missing something obvious?
Also, please, one question for our dear game-makers, if permitted:
@ZOS_GinaBruno@ZOS_BrianWheeler
Could ZOS, please, reconsider and do some Zenimax magic to double the penetration, provided by the Piercing star to help non-necro stamina players and all stamina PVP players?
TL/DR; CP1.0 solved the penetration issue with generous 5280 pen, CP2.0 is a bit insufficient with humble 1400.
Magicka players now have no penetration issues, but 3 of 6 stamina classes got them with U29. Why.
Thank you.