The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European megaservers are now available. Thank you for your patience!

Do we need this in new CP 2.0

ZeroDPS
ZeroDPS
✭✭✭✭
Hi all falks!
I think we need DEFINITELY more slots in CP system, especially for green tree
also there are base things hidden behind 50 points walls that we need in early stages, just for example harvesting time reduction and many more
what u think guys?

Do we need this in new CP 2.0 10 votes

Yes we need more slots + minor changes where stars are located
40%
HurbsterSilverIce58Jempa92ZeroDPS 4 votes
Yes we need more slots without any changes
10%
Sju 1 vote
Give me just 6-8 slots
0%
We need to reduce slots to 2-3 per tree and become slaves of Mehrunes and ZOS
0%
No changes needed
30%
TherylThevampirenightnesakinter 3 votes
My option in comments
20%
ThorntonguephantasmalD 2 votes
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    No changes needed
    The reason why they changed it to be like this is because, most of the cp stuff before actually stacked and checked every time you did something. So if you were sprinting the servers were checking if you were doing a damage sheild. They explained this. I can see this being a thing with the crafting stuff as well. Some maybe fine not being slottables, It likely wouldn't effect performance at all. However three extra slots by adding one for each tree and making it five actives per tree. Would mean 3 stars more of calculations for the servers. I think twelve stars actually works,

    I don't feel they should change it. Going by what I'm seeing the changes have in fact improved performance throughout the entire game. Adding more active slots may downgrade any server performance gains we got from the Cp rework.
    PC NA
    Please add Fangs to Vampires.
  • ZeroDPS
    ZeroDPS
    ✭✭✭✭
    Yes we need more slots + minor changes where stars are located
    The reason why they changed it to be like this is because, most of the cp stuff before actually stacked and checked every time you did something. So if you were sprinting the servers were checking if you were doing a damage sheild. They explained this. I can see this being a thing with the crafting stuff as well. Some maybe fine not being slottables, It likely wouldn't effect performance at all. However three extra slots by adding one for each tree and making it five actives per tree. Would mean 3 stars more of calculations for the servers. I think twelve stars actually works,

    I don't feel they should change it. Going by what I'm seeing the changes have in fact improved performance throughout the entire game. Adding more active slots may downgrade any server performance gains we got from the Cp rework.

    i was waiting for you guys.... omg...
Sign In or Register to comment.