Ring of mara?
A lot of people always bring up that the hamster wheel is present in other MMOs- but that's exactly why I was here and not playing said other MMOs.It doesn't solve the problem.
The exp you grind now will be worth much less once ZOS once again may increase the max cp cap.
The fact that ZOS hasn't converted the experience earned to champion points just proves it.
Never ever make a suggestion to a developer of an allready heavy monetized game (allthough everything beeing cosmetic and what not) to put something into the crownstore that boosts XP, never ever do that again my dear friend!
ps: im aware of crownstore XP scrolls, but suggesting an ITEM that increases XP while slotted is a whole different ballpark
Never ever make a suggestion to a developer of an allready heavy monetized game (allthough everything beeing cosmetic and what not) to put something into the crownstore that boosts XP, never ever do that again my dear friend!
ps: im aware of crownstore XP scrolls, but suggesting an ITEM that increases XP while slotted is a whole different ballpark
marius_buys wrote: »
A lot of people always bring up that the hamster wheel is present in other MMOs- but that's exactly why I was here and not playing said other MMOs.It doesn't solve the problem.
The exp you grind now will be worth much less once ZOS once again may increase the max cp cap.
The fact that ZOS hasn't converted the experience earned to champion points just proves it.
CP should have been converted from the get go. Making me pay to get back what I earned before monday is silly. Whether I pay in money or time.
I didn't say it wasn't. However, the CP I do have is worth less.A lot of people always bring up that the hamster wheel is present in other MMOs- but that's exactly why I was here and not playing said other MMOs.It doesn't solve the problem.
The exp you grind now will be worth much less once ZOS once again may increase the max cp cap.
The fact that ZOS hasn't converted the experience earned to champion points just proves it.
CP should have been converted from the get go. Making me pay to get back what I earned before monday is silly. Whether I pay in money or time.
You were the same CP Monday that you were on Sunday
I didn't say it wasn't. However, the CP I do have is worth less.A lot of people always bring up that the hamster wheel is present in other MMOs- but that's exactly why I was here and not playing said other MMOs.It doesn't solve the problem.
The exp you grind now will be worth much less once ZOS once again may increase the max cp cap.
The fact that ZOS hasn't converted the experience earned to champion points just proves it.
CP should have been converted from the get go. Making me pay to get back what I earned before monday is silly. Whether I pay in money or time.
You were the same CP Monday that you were on Sunday
Finest example is still green CP. A 225 CP player on Sunday could harvest nodes twice as fast and had a chance to double them. On Monday, they couldn't. They still have the same CP, but they don't have the same bonuses. They've lost the value of it.
You can apply the same thing to red and blue CP all the way up to 1800, aside from the whack HP bonuses going on.
Why did they have to lose access to that ability? Why not just bring up the no CP floor and make CP level twice as fast? Why do non CP players even need to catch up if there's a hard cap? All the current players leveled up to max just fine, and the current 'max' CP still matches the experience you need to gather.I didn't say it wasn't. However, the CP I do have is worth less.A lot of people always bring up that the hamster wheel is present in other MMOs- but that's exactly why I was here and not playing said other MMOs.It doesn't solve the problem.
The exp you grind now will be worth much less once ZOS once again may increase the max cp cap.
The fact that ZOS hasn't converted the experience earned to champion points just proves it.
CP should have been converted from the get go. Making me pay to get back what I earned before monday is silly. Whether I pay in money or time.
You were the same CP Monday that you were on Sunday
Finest example is still green CP. A 225 CP player on Sunday could harvest nodes twice as fast and had a chance to double them. On Monday, they couldn't. They still have the same CP, but they don't have the same bonuses. They've lost the value of it.
You can apply the same thing to red and blue CP all the way up to 1800, aside from the whack HP bonuses going on.
A 225CP player on Sunday is still about a month away from reaching 300CP and getting ready for veteran content.
On monday that 225CP player is just a week away from it or even less. (numbers may vary depending on how often they play and how much time is spent earning XP)
Sure, they lost access to that ability for now, but they are going to regain it fast and then some, gaining power they didn't have before faster.
Annoyed, but it was 30 points. Fine, whatever.Where were you when the CP cap was raised by 30 the last time? Same thing happened there but nobody was complaining.
There's also the matter that the only reason they're stronger is because no CP got buffed. CP 300 only gives half the power it used to. Now they need to be CP 600 to match it, which in this patch takes exactly as much experience as CP 300 did in the last patch. No one is catching up faster to anything.A 225CP player on Sunday is still about a month away from reaching 300CP and getting ready for veteran content.
On monday that 225CP player is just a week away from it or even less. (numbers may vary depending on how often they play and how much time is spent earning XP)
Sure, they lost access to that ability for now, but they are going to regain it fast and then some, gaining power they didn't have before faster.
Why did they have to lose access to that ability? Why not just bring up the no CP floor and make CP level twice as fast? Why do non CP players even need to catch up if there's a hard cap? All the current players leveled up to max just fine, and the current 'max' CP still matches the experience you need to gather.I didn't say it wasn't. However, the CP I do have is worth less.A lot of people always bring up that the hamster wheel is present in other MMOs- but that's exactly why I was here and not playing said other MMOs.It doesn't solve the problem.
The exp you grind now will be worth much less once ZOS once again may increase the max cp cap.
The fact that ZOS hasn't converted the experience earned to champion points just proves it.
CP should have been converted from the get go. Making me pay to get back what I earned before monday is silly. Whether I pay in money or time.
You were the same CP Monday that you were on Sunday
Finest example is still green CP. A 225 CP player on Sunday could harvest nodes twice as fast and had a chance to double them. On Monday, they couldn't. They still have the same CP, but they don't have the same bonuses. They've lost the value of it.
You can apply the same thing to red and blue CP all the way up to 1800, aside from the whack HP bonuses going on.
A 225CP player on Sunday is still about a month away from reaching 300CP and getting ready for veteran content.
On monday that 225CP player is just a week away from it or even less. (numbers may vary depending on how often they play and how much time is spent earning XP)
Sure, they lost access to that ability for now, but they are going to regain it fast and then some, gaining power they didn't have before faster.Annoyed, but it was 30 points. Fine, whatever.Where were you when the CP cap was raised by 30 the last time? Same thing happened there but nobody was complaining.
This is 1000 points. 300 million experience that would've been spent better had I played on monday rather than before sunday. Years of playing the game.
It's called picking your fights.
There's also the matter that the only reason they're stronger is because no CP got buffed. CP 300 only gives half the power it used to. Now they need to be CP 600 to match it, which in this patch takes exactly as much experience as CP 300 did in the last patch. No one is catching up faster to anything.A 225CP player on Sunday is still about a month away from reaching 300CP and getting ready for veteran content.
On monday that 225CP player is just a week away from it or even less. (numbers may vary depending on how often they play and how much time is spent earning XP)
Sure, they lost access to that ability for now, but they are going to regain it fast and then some, gaining power they didn't have before faster.
Yes, and I'm not complaining about that. That's great.Red and Blue CP are very different and have a much better layout. You can get all the stuff you need almost immediately and have choices which to prioritise first, depending on what your build needs. Red and Blue are all about power and power levels have stayed the same thanks to the new base stats. A 225CP player on Sunday didn't have the 20% boost to their stats yet but on Monday they got the increase to their base stats, which should get them more power if anything. Here they actually did raise the floor.
The fact that it wasn't overnight is exactly why it's okay. 30 CP at a time is fine. I can deal with 3 months of work being worth only 10 CP a day compared to 11 or 12. I do not want to deal with 2 years of work being worth 1000 CP instead of 2000 in the course of one dayThe thing is, it wasn't just 30 points. It was 30 points every update. The cap used to be at 501. That's a cap increase by 309 champion points! It wasn't even overnight either, so there was XP loss every time this was happening, meaning that if you got XP for 100CP before the cap was raised the first time, you "lost" so much more XP than if you got 100CP right before they raised the cap to 810. You see what I mean? This has been going on for a long long time (and there is really no issue with it), but you people are now coming out to complain when this has been the norm ever since CP were a thing?
See, you're not really being serious, but many people have decided just that and I don't think ZoS wants them to.But alright, if that is such a big deal to you, I invite you to stop playing now, because the future might make your efforts today "useless", according to your own reasoning.
You misunderstand. Back in the day leveling to 500 CP was about the same as it was last patch for leveling to 800 CP. It's fair because both players would be at the same level with the same amount of experience. They both ran 1000 dungeons, they both learned how to play in those thousand dungeons, and they both gained the same amount of experience in those thousand dungeons. Not perfect, no, but a heckuva lot more fair than this:If they granted free CP every time they adjusted the curve then a player who stopped playing after they got 600CP back when the cap was 501 would now be at max CP without having logged back. Meanwhile a player who joined in much later and gained 810CP while staying below the cap wouldn't be anywhere near the cap, even though they gained more total XP than that player who stopped playing. That's not exactly fair either, is it?
The point is that they aren't gaining perks any faster (actually a bit slower), they just start with more of them. They could've made that so without putting veteran players out of 1000 CP.There's also the matter that the only reason they're stronger is because no CP got buffed. CP 300 only gives half the power it used to. Now they need to be CP 600 to match it, which in this patch takes exactly as much experience as CP 300 did in the last patch. No one is catching up faster to anything.A 225CP player on Sunday is still about a month away from reaching 300CP and getting ready for veteran content.
On monday that 225CP player is just a week away from it or even less. (numbers may vary depending on how often they play and how much time is spent earning XP)
Sure, they lost access to that ability for now, but they are going to regain it fast and then some, gaining power they didn't have before faster.
That makes no sense. No CP getting buffed is raising the floor. At 300CP you still have the power of 300CP, only that more of it comes from your base stats now than it used to. So what? In the old system the 301st CP was worth less than the 300th CP and while that's not the case for the new system, the 301st CP in the new system is as powerful as the 301st in the old system. Everyone below 300CP got buffed, everyone at max CP and beyond got buffed. Everyone in the middle stayed the same, but at least they gain CP faster now. So what is the problem?
Yes, and I'm not complaining about that. That's great.Red and Blue CP are very different and have a much better layout. You can get all the stuff you need almost immediately and have choices which to prioritise first, depending on what your build needs. Red and Blue are all about power and power levels have stayed the same thanks to the new base stats. A 225CP player on Sunday didn't have the 20% boost to their stats yet but on Monday they got the increase to their base stats, which should get them more power if anything. Here they actually did raise the floor.The fact that it wasn't overnight is exactly why it's okay. 30 CP at a time is fine. I can deal with 3 months of work being worth only 10 CP a day compared to 11 or 12. I do not want to deal with 2 years of work being worth 1000 CP instead of 2000 in the course of one dayThe thing is, it wasn't just 30 points. It was 30 points every update. The cap used to be at 501. That's a cap increase by 309 champion points! It wasn't even overnight either, so there was XP loss every time this was happening, meaning that if you got XP for 100CP before the cap was raised the first time, you "lost" so much more XP than if you got 100CP right before they raised the cap to 810. You see what I mean? This has been going on for a long long time (and there is really no issue with it), but you people are now coming out to complain when this has been the norm ever since CP were a thing?See, you're not really being serious, but many people have decided just that and I don't think ZoS wants them to.But alright, if that is such a big deal to you, I invite you to stop playing now, because the future might make your efforts today "useless", according to your own reasoning.You misunderstand. Back in the day leveling to 500 CP was about the same as it was last patch for leveling to 800 CP. It's fair because both players would be at the same level with the same amount of experience. They both ran 1000 dungeons, they both learned how to play in those thousand dungeons, and they both gained the same amount of experience in those thousand dungeons. Not perfect, no, but a heckuva lot more fair than this:If they granted free CP every time they adjusted the curve then a player who stopped playing after they got 600CP back when the cap was 501 would now be at max CP without having logged back. Meanwhile a player who joined in much later and gained 810CP while staying below the cap wouldn't be anywhere near the cap, even though they gained more total XP than that player who stopped playing. That's not exactly fair either, is it?
Right now, I'd have to gather 500,000,000 total experience to reach CP 2000, whereas a new player would need to gather 300,000,000. THAT isn't fair. Not because it's easier for the new player, but because it's harder for me. Literally, I stayed below the cap despite the fact I had more total experience.The point is that they aren't gaining perks any faster (actually a bit slower), they just start with more of them. They could've made that so without putting veteran players out of 1000 CP.There's also the matter that the only reason they're stronger is because no CP got buffed. CP 300 only gives half the power it used to. Now they need to be CP 600 to match it, which in this patch takes exactly as much experience as CP 300 did in the last patch. No one is catching up faster to anything.A 225CP player on Sunday is still about a month away from reaching 300CP and getting ready for veteran content.
On monday that 225CP player is just a week away from it or even less. (numbers may vary depending on how often they play and how much time is spent earning XP)
Sure, they lost access to that ability for now, but they are going to regain it fast and then some, gaining power they didn't have before faster.
That makes no sense. No CP getting buffed is raising the floor. At 300CP you still have the power of 300CP, only that more of it comes from your base stats now than it used to. So what? In the old system the 301st CP was worth less than the 300th CP and while that's not the case for the new system, the 301st CP in the new system is as powerful as the 301st in the old system. Everyone below 300CP got buffed, everyone at max CP and beyond got buffed. Everyone in the middle stayed the same, but at least they gain CP faster now. So what is the problem?