Been doing some brainstorming for awhile about a sort of witch doctor type class, being a fusion between the sorcerer, warden and necromancer. Took a lot of thinking too 😖 here's the sheet, it might not be perfect but it's something.
Web Spinner - Dps
Nature's Vengeance - Dps/Tank
Soul Renewal - Healer/Dps
WS:
Web Shot - Fire a serrated web at a single target dealing x physical damage, every third cast will slow the target by 60%. for 4 seconds
M1 - Festering Web, the third cast now summons an AoE around the affected target and causes poison damage over time.
M2 - Inferno web, converts into a spell and deals fire damage and creates a fire web AoE every third cast but the snare is now only 40%.
Arachnosault - Summons 3 spiderlings that will attack a single target causing x physical damage.
M1 - Venomous brood, the spiderlings now cause poison damage and deal bonus damage to poisoned targets.
M2 - Skein Thrall, summons a spider daedra instead and deals lightning damage,
The spider daedra will summon spiderlings of its own while in battle.
Dark Webbing - Creates a shadow web on the ground that deals x magic damage, enemies in the web for 3 seconds are encased in cocoons stunning them for 7 seconds.
M1 - Ravaging Web, no longer stuns but snares enemies and causes more damage
M2 - Destructive Web, deals more damage the more enemies that are in the web.
Hoarvor swarm - Summon up to 3 hoarvor broodlings that target the farthest enemy stealing x health over 5 seconds, deals 30% more damage to enemies below 50% health. This ability scales with your highest offensive stats.
M1 - Necrotic Swarm, the hoarvors explode when they expire causing extra damage and afflicting major breech and minor defile.
M2 - Rampaging Swarm, The bonus damage is increased and the hoarvors will stun enemies below 50% health.
Mephala's Curse - Afflict a single target with a deadric curse making them suffer 30% more damage from your summons for 30 seconds
M1 - Dark Hex, deals damage overtime instead but lasts half as long, deals 20% more damage every 5 seconds.
M2 - Draining curse, applies minor life steal on the target as well for 15 seconds.
Ult - Chaurus Guardian, Summon a chaurus hunter by your side, it will attack enemies with its pincers dealing x magic damage while occasionally attacking with its tail dealing x magic damage and stunning the target, by using 120 ultimate the chaurus spits poison at an enemy you're targeting dealing x magic damage, the chaurus' projectile will also stun the target and deal 50% more damage if cast with 200 or more ultimate.
M1 - Rampaging Chaurus, deals poison damage and its ultimate attack will deal damage to other enemies near the initial target.
M2 - Chaurus Revenant, resummons itself when ever it dies once every 60 seconds and replaces the ultimate attack with an AoE quake strike, dealing magic damage to anything around the chaurus.
WS Passives:
Dark Intellect - Increases your maximum magic and stamina while you have a web spinner ability active.
Play with your food - Your web spinner summons deal 10% more damage to stunned, snared and immoblized targets
Bond with the wicked - Whenever one of your web spinner summons expire you restore x magic or stamina depending on which one is higher.
Nomadic Predator - Increases your weapon damage and spell damage by 15%
NV:
Thorn Strike - Summon a barbed vine dealing physical damage and taunting the enemy to attack you for 15 seconds
M1 - Serrated vine, no longer taunts deals more damage and every second cast will cause 20% more damage and cause bleeding damage over 10 seconds.
M2 - Intimidating Vine, taunted enemies will be stunned if they're hit with this ability a second time while also applying minor vulnerability.
Thorn Ivy - Create a wall of serrated ivy in front of you dealing bleed damage and snaring enemies by 40% in the area for 10 seconds.
M1 - Poisoned ivy, deals poison damage instead and deals bonus damage to poisoned targets.
M2 - Necrotic Ivy, Converts into a spell and deals magic damage and applies major defile to enemies in the area while also ignoring spell resistance.
Spriggan thrall - you summon a spriggan, its attacks will cause magic damage while also causing additional damage over time you can command the spriggan to activate its ability to heal both you and the spriggan.
M1 - Lurcher Goliath, summons a lurcher instead and converts to stamina, gains a shoulder bash attack and a poison gas attack but no longer heals. Its poison gas attack can be activated on command.
M2 - Spriggan Matriarch, gains an AoE attack that damages enemies infront of it and its ability heals for more.
Flesh Puppet - Summons a bloodthorn zombie for 20 seconds that will taunt the enemy to attack it instead, its attacks cause x physical damage
M1 - Flesh Guardian, summons a flesh atronach instead and deals magic damage but no longer taunts. Gains a new attack that can be activated on command dealing fire damage and applying burn.
M2 - Resilient Puppet, Increases the duration and grants minor protection to both you and the zombie.
Thorn Aegis - Call forth the plants around you increasing you physical and spell resistance by 30% for 10 seconds.
M1 - Serrated aegis, 50% of the damage you take is redirected back at the attacker while active.
M2 - Blood Aegis, costs health to use instead but grants you and your allies minor toughness.
Ult - Wolloping Willow, unleash a cluster a serrated vines from the ground to cause x magic damage three times while dealing additional damage overtime after the final hit.
M1 - Bulwark Willow, you and your allies gain a damage shield when the effect ends for 10 seconds at the expense of damage done.
M2 - Berserking Willow, you and your allies gain Major berserk when the effect ends for 10 seconds each strike will do 30% more damage while also stunning enemies with the final hit.
NV passives:
Thorn's blessing - while you have a natures Vengeance ability slotted your health recovery is increased.
Life in death - whenever you resurrect yourself or an ally they gain a damage shield equal to 50% of their max health.
Dark Corruption - applying a taunt to an enemy applies minor stamina steal and minor magicka steal to that target for 8 seconds.
Fallen Paradise - whenever your natures Vengeance abilities expire you gain major savagery or major prophecy depending on which damage output is higher.
SR:
Touch of death - Place a curse on a single target for 25 seconds, when that target dies it heals the ally who killed the marked target by 30% of their max health.
M1 - Breeching curse, applies major breech while the curse is active.
M2 - Renewing Curse, creates an AoE on the ground when the cursed target dies healing allies in the area.
Skeletal mender - Summons a skeletal mender for 15 seconds healing you or the lowest health ally over 5 seconds. Creates a corpse on death.
M1 - Skeletal Paladin, Heals for more
M2 - Skeletal Patriarch, Heals 2 additional targets and grants minor vitality to its target it expires
Skeletal Knight - Summon a skeletal knight for yourself or an ally for 5 seconds transferring 20% of the damage they take to the skeleton instead. Creates a corpse on death.
M1 - skeletal berserker, converts to stamina deals physical damage, stuns for 2 seconds and applies major defile on an enemy and heals the caster based on 20% of damage dealt instead.
M2 - Wailing spectre, grants an ally minor resolve for the duration.
Necrotic roots - Summon plant roots on a corpse, after 5 seconds it will create an AoE that heals allies in the area.
M1 - dark bloom, increases the size and duration.
M2 - Vampiric roots, allies in the area can activate a synergy to allow them to have 10% of the damage they deal return to them as health for 20 seconds.
Black Lotus - Summon a black lotus flower for 10 seconds applying minor stamina steal to enemies in an x meter radius, if cast on a corpse the duration of this effect is increased by 5 seconds.
M1 - Enchanted lotus, also applies minor magicka steal.
M2 - Empowering lotus, allies but not the caster gain minor heroism while in the area.
Ult - Defiling Blossom, create a sinister flower that applies major defile to enemies and applies major vitality to you and allies for 20 seconds.
M1 - Choking Blossom, stuns enemies instead of applying major defile for the duration but lasts half as long
M2 - Renewing Blossom, grants the caster major mending instead of major vitality for the duration.
SR passives:
Rejuvenated Soul - Resurrected allies gain major protection for 4 seconds
Black Magic - Reduces the cost of all healing effects by 10%
Corpse Garden - Using a soul renewal ability on a corpse reduces the cost of your next healing ability by 20%
Final Vengeance - Increases your max stamina and magic by 1260.
Edited by SjornParadox52 on March 9, 2021 11:59PM