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I Complain a Lot, but Bruh...

Rudrani
Rudrani
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[snip]

I really think ESO got too easy over the past 3-4 years. I think they should amplify the difficulties rather than nerf the characters, but WHATEVER. [snip]

[Edited to remove Baiting]
Edited by ZOS_ConnorG on March 9, 2021 11:25AM
  • Kane_Hart
    Kane_Hart
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    Lot of the things people are upset are silly especially half the posts I seen are people doing things incorrectly not even been nerfed or removed...

    Worst part ESO still going be one the easier games on the market compared to others. Only if WildStar existed so they can get a taste of actual harder PVE LOL.
    PC - NA - @Kane_Hart
    Youtube Let's Play Series 2019
    Stamina Sorcerer
  • PizzaCat82
    PizzaCat82
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    Its always an adjustment when massive changes like this are made.

    Heck there was 80 threads when they took away Rapids.
  • Sevn
    Sevn
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    Kane_Hart wrote: »
    Lot of the things people are upset are silly especially half the posts I seen are people doing things incorrectly not even been nerfed or removed...

    Worst part ESO still going be one the easier games on the market compared to others. Only if WildStar existed so they can get a taste of actual harder PVE LOL.

    Most players would just play another game I think. This game would shut down rather quickly if all that's left are the players that want an increase in difficulty. It's just that simple.

    It's hilarious you used an example of a game that only lasted 4 years and that's no longer in service to promote harder content in ESO lol.
    Edited by Sevn on March 9, 2021 4:26AM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • sup
    sup
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    This game is easy. Most people are complaining about months or years of artificial grind and tedium added.
  • Sevn
    Sevn
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    sup wrote: »
    This game is easy. Most people are complaining about months or years of artificial grind and tedium added.

    I think most players would agree, game is easy. Exactly how the majority of the population wants it, otherwise they'd play another game.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Ei8htba11
    Ei8htba11
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    Rudrani wrote: »
    [snip]

    I really think ESO got too easy over the past 3-4 years. I think they should amplify the difficulties rather than nerf the characters, but WHATEVER. [snip]

    [Edited to remove Baiting]

    Either option essentially does the same thing, just sayin'
  • AyaDark
    AyaDark
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    This game really is Easy !!!

    But if you want it hard try to solo vDLC in it. It is much more fun and looks really good on video, but do not make it in server prime time ... if lags it just pain. But fun all other time.

    With out pale order ring it is hard. With ring more like BNS game.
    Edited by AyaDark on March 9, 2021 3:22PM
  • Nagastani
    Nagastani
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    ESO needs balance, not harder content. I mean Trials are hard enough.

    But still the npcs (like in Imperial City) could be stronger like they was before One Tamriel.
    Edited by Nagastani on March 9, 2021 3:22PM
  • Eedat
    Eedat
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    I just want the option for harder overland. Even if this patch cut my DPS in half it would still be ridiculously easy. I don't even do the story lines anymore because the storytelling is ruined when they hype an enemy up then they end up having the combat prowess of a potato and fall over in 3 seconds flat. The last storyline I completely finished was Summerset lol.
  • Sevn
    Sevn
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    Eedat wrote: »
    I just want the option for harder overland. Even if this patch cut my DPS in half it would still be ridiculously easy. I don't even do the story lines anymore because the storytelling is ruined when they hype an enemy up then they end up having the combat prowess of a potato and fall over in 3 seconds flat. The last storyline I completely finished was Summerset lol.

    Difficulty is subjective. Unless there is a universal consensus on hard/easy I just don't see how this will work for everyone who asks for this.

    Example- Normal maelstrom is rather easy for me, but I know plenty players who think it to be hard. Vet maelstrom is much harder for me, haven't even completed it yet, but many will tell you that it is braindead easy for them.

    If there is to only be one option for increased difficulty, which shall they go with? If it's normal maelstrom that's still too easy for some, way too hard for others. Same thing if they went with Vet difficulty, still to easy for some, way to hard for others.

    What's your solution that will satisfy everyone who also wants harder overland?
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Nagastani
    Nagastani
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    Sevn wrote: »
    Eedat wrote: »
    I just want the option for harder overland. Even if this patch cut my DPS in half it would still be ridiculously easy. I don't even do the story lines anymore because the storytelling is ruined when they hype an enemy up then they end up having the combat prowess of a potato and fall over in 3 seconds flat. The last storyline I completely finished was Summerset lol.

    Difficulty is subjective. Unless there is a universal consensus on hard/easy I just don't see how this will work for everyone who asks for this.

    Example- Normal maelstrom is rather easy for me, but I know plenty players who think it to be hard. Vet maelstrom is much harder for me, haven't even completed it yet, but many will tell you that it is braindead easy for them.

    If there is to only be one option for increased difficulty, which shall they go with? If it's normal maelstrom that's still too easy for some, way too hard for others. Same thing if they went with Vet difficulty, still to easy for some, way to hard for others.

    What's your solution that will satisfy everyone who also wants harder overland?

    I think originally the npcs were more difficult because the idea was for people to group-up and go exploring together. Just my two cents.
  • Eedat
    Eedat
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    Sevn wrote: »
    Eedat wrote: »
    I just want the option for harder overland. Even if this patch cut my DPS in half it would still be ridiculously easy. I don't even do the story lines anymore because the storytelling is ruined when they hype an enemy up then they end up having the combat prowess of a potato and fall over in 3 seconds flat. The last storyline I completely finished was Summerset lol.

    Difficulty is subjective. Unless there is a universal consensus on hard/easy I just don't see how this will work for everyone who asks for this.

    Example- Normal maelstrom is rather easy for me, but I know plenty players who think it to be hard. Vet maelstrom is much harder for me, haven't even completed it yet, but many will tell you that it is braindead easy for them.

    If there is to only be one option for increased difficulty, which shall they go with? If it's normal maelstrom that's still too easy for some, way too hard for others. Same thing if they went with Vet difficulty, still to easy for some, way to hard for others.

    What's your solution that will satisfy everyone who also wants harder overland?

    I'm not sure what you mean. I want the option to change the difficulty. That way people can continue playing on the current difficulty if they'd like. Maybe add some optional hardmodes for zone bosses. vMA level difficulty would be fun but I can't see them reworking a bunch of extra mechanics in there unfortunately
  • Sevn
    Sevn
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    Eedat wrote: »
    Sevn wrote: »
    Eedat wrote: »
    I just want the option for harder overland. Even if this patch cut my DPS in half it would still be ridiculously easy. I don't even do the story lines anymore because the storytelling is ruined when they hype an enemy up then they end up having the combat prowess of a potato and fall over in 3 seconds flat. The last storyline I completely finished was Summerset lol.

    Difficulty is subjective. Unless there is a universal consensus on hard/easy I just don't see how this will work for everyone who asks for this.

    Example- Normal maelstrom is rather easy for me, but I know plenty players who think it to be hard. Vet maelstrom is much harder for me, haven't even completed it yet, but many will tell you that it is braindead easy for them.

    If there is to only be one option for increased difficulty, which shall they go with? If it's normal maelstrom that's still too easy for some, way too hard for others. Same thing if they went with Vet difficulty, still to easy for some, way to hard for others.

    What's your solution that will satisfy everyone who also wants harder overland?

    I'm not sure what you mean. I want the option to change the difficulty. That way people can continue playing on the current difficulty if they'd like. Maybe add some optional hardmodes for zone bosses. vMA level difficulty would be fun but I can't see them reworking a bunch of extra mechanics in there unfortunately

    What I mean is they aren't going to just make a difficulty just for you, and you're not the only one who is going to utilize this option so there needs to be a universal consensus on what hardmode is. I'm certainly going to abuse this option for the better rewards.

    Mechanics reworked? That's exactly what most who keep asking for this want, totally new mechanics. Already a division as I won't be pleased unless they totally rework every enemy in overland to normal maelstrom difficulty with brand new mechanics. I also want way better rewards as well, something that players on regular can't get and will pay thru the nose for. Oh yeah, I'm totally on board lol.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Starlight_Whisper
    Starlight_Whisper
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    Kane_Hart wrote: »
    Lot of the things people are upset are silly especially half the posts I seen are people doing things incorrectly not even been nerfed or removed...

    Worst part ESO still going be one the easier games on the market compared to others. Only if WildStar existed so they can get a taste of actual harder PVE LOL.

    Tell me why I shouldn't be upset that power surge is 14 percent chance of a 3k heal on a 3 second cool down? While mind you healing springs is 2k every second with no cool down.

    Please tell me how this is not trash?
  • Sergykid
    Sergykid
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    if you want harder overland just unequip your items and drop your CPs

    and if you think eso has too easy pve content, show me your vSS HM achiev or others like The Unchained
    -PC EU- / battlegrounds on my youtube
  • Eedat
    Eedat
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    Sergykid wrote: »
    if you want harder overland just unequip your items and drop your CPs

    and if you think eso has too easy pve content, show me your vSS HM achiev or others like The Unchained

    You dont even understand lol. The good old "just blindfold yourself". There is a metric *** ton of story content this game has to offer that a large number of people just flat out cant because it's so ridiculously easy that it breaks any chance at immersion and utterly guts any gravitas and buildup. This suggestion that people bring up is absolute trash. If you can beat these enemies blindfolded with one hand tied behind your back (hardcore gimping yourself) then it increases emphasis on how pathetically weak they are and quadruples down on the immersion breaking. All the "hard" content in the game has a super easy mode. Why cant the easy content have a hard mode?
  • Ladislao
    Ladislao
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    Kane_Hart wrote: »
    Lot of the things people are upset are silly especially half the posts I seen are people doing things incorrectly not even been nerfed or removed...

    Worst part ESO still going be one the easier games on the market compared to others. Only if WildStar existed so they can get a taste of actual harder PVE LOL.

    Tell me why I shouldn't be upset that power surge is 14 percent chance of a 3k heal on a 3 second cool down? While mind you healing springs is 2k every second with no cool down.

    Please tell me how this is not trash?

    Your problem is that you are making an incorrect comparison.

    1) Power Surge is very cheap sub-healing ability (4050 for 33 seconds at base).
    2) It is autonomous - cast and forget, do not require a lot of GCD.
    3) It does not require rigid positioning like ground AoE.
    4) "14% change" is just a speculation because obviously the chance is based on your critical chance (which can be relatively high). And you do not even need to have high critical chance for consistant proc if there are enough HoTs or targets.
    5) It does not require flat stats for a good heal tooltip at all.

    That's how this is not trash. Not a broken BiS but still a good ability in its niche.
    It's pretty obvious, if you look closely at it, and not run around the entire forum shouting that the ability is bad :)
    Everything is viable
  • griffkhalifa
    griffkhalifa
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    Can you elaborate more on what you think should be more difficult? It’s an MMO — overland questing shouldn’t be hard. If you’re referring to endgame content, it’s plenty difficult imo. I love when the .01 percent of players complain something is too easy because they’ve played thousands of hours of trials and could do it blindfolded so it must be easy for everyone.
    PS4 NA
  • jircris11
    jircris11
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    Kane_Hart wrote: »
    Lot of the things people are upset are silly especially half the posts I seen are people doing things incorrectly not even been nerfed or removed...

    Worst part ESO still going be one the easier games on the market compared to others. Only if WildStar existed so they can get a taste of actual harder PVE LOL.

    Remember ppl complained W* was too hard lol. You cant win with the mmo crowd.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • ElvenOverlord
    ElvenOverlord
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    Eedat wrote: »
    Sergykid wrote: »
    if you want harder overland just unequip your items and drop your CPs

    and if you think eso has too easy pve content, show me your vSS HM achiev or others like The Unchained

    You dont even understand lol. The good old "just blindfold yourself". There is a metric *** ton of story content this game has to offer that a large number of people just flat out cant because it's so ridiculously easy that it breaks any chance at immersion and utterly guts any gravitas and buildup. This suggestion that people bring up is absolute trash. If you can beat these enemies blindfolded with one hand tied behind your back (hardcore gimping yourself) then it increases emphasis on how pathetically weak they are and quadruples down on the immersion breaking. All the "hard" content in the game has a super easy mode. Why cant the easy content have a hard mode?

    So what you're saying is you have the option there to make things more challenging but you won't use it. That's on you. Put your money where your mouth is, unequip your gear/turn off cp or do harder vet content. You don't want to do that then you're just running your mouth.
  • ElvenOverlord
    ElvenOverlord
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    Can you elaborate more on what you think should be more difficult? It’s an MMO — overland questing shouldn’t be hard. If you’re referring to endgame content, it’s plenty difficult imo. I love when the .01 percent of players complain something is too easy because they’ve played thousands of hours of trials and could do it blindfolded so it must be easy for everyone.

    exactly. But that's the forums for you in a nutshell.
  • Ittrix
    Ittrix
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    Ladislao wrote: »
    Kane_Hart wrote: »
    Lot of the things people are upset are silly especially half the posts I seen are people doing things incorrectly not even been nerfed or removed...

    Worst part ESO still going be one the easier games on the market compared to others. Only if WildStar existed so they can get a taste of actual harder PVE LOL.

    Tell me why I shouldn't be upset that power surge is 14 percent chance of a 3k heal on a 3 second cool down? While mind you healing springs is 2k every second with no cool down.

    Please tell me how this is not trash?

    Your problem is that you are making an incorrect comparison.

    1) Power Surge is very cheap sub-healing ability (4050 for 33 seconds at base).
    2) It is autonomous - cast and forget, do not require a lot of GCD.
    3) It does not require rigid positioning like ground AoE.
    4) "14% change" is just a speculation because obviously the chance is based on your critical chance (which can be relatively high). And you do not even need to have high critical chance for consistant proc if there are enough HoTs or targets.
    5) It does not require flat stats for a good heal tooltip at all.

    That's how this is not trash. Not a broken BiS but still a good ability in its niche.
    It's pretty obvious, if you look closely at it, and not run around the entire forum shouting that the ability is bad :)
    *glances at overflowing altar*
  • Ittrix
    Ittrix
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    Can you elaborate more on what you think should be more difficult? It’s an MMO — overland questing shouldn’t be hard. If you’re referring to endgame content, it’s plenty difficult imo. I love when the .01 percent of players complain something is too easy because they’ve played thousands of hours of trials and could do it blindfolded so it must be easy for everyone.

    exactly. But that's the forums for you in a nutshell.

    I do think there should be a hard mode for overland content. Could make gear drops go up one in rarity or something, if there absolutely has to be a bonus.

    Yeah, I can beat them in my sleep. ... That's the problem. Every quest is a fetch quest at this point. Go here and kill this guy might as well be go here and talk to this guy. I press about as many buttons to do either. If there was actually something more difficult for me to fight, it'd be fun. Doesn't have to be more difficult for everyone, but it'd sure be nice if I could opt in.
  • QuebraRegra
    QuebraRegra
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    Rudrani wrote: »
    [snip]

    I really think ESO got too easy over the past 3-4 years. I think they should amplify the difficulties rather than nerf the characters, but WHATEVER. [snip]

    [Edited to remove Baiting]

    it did, and it should have been no surprise to anyone... Many of us said that power creep would be come a serious issue when we moved from VET to CP... and of course it was.

    That said, somebody wake ZOS up with the green tree slotting!
  • Rudrani
    Rudrani
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    The editing to remove baiting also removed most of the meaning in my OP. So, trying to say it without "trolling / baiting"

    They nerfed our dps, etc. making the game more difficult... why is that a problem?
    It's not a problem, just get into it and be among the first to figure out how to master the new stuff.
  • SilverBride
    SilverBride
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    Kane_Hart wrote: »
    Only if WildStar existed so they can get a taste of actual harder PVE LOL.

    Why do you think it doesn't? It was shut down because it didn't have enough players. And it didn't have enough players because that isn't what players want.
    PCNA
  • Mayrael
    Mayrael
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    Vet zones? No special rewards just higher difficulty for us the masochists :)
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Scardan
    Scardan
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    Eedat wrote: »
    Sergykid wrote: »
    if you want harder overland just unequip your items and drop your CPs

    and if you think eso has too easy pve content, show me your vSS HM achiev or others like The Unchained

    You dont even understand lol. The good old "just blindfold yourself". There is a metric *** ton of story content this game has to offer that a large number of people just flat out cant because it's so ridiculously easy that it breaks any chance at immersion and utterly guts any gravitas and buildup. This suggestion that people bring up is absolute trash. If you can beat these enemies blindfolded with one hand tied behind your back (hardcore gimping yourself) then it increases emphasis on how pathetically weak they are and quadruples down on the immersion breaking. All the "hard" content in the game has a super easy mode. Why cant the easy content have a hard mode?

    People forget that NPC talk about the boss being hard from their average elf/cat/lissard/human prospect. Which do not applies to overleveled and overgeared "monsters" we all are.
    Let's be extremely precise in our use of terms.
  • Sevn
    Sevn
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    Scardan wrote: »
    Eedat wrote: »
    Sergykid wrote: »
    if you want harder overland just unequip your items and drop your CPs

    and if you think eso has too easy pve content, show me your vSS HM achiev or others like The Unchained

    You dont even understand lol. The good old "just blindfold yourself". There is a metric *** ton of story content this game has to offer that a large number of people just flat out cant because it's so ridiculously easy that it breaks any chance at immersion and utterly guts any gravitas and buildup. This suggestion that people bring up is absolute trash. If you can beat these enemies blindfolded with one hand tied behind your back (hardcore gimping yourself) then it increases emphasis on how pathetically weak they are and quadruples down on the immersion breaking. All the "hard" content in the game has a super easy mode. Why cant the easy content have a hard mode?

    People forget that NPC talk about the boss being hard from their average elf/cat/lissard/human prospect. Which do not applies to overleveled and overgeared "monsters" we all are.


    This is what I don't understand about this complaint. If you're that invested into the story, isn't it clear by now you're this uber powerful being capable of taking down big baddies? I mean isn't that why these npc's contacted you in the first place?

    I totally get the desire to continue conquering the game playing this uber character, but asking for a complete rework of the overworld to do so is just asking for a new game that looks like ESO.
    Edited by Sevn on March 13, 2021 7:08PM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Ksariyu
    Ksariyu
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    Sevn wrote: »

    I totally get the desire to continue conquering the game playing this uber character, but asking for a complete rework of the overworld to do so is just asking for a new game that looks like ESO.

    I mean, yeah, I'd be down for that. There's a lot of ways, difficulty aside, that this game forces content and misses opportunities to connect different playstyles and players. And unfortunately, at this point I'm afraid a full re-do is what it would take to fix that.

    On topic of difficulty though, I fully understand the complaints about overland, even if I also agree that it's not as simple as just making a hard mode. For me though, it mostly stems from the game's conflicting identity regarding "Play how you want." Personally, I've made a purely fun Flame Swordsman build, using dual swords and DK fire magic. Now statistically, this is absolutely tragic from a DPS standpoint, because hybrid builds don't exist in the Elder Scrolls /s, so no groups will take me for group content. On the flip side, overland is still so statistically non-demanding that I can't even use half of my active skills before I've cleared the entire room. This is no CP and vendor gear, by the way.

    So basically, I can't enjoy the MMO part of the game because of its design, but I'm also still not able to enjoy the solo-oriented part of the game simply because I've played the game (Or quite literally any other action game, these mechs are about as basic as it gets). All that's left at that point is the dialogue, and while the game's stories are mostly good, I can get a lot more for a lot less by reading a book.
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