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Medium armor disadvantage....

Miszou
Miszou
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Why are there no disadvantages to medium armor?
  • spacebandit
    spacebandit
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    Being in melee for pve is a disadvantage in itself. I can’t speak much for pvp but having 7k penetration just from equipping light armor is over a 10% buff. Also medium armor gets fewer perks
  • Scardan
    Scardan
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    It is disadvantage on its own muhahahaha
    Let's be extremely precise in our use of terms.
  • DreadDaedroth
    DreadDaedroth
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    Because apparently it has no great bonuses but pair those bonus with racial passives and major evasion from medium armour skill and see how it fares...
  • Agenericname
    Agenericname
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    There are no penalties like heavy and light have, but they do have disadvantages.
  • the1andonlyskwex
    the1andonlyskwex
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    Being in melee for pve is a disadvantage in itself.

    When did ZOS get rid of bows and magDKs?

  • Jerkica
    Jerkica
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    Being in melee for pve is a disadvantage in itself.

    When did ZOS get rid of bows and magDKs?

    Well for bows, they "got rid of it" by nerfing Snipe to oblivion. So while yeah medium armor at range with no "disadvantages", but no longer a good dps build either (not that it ever was great, but now it's not even good).
  • the1andonlyskwex
    the1andonlyskwex
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    Jerkica wrote: »
    Being in melee for pve is a disadvantage in itself.

    When did ZOS get rid of bows and magDKs?

    Well for bows, they "got rid of it" by nerfing Snipe to oblivion. So while yeah medium armor at range with no "disadvantages", but no longer a good dps build either (not that it ever was great, but now it's not even good).

    Snipe should be better for PvE now, because now you can properly LA weave with it. That's ZOS's explanation/justification for the change, at least.
  • Gilvoth
    Gilvoth
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    because medium armor is the weakest defenses.
    light is strong and gives alot of magicka and heavy is strong high defenses.
    thats why.
  • barney2525
    barney2525
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    IMHO

    If you read the benefits and disadvantages - and recognize those numbers are all Per Piece of armor, it seems like they simply tried to make the game bit more realistic. Sneaking around in the shadows in Light Should be easier than in Medium or in Heavy, for example.

    I think it's for immersion. Medium would not get benefit that Light gets, nor would it have disadvantages Light has. Same when comparing Medium and Heavy.

    :#
  • barney2525
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    Snipe isn't in Oblivion. It's just waiting in line at the DMV.

    It will be back....

    :#
  • J18696
    J18696
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    Gilvoth wrote: »
    because medium armor is the weakest defenses.
    light is strong and gives alot of magicka and heavy is strong high defenses.
    thats why.

    If we are talking pvp light armor is actually the weakest defense
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  • barney2525
    barney2525
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    J18696 wrote: »
    Gilvoth wrote: »
    because medium armor is the weakest defenses.
    light is strong and gives alot of magicka and heavy is strong high defenses.
    thats why.

    If we are talking pvp light armor is actually the weakest defense

    Not against spells

    7 piece light armor now gives 5082 spell defense (spell warding passive)

    :#
    Edited by barney2525 on March 9, 2021 8:31PM
  • J18696
    J18696
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    barney2525 wrote: »
    J18696 wrote: »
    Gilvoth wrote: »
    because medium armor is the weakest defenses.
    light is strong and gives alot of magicka and heavy is strong high defenses.
    thats why.

    If we are talking pvp light armor is actually the weakest defense

    Not against spells

    7 piece light armor now gives 5082 spell defense (spell warding passive)

    :#

    Meanwhile my stam toons in 5m 2h that still have 34k resists are at a disadvantage to what? Meanwhile 7 light builds are taking 16k incaps
    Edited by J18696 on March 9, 2021 8:36PM
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  • MasterSpatula
    MasterSpatula
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    Being in melee for pve is a disadvantage in itself. I can’t speak much for pvp but having 7k penetration just from equipping light armor is over a 10% buff. Also medium armor gets fewer perks

    I love it when people pretend that Magica deserves to have the worst defenses and inferior damage because they manage to just stand back and safely pew pew. like they somehow never get hit from range, pulled, gap-closed, enemies just plain running up to them, or stuck in areas where there are only close quarters.

    Sure, this game has too much AOE at bosses' feet punishing anyone who has to get close, but the idea that ranged spends all that much time actually ranged is simply false.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Starlight_Whisper
    Starlight_Whisper
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    There are no penalties like heavy and light have, but they do have disadvantages.

    Go on name it
  • Starlight_Whisper
    Starlight_Whisper
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    Being in melee for pve is a disadvantage in itself. I can’t speak much for pvp but having 7k penetration just from equipping light armor is over a 10% buff. Also medium armor gets fewer perks

    I love it when people pretend that Magica deserves to have the worst defenses and inferior damage because they manage to just stand back and safely pew pew. like they somehow never get hit from range, pulled, gap-closed, enemies just plain running up to them, or stuck in areas where there are only close quarters.

    Sure, this game has too much AOE at bosses' feet punishing anyone who has to get close, but the idea that ranged spends all that much time actually ranged is simply false.

    Especially when stamina dps is too dog
  • Agenericname
    Agenericname
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    There are no penalties like heavy and light have, but they do have disadvantages.

    Go on name it

    Melee lacks the ability to attack from range, which is an advantage in some cases.
    Case #1. The simulacrums is SCP HM. Range will always have a higher time on target than melee unless they just drop beside the melee.

    They so have to fight on the boss, which means they have to negotiate the synergies in typically much closer quarters.

    Trials groups for vet DLC trials typically prefer ranged or limit the number of melee in a group.
    Edited by Agenericname on March 9, 2021 9:11PM
  • the1andonlyskwex
    the1andonlyskwex
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    There are no penalties like heavy and light have, but they do have disadvantages.

    Go on name it

    Melee lacks the ability to attack from range, which is an advantage in some cases.
    Case #1. The simulacrums is SCP HM. Range will always have a higher time on target than melee unless they just drop beside the melee.

    They so have to fight on the boss, which means they have to negotiate the synergies in typically much closer quarters.

    Trials groups for vet DLC trials typically prefer ranged or limit the number of melee in a group.

    Those are disadvantages of melee DPS, not of medium armor.
  • xaraan
    xaraan
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    Because they did a terrible job with the armor changes and were trying to discourage heavy armor pvp meta and push more builds into medium, which this kind of does in a hamfisted way.

    First of all, light armor should not take more physical damage - they already inherently take more damage by having less resistances overall. And drop the magicka damage from heavy because heavy should be about tanking. Then all three armor sets don't take bonus damage outside of the resistance the offer vs each other. The heavy penalties were too high, (dodge roll penalty screws pve tanking royally) they should have just put a maim type effect of like 4% per piece on that would offer a significant debuff to anyone in a lot of heavy in pvp and won't effect pve in any real way (don't wanna hear about heavy armor questers). Finally, since medium has a lot of flavor passives for stuff out of direct combat like sneak, I'd add some crit resistance to medium armor to make it a little more appealing, doesn't have to be a lot, could be 100 per piece for example.
    -- @xaraan --
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  • Dr_Ganknstein
    Dr_Ganknstein
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    Miszou wrote: »
    Why are there no disadvantages to medium armor?

    Because medium armor lacks the advantages the other sets have.
  • Madhojo
    Madhojo
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    Because ZOS has no idea what balance means and made these ridiculous changes based on PVP which means PVE players (who are the majorty) once again have to suffer, well unless you wear medium armor then youre 100% ok since it has no negatives at all

    Thanks for ruining heavy armor ZOS
  • barney2525
    barney2525
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    There are no penalties like heavy and light have, but they do have disadvantages.

    Go on name it

    They have no place to carry pizza

    :#
  • Seraphayel
    Seraphayel
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    barney2525 wrote: »
    J18696 wrote: »
    Gilvoth wrote: »
    because medium armor is the weakest defenses.
    light is strong and gives alot of magicka and heavy is strong high defenses.
    thats why.

    If we are talking pvp light armor is actually the weakest defense

    Not against spells

    7 piece light armor now gives 5082 spell defense (spell warding passive)

    :#

    I‘d say the vast majority of players in PvP is playing a Stam build. Light Armor is weak against martial attacks. That alone is a huge disadvantage. As if Stamina needed even more power against Mag specs. Kinda hilarious.
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  • Chilly-McFreeze
    Chilly-McFreeze
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    xaraan wrote: »
    they should have just put a maim type effect of like 4% per piece .

    People bend themselves to brezels to squeeze out a single % of dmg and here we are, suggestion 4% dmg reduction for a single piece of heavy. Why not 5%? Or 10%? That sledgehammer attitude is how the devs keep the nerf pendelum in full swing.
  • Sangwyne
    Sangwyne
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    Medium apparently has "less sharp" bonuses than the other types, according to ZOS, but somehow manages to have passives relating to damage, sustain, blocking, roll dodging, stealth, AOE mitigation, and mobility, whereas other armor types have to sacrifice several of those things in order to remain viable at the others. Light armor already gave the least physical protection due to having the least armor, and now takes even more, and Heavy armor is now BIS pretty much only for taking physical damage, since it now increases the amount of magic damage you take; I can't remember the last game I played where wearing more armor caused you to take more damage, and for good reason. I mean seriously, I'm not seeing what Medium is giving up here. Stamina was ALREADY the dominant build in PvP, and now they've gone ahead and given drawbacks to the other armor types to curb their strengths, where are the opportunity costs for wearing Medium? What are you actually giving up? I smell favoritism, there's no good reason Medium should be able to have their cake and eat everyone else's too.
  • Jerkica
    Jerkica
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    Jerkica wrote: »
    Being in melee for pve is a disadvantage in itself.

    When did ZOS get rid of bows and magDKs?

    Well for bows, they "got rid of it" by nerfing Snipe to oblivion. So while yeah medium armor at range with no "disadvantages", but no longer a good dps build either (not that it ever was great, but now it's not even good).

    Snipe should be better for PvE now, because now you can properly LA weave with it. That's ZOS's explanation/justification for the change, at least.

    My LA/second did go up, but my DPS went down by nearly 20%. Global cooldown is still 1.0 second, so making Snipe cooldown 0.8 second only made it so that you're a little less likely to miss a light attack. Doesn't make up for the damage nerf to Snipe, though, not by a long shot.
  • Agenericname
    Agenericname
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    There are no penalties like heavy and light have, but they do have disadvantages.

    Go on name it

    Melee lacks the ability to attack from range, which is an advantage in some cases.
    Case #1. The simulacrums is SCP HM. Range will always have a higher time on target than melee unless they just drop beside the melee.

    They so have to fight on the boss, which means they have to negotiate the synergies in typically much closer quarters.

    Trials groups for vet DLC trials typically prefer ranged or limit the number of melee in a group.

    Those are disadvantages of melee DPS, not of medium armor.

    Yes, that's true. With the exception bow/bow builds and a couple magical melee builds, medium armor is synonymous with melee. In the case of those magical melee builds, they have the option to run ranged if/when needed without a significant DPS loss as to where stamina builds most likely would.

    I think a better question that why doesn't medium armor have disadvantages would be why does light and heavy have the penalties they do? Light armor already has less resists and thus takes more martial damage. Heavy armor, sure, sneak, and dodge, but magic damage?
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Being in melee for pve is a disadvantage in itself. I can’t speak much for pvp but having 7k penetration just from equipping light armor is over a 10% buff. Also medium armor gets fewer perks

    I love it when people pretend that Magica deserves to have the worst defenses and inferior damage because they manage to just stand back and safely pew pew. like they somehow never get hit from range, pulled, gap-closed, enemies just plain running up to them, or stuck in areas where there are only close quarters.

    Sure, this game has too much AOE at bosses' feet punishing anyone who has to get close, but the idea that ranged spends all that much time actually ranged is simply false.

    Then it's the whole thing that more than one class have a bunch of magicka skills that are melee range. There's no staying back and pew pewing from far away as magdk.
    Edited by NotaDaedraWorshipper on March 9, 2021 11:22PM
    [Lie] Of course! I don't even worship Daedra!
  • renne
    renne
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    Being in melee for pve is a disadvantage in itself. I can’t speak much for pvp but having 7k penetration just from equipping light armor is over a 10% buff. Also medium armor gets fewer perks

    I love it when people pretend that Magica deserves to have the worst defenses and inferior damage because they manage to just stand back and safely pew pew. like they somehow never get hit from range, pulled, gap-closed, enemies just plain running up to them, or stuck in areas where there are only close quarters.

    Sure, this game has too much AOE at bosses' feet punishing anyone who has to get close, but the idea that ranged spends all that much time actually ranged is simply false.

    Then it's the whole thing that more than one class have a bunch of magicka skills that are melee range. There's no staying back and pew pewing from far away as magdk.

    Or as a magplar. We want to use our class spammables, we're in melee range, but still disadvantaged by the "ranged weapons do less damage" because we use a staff.

    ...Actually, that pings a thought... did someone say dw on mag toons is viable this patch?
  • Pallio
    Pallio
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    The main disadvantage for being stam is never getting invited to end game trails 🥺
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