Lot of the things people are upset are silly especially half the posts I seen are people doing things incorrectly not even been nerfed or removed...
Worst part ESO still going be one the easier games on the market compared to others. Only if WildStar existed so they can get a taste of actual harder PVE LOL.
This game is easy. Most people are complaining about months or years of artificial grind and tedium added.
I just want the option for harder overland. Even if this patch cut my DPS in half it would still be ridiculously easy. I don't even do the story lines anymore because the storytelling is ruined when they hype an enemy up then they end up having the combat prowess of a potato and fall over in 3 seconds flat. The last storyline I completely finished was Summerset lol.
I just want the option for harder overland. Even if this patch cut my DPS in half it would still be ridiculously easy. I don't even do the story lines anymore because the storytelling is ruined when they hype an enemy up then they end up having the combat prowess of a potato and fall over in 3 seconds flat. The last storyline I completely finished was Summerset lol.
Difficulty is subjective. Unless there is a universal consensus on hard/easy I just don't see how this will work for everyone who asks for this.
Example- Normal maelstrom is rather easy for me, but I know plenty players who think it to be hard. Vet maelstrom is much harder for me, haven't even completed it yet, but many will tell you that it is braindead easy for them.
If there is to only be one option for increased difficulty, which shall they go with? If it's normal maelstrom that's still too easy for some, way too hard for others. Same thing if they went with Vet difficulty, still to easy for some, way to hard for others.
What's your solution that will satisfy everyone who also wants harder overland?
I just want the option for harder overland. Even if this patch cut my DPS in half it would still be ridiculously easy. I don't even do the story lines anymore because the storytelling is ruined when they hype an enemy up then they end up having the combat prowess of a potato and fall over in 3 seconds flat. The last storyline I completely finished was Summerset lol.
Difficulty is subjective. Unless there is a universal consensus on hard/easy I just don't see how this will work for everyone who asks for this.
Example- Normal maelstrom is rather easy for me, but I know plenty players who think it to be hard. Vet maelstrom is much harder for me, haven't even completed it yet, but many will tell you that it is braindead easy for them.
If there is to only be one option for increased difficulty, which shall they go with? If it's normal maelstrom that's still too easy for some, way too hard for others. Same thing if they went with Vet difficulty, still to easy for some, way to hard for others.
What's your solution that will satisfy everyone who also wants harder overland?
I just want the option for harder overland. Even if this patch cut my DPS in half it would still be ridiculously easy. I don't even do the story lines anymore because the storytelling is ruined when they hype an enemy up then they end up having the combat prowess of a potato and fall over in 3 seconds flat. The last storyline I completely finished was Summerset lol.
Difficulty is subjective. Unless there is a universal consensus on hard/easy I just don't see how this will work for everyone who asks for this.
Example- Normal maelstrom is rather easy for me, but I know plenty players who think it to be hard. Vet maelstrom is much harder for me, haven't even completed it yet, but many will tell you that it is braindead easy for them.
If there is to only be one option for increased difficulty, which shall they go with? If it's normal maelstrom that's still too easy for some, way too hard for others. Same thing if they went with Vet difficulty, still to easy for some, way to hard for others.
What's your solution that will satisfy everyone who also wants harder overland?
I'm not sure what you mean. I want the option to change the difficulty. That way people can continue playing on the current difficulty if they'd like. Maybe add some optional hardmodes for zone bosses. vMA level difficulty would be fun but I can't see them reworking a bunch of extra mechanics in there unfortunately
Lot of the things people are upset are silly especially half the posts I seen are people doing things incorrectly not even been nerfed or removed...
Worst part ESO still going be one the easier games on the market compared to others. Only if WildStar existed so they can get a taste of actual harder PVE LOL.
if you want harder overland just unequip your items and drop your CPs
and if you think eso has too easy pve content, show me your vSS HM achiev or others like The Unchained
Starlight_Whisper wrote: »Lot of the things people are upset are silly especially half the posts I seen are people doing things incorrectly not even been nerfed or removed...
Worst part ESO still going be one the easier games on the market compared to others. Only if WildStar existed so they can get a taste of actual harder PVE LOL.
Tell me why I shouldn't be upset that power surge is 14 percent chance of a 3k heal on a 3 second cool down? While mind you healing springs is 2k every second with no cool down.
Please tell me how this is not trash?
Lot of the things people are upset are silly especially half the posts I seen are people doing things incorrectly not even been nerfed or removed...
Worst part ESO still going be one the easier games on the market compared to others. Only if WildStar existed so they can get a taste of actual harder PVE LOL.
if you want harder overland just unequip your items and drop your CPs
and if you think eso has too easy pve content, show me your vSS HM achiev or others like The Unchained
You dont even understand lol. The good old "just blindfold yourself". There is a metric *** ton of story content this game has to offer that a large number of people just flat out cant because it's so ridiculously easy that it breaks any chance at immersion and utterly guts any gravitas and buildup. This suggestion that people bring up is absolute trash. If you can beat these enemies blindfolded with one hand tied behind your back (hardcore gimping yourself) then it increases emphasis on how pathetically weak they are and quadruples down on the immersion breaking. All the "hard" content in the game has a super easy mode. Why cant the easy content have a hard mode?
griffkhalifa wrote: »Can you elaborate more on what you think should be more difficult? It’s an MMO — overland questing shouldn’t be hard. If you’re referring to endgame content, it’s plenty difficult imo. I love when the .01 percent of players complain something is too easy because they’ve played thousands of hours of trials and could do it blindfolded so it must be easy for everyone.
*glances at overflowing altar*Starlight_Whisper wrote: »Lot of the things people are upset are silly especially half the posts I seen are people doing things incorrectly not even been nerfed or removed...
Worst part ESO still going be one the easier games on the market compared to others. Only if WildStar existed so they can get a taste of actual harder PVE LOL.
Tell me why I shouldn't be upset that power surge is 14 percent chance of a 3k heal on a 3 second cool down? While mind you healing springs is 2k every second with no cool down.
Please tell me how this is not trash?
Your problem is that you are making an incorrect comparison.
1) Power Surge is very cheap sub-healing ability (4050 for 33 seconds at base).
2) It is autonomous - cast and forget, do not require a lot of GCD.
3) It does not require rigid positioning like ground AoE.
4) "14% change" is just a speculation because obviously the chance is based on your critical chance (which can be relatively high). And you do not even need to have high critical chance for consistant proc if there are enough HoTs or targets.
5) It does not require flat stats for a good heal tooltip at all.
That's how this is not trash. Not a broken BiS but still a good ability in its niche.
It's pretty obvious, if you look closely at it, and not run around the entire forum shouting that the ability is bad
ElvenOverlord wrote: »griffkhalifa wrote: »Can you elaborate more on what you think should be more difficult? It’s an MMO — overland questing shouldn’t be hard. If you’re referring to endgame content, it’s plenty difficult imo. I love when the .01 percent of players complain something is too easy because they’ve played thousands of hours of trials and could do it blindfolded so it must be easy for everyone.
exactly. But that's the forums for you in a nutshell.
[snip]
I really think ESO got too easy over the past 3-4 years. I think they should amplify the difficulties rather than nerf the characters, but WHATEVER. [snip]
[Edited to remove Baiting]
if you want harder overland just unequip your items and drop your CPs
and if you think eso has too easy pve content, show me your vSS HM achiev or others like The Unchained
You dont even understand lol. The good old "just blindfold yourself". There is a metric *** ton of story content this game has to offer that a large number of people just flat out cant because it's so ridiculously easy that it breaks any chance at immersion and utterly guts any gravitas and buildup. This suggestion that people bring up is absolute trash. If you can beat these enemies blindfolded with one hand tied behind your back (hardcore gimping yourself) then it increases emphasis on how pathetically weak they are and quadruples down on the immersion breaking. All the "hard" content in the game has a super easy mode. Why cant the easy content have a hard mode?
if you want harder overland just unequip your items and drop your CPs
and if you think eso has too easy pve content, show me your vSS HM achiev or others like The Unchained
You dont even understand lol. The good old "just blindfold yourself". There is a metric *** ton of story content this game has to offer that a large number of people just flat out cant because it's so ridiculously easy that it breaks any chance at immersion and utterly guts any gravitas and buildup. This suggestion that people bring up is absolute trash. If you can beat these enemies blindfolded with one hand tied behind your back (hardcore gimping yourself) then it increases emphasis on how pathetically weak they are and quadruples down on the immersion breaking. All the "hard" content in the game has a super easy mode. Why cant the easy content have a hard mode?
People forget that NPC talk about the boss being hard from their average elf/cat/lissard/human prospect. Which do not applies to overleveled and overgeared "monsters" we all are.
I totally get the desire to continue conquering the game playing this uber character, but asking for a complete rework of the overworld to do so is just asking for a new game that looks like ESO.