Update 47 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/680228
The connection issues for the European megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Do the new CP's convert at 1:1 or did it scale?

Gracous
Gracous
✭✭✭✭
I'm a console player yet to get the new system. I saw a post that it was going to scale although that post was unverified.
Edited by Gracous on March 9, 2021 9:12PM
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you have 1,200 cp you'll still have 1,200 cp. No scaling at all.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Gracous
    Gracous
    ✭✭✭✭
    ok thanks :)
  • Chrysa1is
    Chrysa1is
    ✭✭✭✭✭
    Translation: about half your xp disappears into dust and contributes to nothing.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.

    Or, you still have the same CP you had, so you lost nothing.
  • Ittrix
    Ittrix
    ✭✭✭
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.
  • Ittrix
    Ittrix
    ✭✭✭
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.

    Or, you still have the same CP you had, so you lost nothing.
    Nope, because the value of each CP point is worth less now.

    It's like when inflation went hyper in Germany. Sure, you have the same amount of money, but 5 minutes ago you were able to buy 2 loaves of bread and now you can't. You definitely lost something.

    You want an ingame example, on Sunday a CP 300 player was able to harvest materials twice as fast and get a chance to double their harvest nodes, and now they can't. That's for CP 400+ players only. Not that you need to play longer to get to CP 400. Well, that player does, but not new players.
    Edited by Ittrix on March 9, 2021 10:54PM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ittrix wrote: »
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.

    Or, you still have the same CP you had, so you lost nothing.
    Nope, because the value of each CP point is worth less now.
    Translation: There is a new max CP level, and they allow you to go to 3600. You can do the same content with the CP you have now, but your character will not be exactly the same.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 10992
    X/Twitter: ElsonsoJannus
  • FaylenSol
    FaylenSol
    ✭✭✭✭
    Ittrix wrote: »
    You want an ingame example, on Sunday a CP 300 player was able to harvest materials twice as fast and get a chance to double their harvest nodes, and now they can't. That's for CP 400+ players only. Not that you need to play longer to get to CP 400. Well, that player does, but not new players.


    That's a bad example. That is a change of the system, not the individual CP value.

    The entire system is different, that doesn't mean the individual CP value is depleted. I can now buff my Health higher than it has ever been for my Selfish All HP Necro Tank at 300 CP when before I couldn't. By your logic my individual CP has gone up because I am able to make my main stat better.

    Before without food I sat at 57,000 Health (no Undaunted perk).
    Now without food I sit around 61,000 Health (no Undaunted perk)

    So my CP at CP 300 is now significantly more to me.
    Edited by FaylenSol on March 9, 2021 10:59PM
  • Ittrix
    Ittrix
    ✭✭✭
    Elsonso wrote: »
    Ittrix wrote: »
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.

    Or, you still have the same CP you had, so you lost nothing.
    Nope, because the value of each CP point is worth less now.
    Translation: There is a new max CP level, and they allow you to go to 3600. You can do the same content with the CP you have now, but your character will not be exactly the same.
    Yes. On sunday your current CP value got you much more. Now you will need to grind out about double of what you currently have to be on par.
    FaylenSol wrote: »
    Ittrix wrote: »
    You want an ingame example, on Sunday a CP 300 player was able to harvest materials twice as fast and get a chance to double their harvest nodes, and now they can't. That's for CP 400+ players only. Not that you need to play longer to get to CP 400. Well, that player does, but not new players.


    That's a bad example. That is a change of the system, not the individual CP value.

    The entire system is different, that doesn't mean the individual CP value is depleted. I can now buff my Health higher than it has ever been for my Selfish All HP Necro Tank at 300 CP when before I couldn't. By your logic my individual CP has gone up because I am able to make my main stat better.

    Before without food I sat at 57,000 Health (no Undaunted perk).
    Now without food I sit around 61,000 Health (no Undaunted perk)

    So my CP at CP 300 is now significantly more to me.
    CP 810 parse last patch vs. CP 810 parse this patch then.

    Are there some good things with the system? Yes.
    Is the lack of conversion one of them? Nope.
    Edited by Ittrix on March 9, 2021 11:03PM
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.

    No you have the same as you always had. The change doesn't affect your amount of XP nor your number of Champion Points. What it does is make it so new players can catch up quicker. That is all it does.
    and then the parrot said, "must be the water mines green too."
  • Ittrix
    Ittrix
    ✭✭✭
    kargen27 wrote: »
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.

    No you have the same as you always had. The change doesn't affect your amount of XP nor your number of Champion Points. What it does is make it so new players can catch up quicker. That is all it does.
    If they wanted to do that, they could've made CP twice as easy to get and made no CP closer to max CP. Which, they did.
    They didn't have to inflate CP massively and halve the effectiveness of the amounts current players have.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ittrix wrote: »
    Elsonso wrote: »
    Ittrix wrote: »
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.

    Or, you still have the same CP you had, so you lost nothing.
    Nope, because the value of each CP point is worth less now.
    Translation: There is a new max CP level, and they allow you to go to 3600. You can do the same content with the CP you have now, but your character will not be exactly the same.
    Yes. On sunday your current CP value got you much more. Now you will need to grind out about double of what you currently have to be on par.

    I think that is misleading, since you can still complete the same content you were doing "Sunday". To me, the same content "on par" means that if you could do the content on Sunday, that is still the case. Now, if that means running around one shotting bosses because the older system was OP, then no, probably not "on par" like that.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 10992
    X/Twitter: ElsonsoJannus
  • Ittrix
    Ittrix
    ✭✭✭
    Elsonso wrote: »
    Ittrix wrote: »
    Elsonso wrote: »
    Ittrix wrote: »
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.

    Or, you still have the same CP you had, so you lost nothing.
    Nope, because the value of each CP point is worth less now.
    Translation: There is a new max CP level, and they allow you to go to 3600. You can do the same content with the CP you have now, but your character will not be exactly the same.
    Yes. On sunday your current CP value got you much more. Now you will need to grind out about double of what you currently have to be on par.

    I think that is misleading, since you can still complete the same content you were doing "Sunday". To me, the same content "on par" means that if you could do the content on Sunday, that is still the case. Now, if that means running around one shotting bosses because the older system was OP, then no, probably not "on par" like that.
    Just because simply completing the content is going to be the same for you doesn't mean it's going to be the same for everyone. Many players enjoy to compete with themselves, and the hit taken, even if they can still complete the content, is going to be noticeable. It's unfair to them to ignore that.
  • renne
    renne
    ✭✭✭✭✭
    ✭✭
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.

    You don't have an XP total so none of it goes anywhere.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ittrix wrote: »
    Elsonso wrote: »
    Ittrix wrote: »
    Elsonso wrote: »
    Ittrix wrote: »
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.

    Or, you still have the same CP you had, so you lost nothing.
    Nope, because the value of each CP point is worth less now.
    Translation: There is a new max CP level, and they allow you to go to 3600. You can do the same content with the CP you have now, but your character will not be exactly the same.
    Yes. On sunday your current CP value got you much more. Now you will need to grind out about double of what you currently have to be on par.

    I think that is misleading, since you can still complete the same content you were doing "Sunday". To me, the same content "on par" means that if you could do the content on Sunday, that is still the case. Now, if that means running around one shotting bosses because the older system was OP, then no, probably not "on par" like that.
    Just because simply completing the content is going to be the same for you doesn't mean it's going to be the same for everyone. Many players enjoy to compete with themselves, and the hit taken, even if they can still complete the content, is going to be noticeable. It's unfair to them to ignore that.

    Yes, but you can probably still complete the content. That is all that I said, and that is what I am hearing from others. If you are competing with yourself, you now have the opportunity to become better. Sounds trite, I know, but a lot of what it takes to complete content in this game is player skill, not Champion Points.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 10992
    X/Twitter: ElsonsoJannus
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ittrix wrote: »
    CP 810 parse last patch vs. CP 810 parse this patch then.

    Are there some good things with the system? Yes.
    Is the lack of conversion one of them? Nope.

    Even if we were still using CP 1.0, your parse would be lower now. Because they changed a bunch of mechanics in order to combat power creep.
  • Gracous
    Gracous
    ✭✭✭✭
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.

    Sounds like my taxes! lol
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    One of the things that struck me shortly after the patch dropped was instead of seeing CP810 on the nameplates of other high level char's it now shows the actual CP - 812, 1620, 1450, whatever. Kind of cool that 810 is now a meaningless number.
    PC NA(no Steam), PvE, mostly solo
  • renne
    renne
    ✭✭✭✭✭
    ✭✭
    One of the things that struck me shortly after the patch dropped was instead of seeing CP810 on the nameplates of other high level char's it now shows the actual CP - 812, 1620, 1450, whatever. Kind of cool that 810 is now a meaningless number.

    I'm on console so we don't have this yet, but I was thinking about this earlier and jumped on a few twitch streams to see how I felt about seeing the actual CP numbers and it made me feel some way, let me tell you.
  • trackdemon5512
    trackdemon5512
    ✭✭✭✭✭
    @Ittrix
    1. You'll never be on par. The new CP system is adjusted so that the best damage dealers out there do 10% to 15% less damage than with CP 1.0 at 810. This was intentional on the part of developers and explained in a CP 2.0 FAQ (https://forums.elderscrollsonline.com/en/discussion/563606/cp-2-0-faq/p1)
    2. The way the system calculates CP is that there is a formula that accounts for the developers scaled cap. Prior to today that cap was scaled to 810. Now it is scaled to 1800. Each time you gained XP it was input into this formula to calculate how much you needed to get a full CP point.
    3. The game doesn't track total XP, it only calculates and counts how much XP it takes to level a full CP. Why is this? Because the CP cap has changed so many times in the past, it has taken varying amounts of XP to gain a single CP. Players who reached CP 700 four years ago needed far more XP to get there than those who got to 700 since the Murkmire update dropped.
    4. No one has lost XP. The system has changed the same way it always has. You're just feeling shortchanged because you didn't understand how the system worked.
  • remosito
    remosito
    ✭✭✭✭✭
    kargen27 wrote: »
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.
    . What it does is make it so new players can catch up quicker. That is all it does.

    vertical progression cap and faster curve takes care of that already. screwing vet players is redundant.

    or they could give more enlightenment to lowbies. or a %xp gained buff for lower levels.

    there was no need to hose vet players. it just shows zos has no appreciation of vet players.
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • remosito
    remosito
    ✭✭✭✭✭
    renne wrote: »
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.

    You don't have an XP total so none of it goes anywhere.

    just because you cant see it doesn't mean it doesnt exist. we all played and earned xp that totals up to a number.

    now we could argue if new curve means they stole it, washed it down the drain. or simply devalued xp gained pre u29. but tbh to me that's just semantics.

    and diesnt change vet players got hosed..

    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • ZaroktheImmortal
    ZaroktheImmortal
    ✭✭✭✭✭
    No scaling sadly...would have helped with the grind....this is going to be a massive grind.
  • Bradyfjord
    Bradyfjord
    ✭✭✭✭✭
    Gracous wrote: »
    I'm a console player yet to get the new system. I saw a post that it was going to scale although that post was unverified.

    The CP total you have on your account will stay the same. But it is a new system, and that means you will have to assess for yourself how you feel about it. There will be a couple weeks for free respecs of your attributes/skills/CP so you can work out your builds.
  • Gythral
    Gythral
    ✭✭✭✭✭
    ✭✭✭
    it scaled 1:1

    :wink:
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    No scaling sadly...would have helped with the grind....this is going to be a massive grind.

    Around 1560CP your pretty much maxed out for PVE DD builds, around 1890CP if you also add healing and off-resource passives.

    At 1030CP I gain roughly 3 CP by just playing a couple hours in the evening so I dont think the grind will be that bad.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • AndlatAndometi
    Chrysa1is wrote: »
    Translation: about half your xp disappears into dust and contributes to nothing.

    Or, you still have the same CP you had, so you lost nothing.

    again you do lose something... yes you will be able to spend the same amount of points, but the amount of points you can spend doesn't give the same result prior to the patch, aka they did a global nerf, people been getting less dps, heals and worse tanking capability as a result of this.
    But considering your ignorance i see over and over again over multiple topics i can only assume you reached cp cap well before this update and therefore are not affected by it.
  • remosito
    remosito
    ✭✭✭✭✭
    No scaling sadly...would have helped with the grind....this is going to be a massive grind.

    Around 1560CP your pretty much maxed out for PVE DD builds, around 1890CP if you also add healing and off-resource passives.

    At 1030CP I gain roughly 3 CP by just playing a couple hours in the evening so I dont think the grind will be that bad.

    how much enlightenment did you have?

    at 1030 you need 270k xp for next cp.

    so you gained 800k Xp in those couple of hours. If you had 800k+ enlightenment saved up. you actually only made 200k Xp that got boosted 4x. If you had just the 400k that got added since last session evening before. You made 500k Xp. I f you started with 0 because you already used all enlightenment earlier in the day. You did 800k Xp worth of stuff.

    Basically your statement doesnt't tell us much without enlightenment info...

    to get to 1560 you need 176M Xp more.
    to get to 1890 you need 340M more.

    Now enlightenment makes huge difference as we've just seen. So I won't calculate without that info from you.

    What I can do though is look at my own playhistory. I earned 515M total Xp plus 10x 1-50 for my chars. Which is another 2.8M per char afaik. Took me 4200 hours of playtime for those 543M Xp.

    That is with playing the crap out of double Xp events (because they were good source of income). And with eso+ 10% boost. Of those 543M an estimated 330M were boosted through enlightenment.

    If you powerlevel there will be much less enlightenment. so lets calculate how much I earned for reals. no enl. boost. no eso+

    543M - 330M = 213M of eso+ Xp
    330M/4 = 82.5M of eso+ Xp

    295.5M eso+ xp in total.
    295.5M/1.1 = 268M real Xp earned


    268M earned in 4200 hours.

    no way to compensate for double xp events sadly. so lets run with this.


    ignoring enlightenment with my playstyle:

    - the 176M needed for 1030 to 1560 is 2750 hours or 114 days playing non stop
    - the 340M needed for 1030 to 1890 is 5300 hours or 222 days of playing non stop



    contrary to your statement. it can take so *** long. we cant even ignore enlightenment!

    assuming I only ever burn enkightenment and always log off the second I used it up:

    176m is 440 days worth. playing 690 hours during those 1.2years.
    340M is 850 days worth. playing 1325 hours during those 2.3 years.

    you and me have VERY different definitions of bad grind.... ;-)

    to be fair.. I never grinded Xp. Loathe it. I did a lot of master writs though usually during double xp events.
    Edited by remosito on March 10, 2021 9:13AM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • fiftypercentgrey
    fiftypercentgrey
    ✭✭✭
    just for argument's sake: I actually like the fact that I can gain something again while playing. I played before and I wouldn't "get" anything for it because I was maxed out in CP like a lot of people were. I still played because I wanted to, had fun and a good time. ^^

    Now, I still do that AND there is something to gain. Yes, it is slow.
    So far, I am performing just as good in dungeons and solo. Will have to try raids. I have heard that the DPSing in dungeons got harder which I am a bit conflicted about - good DDs were hard to get even before the meta changed.
    ἀπόκρυφος
  • ApoAlaia
    ApoAlaia
    ✭✭✭✭✭
    ✭✭✭
    As it has mentioned previously in the thread it is a 1:1 CP conversion.

    The only way I have found to justify this to myself - had to do that due to the overwhelming amount of cognitive dissonance in: 'this decision is an absolute travesty that is causing me distress therefore I am going to keep playing and giving money to the company who made the decision that has been inflicted upon me.' is to consider XP a resource.

    A resource you refine into CP therefore once you have refined XP into CP you no longer have XP.

    Further down the line improved processes may allow to increase the CP yield of XP but that cannot apply to already processed XP.

    As it turns out the currency analogy didn't work for me (hard as some fellow users tried to push that one) so I had to find an alternative.

    There is also the direct analogy to real world experience, somehow more comparable, yet that made the cognitive dissonance even worse.

    Not sure if this will help anyone else struggling with this conundrum but I though I'd share my 'escape route' just in case.

    Some may think that I am being ridiculous but this was causing me some amount of mental anguish and I had to deal with it one way or another.
    Edited by ApoAlaia on March 10, 2021 9:25AM
Sign In or Register to comment.