spacebandit wrote: »Being in melee for pve is a disadvantage in itself.
the1andonlyskwex wrote: »spacebandit wrote: »Being in melee for pve is a disadvantage in itself.
When did ZOS get rid of bows and magDKs?
the1andonlyskwex wrote: »spacebandit wrote: »Being in melee for pve is a disadvantage in itself.
When did ZOS get rid of bows and magDKs?
Well for bows, they "got rid of it" by nerfing Snipe to oblivion. So while yeah medium armor at range with no "disadvantages", but no longer a good dps build either (not that it ever was great, but now it's not even good).
barney2525 wrote: »
Not against spells
7 piece light armor now gives 5082 spell defense (spell warding passive)
spacebandit wrote: »Being in melee for pve is a disadvantage in itself. I can’t speak much for pvp but having 7k penetration just from equipping light armor is over a 10% buff. Also medium armor gets fewer perks
Agenericname wrote: »There are no penalties like heavy and light have, but they do have disadvantages.
MasterSpatula wrote: »spacebandit wrote: »Being in melee for pve is a disadvantage in itself. I can’t speak much for pvp but having 7k penetration just from equipping light armor is over a 10% buff. Also medium armor gets fewer perks
I love it when people pretend that Magica deserves to have the worst defenses and inferior damage because they manage to just stand back and safely pew pew. like they somehow never get hit from range, pulled, gap-closed, enemies just plain running up to them, or stuck in areas where there are only close quarters.
Sure, this game has too much AOE at bosses' feet punishing anyone who has to get close, but the idea that ranged spends all that much time actually ranged is simply false.
Starlight_Whisper wrote: »Agenericname wrote: »There are no penalties like heavy and light have, but they do have disadvantages.
Go on name it
Agenericname wrote: »Starlight_Whisper wrote: »Agenericname wrote: »There are no penalties like heavy and light have, but they do have disadvantages.
Go on name it
Melee lacks the ability to attack from range, which is an advantage in some cases.
Case #1. The simulacrums is SCP HM. Range will always have a higher time on target than melee unless they just drop beside the melee.
They so have to fight on the boss, which means they have to negotiate the synergies in typically much closer quarters.
Trials groups for vet DLC trials typically prefer ranged or limit the number of melee in a group.
Starlight_Whisper wrote: »Agenericname wrote: »There are no penalties like heavy and light have, but they do have disadvantages.
Go on name it
barney2525 wrote: »
Not against spells
7 piece light armor now gives 5082 spell defense (spell warding passive)
they should have just put a maim type effect of like 4% per piece .
the1andonlyskwex wrote: »the1andonlyskwex wrote: »spacebandit wrote: »Being in melee for pve is a disadvantage in itself.
When did ZOS get rid of bows and magDKs?
Well for bows, they "got rid of it" by nerfing Snipe to oblivion. So while yeah medium armor at range with no "disadvantages", but no longer a good dps build either (not that it ever was great, but now it's not even good).
Snipe should be better for PvE now, because now you can properly LA weave with it. That's ZOS's explanation/justification for the change, at least.
the1andonlyskwex wrote: »Agenericname wrote: »Starlight_Whisper wrote: »Agenericname wrote: »There are no penalties like heavy and light have, but they do have disadvantages.
Go on name it
Melee lacks the ability to attack from range, which is an advantage in some cases.
Case #1. The simulacrums is SCP HM. Range will always have a higher time on target than melee unless they just drop beside the melee.
They so have to fight on the boss, which means they have to negotiate the synergies in typically much closer quarters.
Trials groups for vet DLC trials typically prefer ranged or limit the number of melee in a group.
Those are disadvantages of melee DPS, not of medium armor.
MasterSpatula wrote: »spacebandit wrote: »Being in melee for pve is a disadvantage in itself. I can’t speak much for pvp but having 7k penetration just from equipping light armor is over a 10% buff. Also medium armor gets fewer perks
I love it when people pretend that Magica deserves to have the worst defenses and inferior damage because they manage to just stand back and safely pew pew. like they somehow never get hit from range, pulled, gap-closed, enemies just plain running up to them, or stuck in areas where there are only close quarters.
Sure, this game has too much AOE at bosses' feet punishing anyone who has to get close, but the idea that ranged spends all that much time actually ranged is simply false.
NotaDaedraWorshipper wrote: »MasterSpatula wrote: »spacebandit wrote: »Being in melee for pve is a disadvantage in itself. I can’t speak much for pvp but having 7k penetration just from equipping light armor is over a 10% buff. Also medium armor gets fewer perks
I love it when people pretend that Magica deserves to have the worst defenses and inferior damage because they manage to just stand back and safely pew pew. like they somehow never get hit from range, pulled, gap-closed, enemies just plain running up to them, or stuck in areas where there are only close quarters.
Sure, this game has too much AOE at bosses' feet punishing anyone who has to get close, but the idea that ranged spends all that much time actually ranged is simply false.
Then it's the whole thing that more than one class have a bunch of magicka skills that are melee range. There's no staying back and pew pewing from far away as magdk.