A FASTER XP IDEA

marius_buys
marius_buys
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With the current focus on the massive CP grind to 3600 here is an idea that might help the XP blues:
A CROWN STORE ITEM (EG Aura of experience)
THAT SLOTS INTO THE GUILD TABARD SPACE
GIVING AN EXTRA 10% EXPERIENCE
I'm thinking it will be a best seller

Would you buy it? Thoughts?
Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196

A FASTER XP IDEA 50 votes

NO - I don't want an extra XP booster
44%
Alurrialolo_01b16_ESOTheForFeeFle_spyParasaurolophusfizl101RatzkifalSylosiallhailskippyGhostrunner24CatagamiThePedgephwaapakillerninja6trackdemon5512remositonukk3rhands0medevilPeacefulAnarchyZeroDPS 22 votes
YES - I want an extra XP booster
30%
Madynwilliams2107b16_ESOOccultOverloadpreeviousMCBIZZLE300FinrodMacBeornmarius_buysoregonrobLoneStar2911ACamaroGuyIshtarknowsPaddyVuKalyanLazairDonHardstyleBenoftheflies 15 votes
OTHER - I will elaborate in the comments
26%
ThorntongueXuhoraEnemy-of-ColdharbourArcVelarianUniverseC0L0SSUSDark_Lord_KuroChickenSuckerDukeCybranbmnobleRezdaynPink_PixieIttrix 13 votes
  • zvavi
    zvavi
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    Ring of mara?
  • Universe
    Universe
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    OTHER - I will elaborate in the comments
    It doesn't solve the problem.
    The exp you grind now will be worth much less once ZOS once again may increase the max cp cap.
    The fact that ZOS hasn't converted the experience earned to champion points just proves it.

    The endless hamster's wheel lol :D
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Pink_Pixie
    Pink_Pixie
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    OTHER - I will elaborate in the comments
    Just increase experience across the board to make up for what they have done by not converting experience to connect a dot 2.0 CP. Then, activate double experience for heroes dismantled to at least alleviate the grind some. Or a far easier way is unlimited enlightenment till CP 1500 or 1800 for example.
  • marius_buys
    marius_buys
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    YES - I want an extra XP booster
    zvavi wrote: »
    Ring of mara?

    obviously working in addition to all the other XP boosters currently available

    Summary of ones I am aware of:

    BOOST XP GAIN LIKE THIS:
    * Armor & Weapons with training trait (stacks per item IE 9 x 11% bonus XP on Gold gear gives +99% extra)
    * Group of 2 (+10% extra)
    * Group of 3 (+5% extra)
    * ESO plus Member (+10% extra)
    * Ring of Mara (+10% extra)
    * War torte (+ 50% / +100% / +150% extra to your Alliance War Tree skills)
    * XP Potion or scroll (+ 50% / +100% / +150% extra)
    * Use Festival 100% XP boosts (They stack with above xp potions & scrolls)(+100% extra)
    * Do your random daily dungeon in enlightened phase
    * Read books to level skills
    * Have a strong player help you level you in Skyreach Catacombs in Craglorn
    * Tag along with strong players running a public dungeon, world boss farm
    * Do the Alik'r Dolmen run or The Bangkorai World Boss Run/Dolmen run
    * Find a leveling group at any Zombie location (Indicated by a coffin)
    * Do the Spell Scar Wayshrine XP farm in Craglorn (you can easily go alone or find players there)
    * Do the Black Rose Prison Run on normal in a group of two
    Edited by marius_buys on March 11, 2021 9:34AM
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • Ittrix
    Ittrix
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    OTHER - I will elaborate in the comments
    Universe wrote: »
    It doesn't solve the problem.
    The exp you grind now will be worth much less once ZOS once again may increase the max cp cap.
    The fact that ZOS hasn't converted the experience earned to champion points just proves it.
    A lot of people always bring up that the hamster wheel is present in other MMOs- but that's exactly why I was here and not playing said other MMOs.
    CP should have been converted from the get go. Making me pay to get back what I earned before monday is silly. Whether I pay in money or time.
  • Xuhora
    Xuhora
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    OTHER - I will elaborate in the comments
    Never ever make a suggestion to a developer of an allready heavy monetized game (allthough everything beeing cosmetic and what not) to put something into the crownstore that boosts XP, never ever do that again my dear friend!

    ps: im aware of crownstore XP scrolls, but suggesting an ITEM that increases XP while slotted is a whole different ballpark
    Edited by Xuhora on March 10, 2021 2:59PM
  • marius_buys
    marius_buys
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    YES - I want an extra XP booster
    Xuhora wrote: »
    Never ever make a suggestion to a developer of an allready heavy monetized game (allthough everything beeing cosmetic and what not) to put something into the crownstore that boosts XP, never ever do that again my dear friend!

    ps: im aware of crownstore XP scrolls, but suggesting an ITEM that increases XP while slotted is a whole different ballpark

    runs for cover :)
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • Daemons_Bane
    Daemons_Bane
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    Xuhora wrote: »
    Never ever make a suggestion to a developer of an allready heavy monetized game (allthough everything beeing cosmetic and what not) to put something into the crownstore that boosts XP, never ever do that again my dear friend!

    ps: im aware of crownstore XP scrolls, but suggesting an ITEM that increases XP while slotted is a whole different ballpark

    Eso, heavily monetized?? Interesting..
  • Nestor
    Nestor
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    zvavi wrote: »
    Ring of mara?

    obviously working in addition to all the other XP boosters currently available

    Summary of ones I am aware of:

    BOOST XP GAIN LIKE THIS:
    * Weapons with infused or sharpened trait (We dont use training on weapons because your experience scales off the amount

    Training Trait increases exp from all Kills, even on Weapons. The difference in DPS between the Training Trait and any other trait on total EXP earned per hour is smaller than the EXP earned with the Trait.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • ThePedge
    ThePedge
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    NO - I don't want an extra XP booster
    Ittrix wrote: »
    Universe wrote: »
    It doesn't solve the problem.
    The exp you grind now will be worth much less once ZOS once again may increase the max cp cap.
    The fact that ZOS hasn't converted the experience earned to champion points just proves it.
    A lot of people always bring up that the hamster wheel is present in other MMOs- but that's exactly why I was here and not playing said other MMOs.
    CP should have been converted from the get go. Making me pay to get back what I earned before monday is silly. Whether I pay in money or time.

    You were the same CP Monday that you were on Sunday
  • Ittrix
    Ittrix
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    OTHER - I will elaborate in the comments
    ThePedge wrote: »
    Ittrix wrote: »
    Universe wrote: »
    It doesn't solve the problem.
    The exp you grind now will be worth much less once ZOS once again may increase the max cp cap.
    The fact that ZOS hasn't converted the experience earned to champion points just proves it.
    A lot of people always bring up that the hamster wheel is present in other MMOs- but that's exactly why I was here and not playing said other MMOs.
    CP should have been converted from the get go. Making me pay to get back what I earned before monday is silly. Whether I pay in money or time.

    You were the same CP Monday that you were on Sunday
    I didn't say it wasn't. However, the CP I do have is worth less.

    Finest example is still green CP. A 225 CP player on Sunday could harvest nodes twice as fast and had a chance to double them. On Monday, they couldn't. They still have the same CP, but they don't have the same bonuses. They've lost the value of it.

    You can apply the same thing to red and blue CP all the way up to 1800, aside from the whack HP bonuses going on.
  • Ratzkifal
    Ratzkifal
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    NO - I don't want an extra XP booster
    Ittrix wrote: »
    ThePedge wrote: »
    Ittrix wrote: »
    Universe wrote: »
    It doesn't solve the problem.
    The exp you grind now will be worth much less once ZOS once again may increase the max cp cap.
    The fact that ZOS hasn't converted the experience earned to champion points just proves it.
    A lot of people always bring up that the hamster wheel is present in other MMOs- but that's exactly why I was here and not playing said other MMOs.
    CP should have been converted from the get go. Making me pay to get back what I earned before monday is silly. Whether I pay in money or time.

    You were the same CP Monday that you were on Sunday
    I didn't say it wasn't. However, the CP I do have is worth less.

    Finest example is still green CP. A 225 CP player on Sunday could harvest nodes twice as fast and had a chance to double them. On Monday, they couldn't. They still have the same CP, but they don't have the same bonuses. They've lost the value of it.

    You can apply the same thing to red and blue CP all the way up to 1800, aside from the whack HP bonuses going on.

    A 225CP player on Sunday is still about a month away from reaching 300CP and getting ready for veteran content.
    On monday that 225CP player is just a week away from it or even less. (numbers may vary depending on how often they play and how much time is spent earning XP)
    Sure, they lost access to that ability for now, but they are going to regain it fast and then some, gaining power they didn't have before faster.

    The adjusted XP curve is a catch-up mechanic that helps lower level players and it's not new either. We always knew that getting CP beyond the cap would happen at a slower rate, but we still played because we were promised a headstart and now we got a headstart with CP. No XP was taken away, we just had to swim against the current and we knew that. So what's with all the surprise now? Where were you when the CP cap was raised by 30 the last time? Same thing happened there but nobody was complaining.
    Edited by Ratzkifal on March 10, 2021 3:36PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • Ittrix
    Ittrix
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    OTHER - I will elaborate in the comments
    Ratzkifal wrote: »
    Ittrix wrote: »
    ThePedge wrote: »
    Ittrix wrote: »
    Universe wrote: »
    It doesn't solve the problem.
    The exp you grind now will be worth much less once ZOS once again may increase the max cp cap.
    The fact that ZOS hasn't converted the experience earned to champion points just proves it.
    A lot of people always bring up that the hamster wheel is present in other MMOs- but that's exactly why I was here and not playing said other MMOs.
    CP should have been converted from the get go. Making me pay to get back what I earned before monday is silly. Whether I pay in money or time.

    You were the same CP Monday that you were on Sunday
    I didn't say it wasn't. However, the CP I do have is worth less.

    Finest example is still green CP. A 225 CP player on Sunday could harvest nodes twice as fast and had a chance to double them. On Monday, they couldn't. They still have the same CP, but they don't have the same bonuses. They've lost the value of it.

    You can apply the same thing to red and blue CP all the way up to 1800, aside from the whack HP bonuses going on.

    A 225CP player on Sunday is still about a month away from reaching 300CP and getting ready for veteran content.
    On monday that 225CP player is just a week away from it or even less. (numbers may vary depending on how often they play and how much time is spent earning XP)
    Sure, they lost access to that ability for now, but they are going to regain it fast and then some, gaining power they didn't have before faster.
    Why did they have to lose access to that ability? Why not just bring up the no CP floor and make CP level twice as fast? Why do non CP players even need to catch up if there's a hard cap? All the current players leveled up to max just fine, and the current 'max' CP still matches the experience you need to gather.
    Where were you when the CP cap was raised by 30 the last time? Same thing happened there but nobody was complaining.
    Annoyed, but it was 30 points. Fine, whatever.
    This is 1000 points. 300 million experience that would've been spent better had I played on monday rather than before sunday. Years of playing the game.
    It's called picking your fights.
    Edited by Ittrix on March 10, 2021 3:56PM
  • Ittrix
    Ittrix
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    OTHER - I will elaborate in the comments
    Ratzkifal wrote: »
    A 225CP player on Sunday is still about a month away from reaching 300CP and getting ready for veteran content.
    On monday that 225CP player is just a week away from it or even less. (numbers may vary depending on how often they play and how much time is spent earning XP)
    Sure, they lost access to that ability for now, but they are going to regain it fast and then some, gaining power they didn't have before faster.
    There's also the matter that the only reason they're stronger is because no CP got buffed. CP 300 only gives half the power it used to. Now they need to be CP 600 to match it, which in this patch takes exactly as much experience as CP 300 did in the last patch. No one is catching up faster to anything.
    Edited by Ittrix on March 10, 2021 4:09PM
  • remosito
    remosito
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    NO - I don't want an extra XP booster
    i dont want a xp booster, except maybe free one for low levels.

    I want my xp back they just nuked.
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Ratzkifal
    Ratzkifal
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    NO - I don't want an extra XP booster
    Ittrix wrote: »
    Ratzkifal wrote: »
    Ittrix wrote: »
    ThePedge wrote: »
    Ittrix wrote: »
    Universe wrote: »
    It doesn't solve the problem.
    The exp you grind now will be worth much less once ZOS once again may increase the max cp cap.
    The fact that ZOS hasn't converted the experience earned to champion points just proves it.
    A lot of people always bring up that the hamster wheel is present in other MMOs- but that's exactly why I was here and not playing said other MMOs.
    CP should have been converted from the get go. Making me pay to get back what I earned before monday is silly. Whether I pay in money or time.

    You were the same CP Monday that you were on Sunday
    I didn't say it wasn't. However, the CP I do have is worth less.

    Finest example is still green CP. A 225 CP player on Sunday could harvest nodes twice as fast and had a chance to double them. On Monday, they couldn't. They still have the same CP, but they don't have the same bonuses. They've lost the value of it.

    You can apply the same thing to red and blue CP all the way up to 1800, aside from the whack HP bonuses going on.

    A 225CP player on Sunday is still about a month away from reaching 300CP and getting ready for veteran content.
    On monday that 225CP player is just a week away from it or even less. (numbers may vary depending on how often they play and how much time is spent earning XP)
    Sure, they lost access to that ability for now, but they are going to regain it fast and then some, gaining power they didn't have before faster.
    Why did they have to lose access to that ability? Why not just bring up the no CP floor and make CP level twice as fast? Why do non CP players even need to catch up if there's a hard cap? All the current players leveled up to max just fine, and the current 'max' CP still matches the experience you need to gather.
    Where were you when the CP cap was raised by 30 the last time? Same thing happened there but nobody was complaining.
    Annoyed, but it was 30 points. Fine, whatever.
    This is 1000 points. 300 million experience that would've been spent better had I played on monday rather than before sunday. Years of playing the game.
    It's called picking your fights.

    They could have put the harvest nodes one closer to the start of the tree, I agree. That way it would have been more accessible and nobody would have lost access to something they've had before. But that's an entirely different discussion. The bad layout of the green CP doesn't change that the principle behind CP2.0 is good.

    Red and Blue CP are very different and have a much better layout. You can get all the stuff you need almost immediately and have choices which to prioritise first, depending on what your build needs. Red and Blue are all about power and power levels have stayed the same thanks to the new base stats. A 225CP player on Sunday didn't have the 20% boost to their stats yet but on Monday they got the increase to their base stats, which should get them more power if anything. Here they actually did raise the floor.

    The thing is, it wasn't just 30 points. It was 30 points every update. The cap used to be at 501. That's a cap increase by 309 champion points! It wasn't even overnight either, so there was XP loss every time this was happening, meaning that if you got XP for 100CP before the cap was raised the first time, you "lost" so much more XP than if you got 100CP right before they raised the cap to 810. You see what I mean? This has been going on for a long long time (and there is really no issue with it), but you people are now coming out to complain when this has been the norm ever since CP were a thing?
    But alright, if that is such a big deal to you, I invite you to stop playing now, because the future might make your efforts today "useless", according to your own reasoning.
    If they granted free CP every time they adjusted the curve then a player who stopped playing after they got 600CP back when the cap was 501 would now be at max CP without having logged back. Meanwhile a player who joined in much later and gained 810CP while staying below the cap wouldn't be anywhere near the cap, even though they gained more total XP than that player who stopped playing. That's not exactly fair either, is it?
    Ittrix wrote: »
    Ratzkifal wrote: »
    A 225CP player on Sunday is still about a month away from reaching 300CP and getting ready for veteran content.
    On monday that 225CP player is just a week away from it or even less. (numbers may vary depending on how often they play and how much time is spent earning XP)
    Sure, they lost access to that ability for now, but they are going to regain it fast and then some, gaining power they didn't have before faster.
    There's also the matter that the only reason they're stronger is because no CP got buffed. CP 300 only gives half the power it used to. Now they need to be CP 600 to match it, which in this patch takes exactly as much experience as CP 300 did in the last patch. No one is catching up faster to anything.

    That makes no sense. No CP getting buffed is raising the floor. At 300CP you still have the power of 300CP, only that more of it comes from your base stats now than it used to. So what? In the old system the 301st CP was worth less than the 300th CP and while that's not the case for the new system, the 301st CP in the new system is as powerful as the 301st in the old system. Everyone below 300CP got buffed, everyone at max CP and beyond got buffed. Everyone in the middle stayed the same, but at least they gain CP faster now. So what is the problem?
    This Bosmer was tortured to death. There is nothing left to be done.
  • Ittrix
    Ittrix
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    OTHER - I will elaborate in the comments
    Ratzkifal wrote: »
    Red and Blue CP are very different and have a much better layout. You can get all the stuff you need almost immediately and have choices which to prioritise first, depending on what your build needs. Red and Blue are all about power and power levels have stayed the same thanks to the new base stats. A 225CP player on Sunday didn't have the 20% boost to their stats yet but on Monday they got the increase to their base stats, which should get them more power if anything. Here they actually did raise the floor.
    Yes, and I'm not complaining about that. That's great.
    The thing is, it wasn't just 30 points. It was 30 points every update. The cap used to be at 501. That's a cap increase by 309 champion points! It wasn't even overnight either, so there was XP loss every time this was happening, meaning that if you got XP for 100CP before the cap was raised the first time, you "lost" so much more XP than if you got 100CP right before they raised the cap to 810. You see what I mean? This has been going on for a long long time (and there is really no issue with it), but you people are now coming out to complain when this has been the norm ever since CP were a thing?
    The fact that it wasn't overnight is exactly why it's okay. 30 CP at a time is fine. I can deal with 3 months of work being worth only 10 CP a day compared to 11 or 12. I do not want to deal with 2 years of work being worth 1000 CP instead of 2000 in the course of one day
    But alright, if that is such a big deal to you, I invite you to stop playing now, because the future might make your efforts today "useless", according to your own reasoning.
    See, you're not really being serious, but many people have decided just that and I don't think ZoS wants them to.
    If they granted free CP every time they adjusted the curve then a player who stopped playing after they got 600CP back when the cap was 501 would now be at max CP without having logged back. Meanwhile a player who joined in much later and gained 810CP while staying below the cap wouldn't be anywhere near the cap, even though they gained more total XP than that player who stopped playing. That's not exactly fair either, is it?
    You misunderstand. Back in the day leveling to 500 CP was about the same as it was last patch for leveling to 800 CP. It's fair because both players would be at the same level with the same amount of experience. They both ran 1000 dungeons, they both learned how to play in those thousand dungeons, and they both gained the same amount of experience in those thousand dungeons. Not perfect, no, but a heckuva lot more fair than this:
    Right now, I'd have to gather 500,000,000 total experience to reach CP 2000, whereas a new player would need to gather 300,000,000. THAT isn't fair. Not because it's easier for the new player, but because it's harder for me. Literally, I stayed below the cap despite the fact I had more total experience.
    Ittrix wrote: »
    Ratzkifal wrote: »
    A 225CP player on Sunday is still about a month away from reaching 300CP and getting ready for veteran content.
    On monday that 225CP player is just a week away from it or even less. (numbers may vary depending on how often they play and how much time is spent earning XP)
    Sure, they lost access to that ability for now, but they are going to regain it fast and then some, gaining power they didn't have before faster.
    There's also the matter that the only reason they're stronger is because no CP got buffed. CP 300 only gives half the power it used to. Now they need to be CP 600 to match it, which in this patch takes exactly as much experience as CP 300 did in the last patch. No one is catching up faster to anything.

    That makes no sense. No CP getting buffed is raising the floor. At 300CP you still have the power of 300CP, only that more of it comes from your base stats now than it used to. So what? In the old system the 301st CP was worth less than the 300th CP and while that's not the case for the new system, the 301st CP in the new system is as powerful as the 301st in the old system. Everyone below 300CP got buffed, everyone at max CP and beyond got buffed. Everyone in the middle stayed the same, but at least they gain CP faster now. So what is the problem?
    The point is that they aren't gaining perks any faster (actually a bit slower), they just start with more of them. They could've made that so without putting veteran players out of 1000 CP.
    Edited by Ittrix on March 10, 2021 5:29PM
  • madman65
    madman65
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    Dust off those scrolls gamers, hope you didn`t destroy or turn them into gems. I held onto mine over the past 2 years.
  • Ratzkifal
    Ratzkifal
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    NO - I don't want an extra XP booster
    Ittrix wrote: »
    Ratzkifal wrote: »
    Red and Blue CP are very different and have a much better layout. You can get all the stuff you need almost immediately and have choices which to prioritise first, depending on what your build needs. Red and Blue are all about power and power levels have stayed the same thanks to the new base stats. A 225CP player on Sunday didn't have the 20% boost to their stats yet but on Monday they got the increase to their base stats, which should get them more power if anything. Here they actually did raise the floor.
    Yes, and I'm not complaining about that. That's great.
    The thing is, it wasn't just 30 points. It was 30 points every update. The cap used to be at 501. That's a cap increase by 309 champion points! It wasn't even overnight either, so there was XP loss every time this was happening, meaning that if you got XP for 100CP before the cap was raised the first time, you "lost" so much more XP than if you got 100CP right before they raised the cap to 810. You see what I mean? This has been going on for a long long time (and there is really no issue with it), but you people are now coming out to complain when this has been the norm ever since CP were a thing?
    The fact that it wasn't overnight is exactly why it's okay. 30 CP at a time is fine. I can deal with 3 months of work being worth only 10 CP a day compared to 11 or 12. I do not want to deal with 2 years of work being worth 1000 CP instead of 2000 in the course of one day
    But alright, if that is such a big deal to you, I invite you to stop playing now, because the future might make your efforts today "useless", according to your own reasoning.
    See, you're not really being serious, but many people have decided just that and I don't think ZoS wants them to.
    If they granted free CP every time they adjusted the curve then a player who stopped playing after they got 600CP back when the cap was 501 would now be at max CP without having logged back. Meanwhile a player who joined in much later and gained 810CP while staying below the cap wouldn't be anywhere near the cap, even though they gained more total XP than that player who stopped playing. That's not exactly fair either, is it?
    You misunderstand. Back in the day leveling to 500 CP was about the same as it was last patch for leveling to 800 CP. It's fair because both players would be at the same level with the same amount of experience. They both ran 1000 dungeons, they both learned how to play in those thousand dungeons, and they both gained the same amount of experience in those thousand dungeons. Not perfect, no, but a heckuva lot more fair than this:
    Right now, I'd have to gather 500,000,000 total experience to reach CP 2000, whereas a new player would need to gather 300,000,000. THAT isn't fair. Not because it's easier for the new player, but because it's harder for me. Literally, I stayed below the cap despite the fact I had more total experience.
    Ittrix wrote: »
    Ratzkifal wrote: »
    A 225CP player on Sunday is still about a month away from reaching 300CP and getting ready for veteran content.
    On monday that 225CP player is just a week away from it or even less. (numbers may vary depending on how often they play and how much time is spent earning XP)
    Sure, they lost access to that ability for now, but they are going to regain it fast and then some, gaining power they didn't have before faster.
    There's also the matter that the only reason they're stronger is because no CP got buffed. CP 300 only gives half the power it used to. Now they need to be CP 600 to match it, which in this patch takes exactly as much experience as CP 300 did in the last patch. No one is catching up faster to anything.

    That makes no sense. No CP getting buffed is raising the floor. At 300CP you still have the power of 300CP, only that more of it comes from your base stats now than it used to. So what? In the old system the 301st CP was worth less than the 300th CP and while that's not the case for the new system, the 301st CP in the new system is as powerful as the 301st in the old system. Everyone below 300CP got buffed, everyone at max CP and beyond got buffed. Everyone in the middle stayed the same, but at least they gain CP faster now. So what is the problem?
    The point is that they aren't gaining perks any faster (actually a bit slower), they just start with more of them. They could've made that so without putting veteran players out of 1000 CP.

    But it's not just 3months of getting 10CP. Those 10CP took more XP than the same 10CP did after the adjustment. But that wasn't the last adjustment. What starts out as just 10CP becomes 100CP at the end of the chain of continuous cap increases.
    It makes no difference if the cap being raised from 810 to 3600 happened overnight or across several years if you've already done your grind beyond the cap today. The "XP loss" is the same. You can't claim to have an issue with the XP loss now, but say it's fine if it's happening gradually if the end result is the same.
    I'm starting to think this is a psychological issue where people just look at the big number and get upset even though the sum of small numbers add up to the same big number.

    I don't misunderstand at all. Because you don't have to gather 500M XP to reach 2000CP. You have to gather 100M XP because you are already almost done unlike the player that is just starting out, who still needs the full 300M XP.
    Think of it from a new player perspective. If the curve would never have been adjusted then 3600CP would be forever out of reach and they would need 500M XP - actually even more than that, since that is your old progress plus the rest of the adjusted curve. Even 810CP would already be daunting and to many new players it already is. They are seeing the big number and nope out. Kind of how you nope out seeing that 50% of your XP was "wasted". Other games keep doing a "level squish" so the numbers aren't as big anymore. WoW did one as recently as Battle for Azeroth. They cut 120 levels down to 60 and start over. This is similar only that your progress isn't cut in half, you were just progressing more slowly up until now (and you knew that), resulting in the same power as if you had progressed unimpeded and now got cut in half. Which one feels more unfair to you?
    New players wouldn't even attempt the grind if the curve hadn't been adjusted because there is just no way to get competitive anymore in a game for people who haven't played from the start. When new players stop coming into the game - that is when a game dies. That's why these catch-up mechanics exist and must exist.

    Regarding your last point, how are you not gaining perks faster when the rate at which you earn CP has been increased? It has been increased for everyone. I am at 1290CP and gain CP three times faster now so I will unlock new stuff taking only a third of the time. Even someone beyond 2000CP now gains CP faster again because the old curve only got steeper the farther you got but since the new one stops at 3600 just the same as the old one it is now globally less steep, so no matter where you are on the curve, you progress more quickly. This is especially true with the diminishing returns being gone.

    You have to look at the launch of CP2.0 like a soft reset that has put beginners and veterans near the start of the race track and made it so the game is almost like it isn't seven years old but as if the game was launched recently. This is very attractive to new players and veteran players aren't at the very start of the race track and aren't going to lose the race by a long shot unless they get lazy. New players can get into the game, old players have something to look forward to again. It's a win-win. You can choose to drop out of the race now or keep going, but you are not being disadvantaged here - nobody is.
    This Bosmer was tortured to death. There is nothing left to be done.
  • renne
    renne
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    remosito wrote: »
    i dont want a xp booster, except maybe free one for low levels.

    I want my xp back they just nuked.

    They didn't nuke any XP because you don't accumulate XP in this game. Any XP gained is spent on a level or CP and then reverts to zero.
  • Rezdayn
    Rezdayn
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    OTHER - I will elaborate in the comments
    Why would I farm more exp or worse PAY THEM to farm more exp when they have now proved they could just change the system and 60% of my work would be pointless.

    No thanks.
  • trackdemon5512
    trackdemon5512
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    NO - I don't want an extra XP booster
    3600 is the current cap but THE DEVELOPERS DO NOT EXPECT ANYONE TO REACH IT.

    There's no point. There's no advantage.

    Focus on just getting to 1200. Most players aren't even past 600. Then focus on 1800. Afterwards think about 3600 but as someone currently 2000 CP+ I can 100% state that grinding isn't worth it. Just play the game.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    OTHER - I will elaborate in the comments
    Why the focus on 3600?
    There is no need to go there at the moment
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