With all gold, training gear, a 150% XP potion, and a 2nd person in the group, I'm averaging 1.2mil XP per hour on a heavy mob grind. I'm sure there are others who can obtain more, but 1.2mil per hour is a solid starting point.
If you were to go from CP 1 - 3,600, earning a modest four million XP per day, it would take 553 days to cap out.
Four million experience points per day would be multiple hours of heavy and boring grinding. There are probably less than .01% of folks willing to do something so ridiculous. That leaves the rest of us with a life, family, jobs, etc, with a game that cannot be capped out. Is it the intention of ZOS to prevent their gamers from ever having the satisfaction of reaching completion?
Formulas used: (x = current CP)
CP 1 - 1,800: =(((x / (1800 ^ 0.995)) + 0.085) * 400000)
CP 1,801 - 3,600 =(((x / (1800 ^ 0.995)) + 0.085) * 400000 *1.5)
Schellie93 wrote: »My boyfriend and me are 3600 and it took us 3 events or about 200 hours of grinding in brp
I think that they didn't realize that this type of thing would make many quit, and many more choose never to play the game at all.
I don't feel like the CP system is even worth grinding at this point. I will just let it come when it comes.
barney2525 wrote: »2.2 billion
OK
gonna start whacking mudcrabs
Are you including enlightenment with your numbers? How much XP do you actually farm out in a 3 hour, heavy grind, time frame, not just theoretical?
Agree, I have an template who is max all the passives then fill slotted stars, not though much about secondary specks who with the armory system is kind of redundant.Idk anyone who wants to reach CP3600 lol.
Most of the high level players choose anywhere from CP1600-2000 as their personal “I no longer care about grinding CP” level. Any extra grinding (besides for skill lines/character levels/etc) is kinda pointless.
My question that I'm sure those people would also have when the time came is, after getting said satisfaction, what then? Most would immediately start complaining about not having something else to do anymore. I believe it was ZOS' intention to give us a journey, not a goal.
We've already have a couple threads here showing players who have actually reached 3,600. What I'd like to know now is what they feel now? What are they doing? Was it worth it?
I've been playing for years, from back when Vet Levels were still a thing. Even now I'm only at 1,480. I still have a long ways to go but I'm in no hurry at all. I have all the CP buffs I want already unlocked and in use.
My question that I'm sure those people would also have when the time came is, after getting said satisfaction, what then? Most would immediately start complaining about not having something else to do anymore. I believe it was ZOS' intention to give us a journey, not a goal.
We've already have a couple threads here showing players who have actually reached 3,600. What I'd like to know now is what they feel now? What are they doing? Was it worth it?
I've been playing for years, from back when Vet Levels were still a thing. Even now I'm only at 1,480. I still have a long ways to go but I'm in no hurry at all. I have all the CP buffs I want already unlocked and in use.
Four million experience points per day would be multiple hours of heavy and boring grinding. There are probably less than .01% of folks willing to do something so ridiculous. That leaves the rest of us with a life, family, jobs, etc, with a game that cannot be capped out. Is it the intention of ZOS to prevent their gamers from ever having the satisfaction of reaching completion?