Starlight_Whisper wrote: »Have you tried power surge out? With a base of 14 percent chance of 3k heal along a 3 second cool down?
Please tell me how this is not trash? Remember healing springs is every second 2k heal along with no cool down or chance
AngryLorekeeper wrote: »I don't mind the CP changes at all, I miss a few of the passives I had from the old system but so far so good. I just wish I could log in consistently, right now I have to make 4-5 attempts just to get past the character screen. I have been getting hard crashes at the zone loading screen and I'm a Mac player so I have no illusions about when this problem is going to get fixed.
Getting your hands around the new CP system takes some time, just using an blueprint and trying to copy it took time as I had to search high and low for nodes as you have to mouse over to find them
A bit overwhelming initially. But after working through all of my characters (thank you AlcastHQ!) and playing for a few days, these changes feel pretty good and a bit different.
Nice surprises:
- A couple of my stam dds no longer need points in health! More stam to play with and they generally don't feel as fragile.
- Major gallop all the time is great. No longer have Rapids getting stuck on my bar. Everyone has it now.
- Nice having something to do with each CP earned.
- Freeing up skill points from the single armor line on some of my less played toons was welcome.
Some of the recommended sets are pretty interesting. Not to mention the new dungeons.