Bodycounter wrote: »From what i have read and heard:Im already running my Magicka Sorcerer with a two-hander frontbar and lightning staff backbar. Even if it does lose some DPS i love the style of it.
- Maces should be best when you are not able to hit penetration cap
- Daggers should be best for most magicka classes, especially without ranged spammable
- Axes could be best in slot for Khajiit
nesakinter wrote: »@Bodycounter Axes would be worst for Khajiit of all races as critical damage has diminishing returns.
Bodycounter wrote: »From what i have read and heard:Im already running my Magicka Sorcerer with a two-hander frontbar and lightning staff backbar. Even if it does lose some DPS i love the style of it.
- Maces should be best when you are not able to hit penetration cap
- Daggers should be best for most magicka classes, especially without ranged spammable
- Axes could be best in slot for Khajiit
Snowstrider wrote: »Useful for magicka too? Maybe destro backbar and daggers frontbar? Is it better or worse then double destro staff?
Snowstrider wrote: »Useful for magicka too? Maybe destro backbar and daggers frontbar? Is it better or worse then double destro staff?
Any thoughts whether the Cruel Flurry lower initial damage outweighs the potential +DOT damage to skills like Debilitate, Degeneration and Consuming Trap?
VoidCommander wrote: »All my tests on PTS where I increased my penetration to to cap (by using two sharpened maces) resulted in significantly less dps than when I used precise daggers. Is having one trait in sharpened really the way to go? Was I over-penning at that point?
Bodycounter wrote: »nesakinter wrote: »@Bodycounter Axes would be worst for Khajiit of all races as critical damage has diminishing returns.
Oh, really? Thought it works additively.
Evil_Rurouni wrote: »Bodycounter wrote: »nesakinter wrote: »@Bodycounter Axes would be worst for Khajiit of all races as critical damage has diminishing returns.
Oh, really? Thought it works additively.
OK, assuming I understand how crit works correctly:
Crit damage on top of more crit damage is additive, yes.
Crit damage on top of crit chance is multiplicative however.
And both are multiplicative with base damage.
So maximising the total damage of crits is like trying to design a cube for maximum internal capacity with limitations on the total length of the sides.
To visualise:
If you can only add one layer of cubes to that picture, you'll get more cubes in total by adding to the smallest axis (orange X green), and the least by adding to the largest axis (white X green)
Adding more crit damage to khajiit is analagous to adding to the white X green axis of that cube.
Chilly-McFreeze wrote: »Evil_Rurouni wrote: »Bodycounter wrote: »nesakinter wrote: »@Bodycounter Axes would be worst for Khajiit of all races as critical damage has diminishing returns.
Oh, really? Thought it works additively.
OK, assuming I understand how crit works correctly:
Crit damage on top of more crit damage is additive, yes.
Crit damage on top of crit chance is multiplicative however.
And both are multiplicative with base damage.
So maximising the total damage of crits is like trying to design a cube for maximum internal capacity with limitations on the total length of the sides.
To visualise:
If you can only add one layer of cubes to that picture, you'll get more cubes in total by adding to the smallest axis (orange X green), and the least by adding to the largest axis (white X green)
Adding more crit damage to khajiit is analagous to adding to the white X green axis of that cube.
If you're having 50% crit chance and 50% crit damage you deal 25% more damage.
If you're having 50% chance and 100% damage you deal 50% more damage.
If you're having 100% chance and 50% damage you deal 50% more.
No need to go crazy.
Bodycounter wrote: »Snowstrider wrote: »Useful for magicka too? Maybe destro backbar and daggers frontbar? Is it better or worse then double destro staff?
So far it looks like Daggers and Swords are currently stronger on frontbar than Destruction Staffs for magicka classes that can afford to stay in melee range during combat. Especially Frost and Lightning staffs seem to fall shorter with every patch.
Bodycounter wrote: »Snowstrider wrote: »Useful for magicka too? Maybe destro backbar and daggers frontbar? Is it better or worse then double destro staff?
So far it looks like Daggers and Swords are currently stronger on frontbar than Destruction Staffs for magicka classes that can afford to stay in melee range during combat. Especially Frost and Lightning staffs seem to fall shorter with every patch.
Can someone explain this to me, please? I'd love to use something other than staves on my magblade, but I don't see how that could work. Crit chance and pen with non-magical weapons is awful. Did something change with the new CP system regarding this? (I'm on console so we still have the old one)
WrathOfInnos wrote: »Daggers, Swords and Maces are all good in various situations. Never use axes, they are ridiculously underpowered. Even at 100% crit chance axes do not perform better than other weapons. 7% crit damage would be appropriate, even 6% would allow them to be used on some niche builds, but 4% is just a joke.
It's only the passive you mentioned: Twin Blade and Blunt. The rest is pretty much useless for magicka DPS. Light and heavy attacks always scale from your highest ressources so light attack weaving with dual wield is still strong on magicka classes.Evil_Rurouni wrote: »Which DW passives will actually benefit a PvE mag DPS?
Twin blade and blunt is a no-brainer, being why DW's potentially making a return.
Controlled fury will clearly be pointless since its only offering cost reduction to abilities mag won't be using.
But will the rest help DW light attacks at least?
Or is DW still only about that one passive as far as mag is concerned?