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Does ZOS hate healers and Tanks?

Starlight_Whisper
Starlight_Whisper
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Let's start

Often getting let out in event design

Many dungeons that have no reason to bring tank or healer?

Designing sets for dps to go on either support role?

Forgetting to balance critical sets for healers.

Forgetting to balance critical based skills

Making workd bosses rewards based on damage done

Making monster helms like 4 percent healing done worth less than 1k magicka

Oh what else am I forgetting?
  • BlueRaven
    BlueRaven
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    The new armor negatives should be fun in trials. Tanks taking more magic damage, healers taking more physical. Much of this damage being unavoidable in boss fights.
  • Starlight_Whisper
    Starlight_Whisper
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    BlueRaven wrote: »
    The new armor negatives should be fun in trials. Tanks taking more magic damage, healers taking more physical. Much of this damage being unavoidable in boss fights.

    Don't forget extra cost to block in light amour!

    Dps wonder why queue takes so long...
  • VaranisArano
    VaranisArano
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    What, this didn't make you feel loved?

    https://forums.elderscrollsonline.com/en/discussion/563606/cp-2-0-faq/p1

    "For healers, we recognize that the healing tree is limited right now. We do have plans to try and expand the healing tree further in terms of slottable nodes. (see #7)
    For tanks, no large changes from CP1.0 to CP2.0 at this time."
    And
    "More power may be pulled from DPS in U30, but this will most likely be in the passives. This should reduce the amount of groups who can bulldoze through dungeon content with one tank and three DPS."

    ESO is pretty DPS-centric. I don't really see that changing.
  • Starlight_Whisper
    Starlight_Whisper
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    What, this didn't make you feel loved?

    https://forums.elderscrollsonline.com/en/discussion/563606/cp-2-0-faq/p1

    "For healers, we recognize that the healing tree is limited right now. We do have plans to try and expand the healing tree further in terms of slottable nodes. (see #7)
    For tanks, no large changes from CP1.0 to CP2.0 at this time."
    And
    "More power may be pulled from DPS in U30, but this will most likely be in the passives. This should reduce the amount of groups who can bulldoze through dungeon content with one tank and three DPS."

    ESO is pretty DPS-centric. I don't really see that changing.

    I missed that...so basically they forgot healers and said it's okay dps are fine with remake.

    I am not asking to change dps centric but stop making it worst. Consider us when you design dungeon instead dps burns. I want heal checks and tank checks. The situation has gotten so bad that more and more people just say more dps makes things better.

    Like a little considering if you change something think how it affects tanks and healers. Yes I am extremely mad at power surge m it's 100 obviously it's trash. I keep hoping someone will say I am wrong but no once again zos forgets support roles exist toooo in so called balance.

    These things keep adding up over the years and we have a right to be angry. I want to enjoy the game but when content is better done without support roles it's just very 🤬.

    So dear zos please stop forgetting support roles. We aren't needy people but when we aren't needed we lash out.
  • Goregrinder
    Goregrinder
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    Why, what did they do to the Ring of the Pale Order??
  • Starlight_Whisper
    Starlight_Whisper
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    Why, what did they do to the Ring of the Pale Order??

    Added to the list...a set that makes it so healers can't heal you.
  • CrashTest
    CrashTest
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    BlueRaven wrote: »
    The new armor negatives should be fun in trials. Tanks taking more magic damage, healers taking more physical. Much of this damage being unavoidable in boss fights.

    Don't worry. The med armor stam orc dpses can take over when the tanks and heals die np.
  • Starlight_Whisper
    Starlight_Whisper
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    CrashTest wrote: »
    BlueRaven wrote: »
    The new armor negatives should be fun in trials. Tanks taking more magic damage, healers taking more physical. Much of this damage being unavoidable in boss fights.

    Don't worry. The med armor stam orc dpses can take over when the tanks and heals die np.

    ...I saw a tank say they just went all medium instead
  • Varana
    Varana
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    Also, that set that gives everyone Minor Berserk with a 100% uptime just by light-attacking is pretty nifty. I don't need Combat Prayer now any more, I can slot something else there - maybe a damage skill? :D
  • etchedpixels
    etchedpixels
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    CrashTest wrote: »
    BlueRaven wrote: »
    The new armor negatives should be fun in trials. Tanks taking more magic damage, healers taking more physical. Much of this damage being unavoidable in boss fights.

    Don't worry. The med armor stam orc dpses can take over when the tanks and heals die np.

    ...I saw a tank say they just went all medium instead

    That isn't entirely a new thing. On things where they've tried to fix the power creep with silly one shot mechanics it can make sense to run medium or partly medium. On a shield spamming based tank you can get tons of magicka for shield spamming running light armour.

    It's at least now a lot more situational because many of the bonus/penalties are per piece. Just sad they've made such a mess of the balance of it.

    There are plenty of other faceplant specials. On a warden tank you now want to run the bear all the time because then you've got 500 ultimate sitting that you never use (the bear swipe is crap anyway) which means the strategic reserve option gives you silly health recovery.
    Too many toons not enough time
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