Maintenance for the week of January 20:
• PC/Mac: No maintenance – January 20
• NA megaservers for maintenance – January 22, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – January 22, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

New patch tank questions

inked1
inked1
✭✭✭
I’m on console and don’t have the update yet. So for all the PC tanks out there, what are you seeing?
Which race is it going to be? With the new CP and heavy armor penalties, how’s the blocking? Are you changing your enchants on armor and jewelry?
Trying to gather as much info about what us tanks are going to need to adjust when the update hits console.
Edited by inked1 on March 8, 2021 10:51PM
  • Neiska
    Neiska
    ✭✭✭✭
    Blocking costs more, but feels more effective than it was. Dodge costs WAY more, and you are going to take more damage from anything you have to dodge. Unless you have stuff into stamina, you wont have enough to keep up all the buffs/debuffs you may have used to. Expect to spam heavy attack, block, dodge, and taunt, with any additional support if/when you are able to, instead of part of a default rotation as before.
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    Dev can do whatever they want, and we pay them.
  • Sangwyne
    Sangwyne
    ✭✭✭✭✭
    Blocking has definitely gone way up in cost, I was at 456 and now I am at 645, and that's with 3 block cost reduction glyphs and slotting Defensive Stance. I can hardly afford to even max out the new block cost reduction star, let alone Fortification for more block mitigation; so far I'm not feeling it man. We've been predicting all along that these changes would hurt tanks, and people said to stop worrying, and now the patch is here and it's rough, just as everyone said it would be. Maybe the intent was to force us into utilizing both resource pools in order to sustain blocking; I certainly am looking at Tri-Focus more closely than I did before. Maybe I should try out Bloodlord's Embrace. Can anyone here that has it tell me how it feels after the changes?
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    I woumd glady trade my ridiculous weapon damage for something else
  • Tsukiino
    Tsukiino
    ✭✭✭✭
    I feel literally no difference.

    I have more stats, that's about it lmfao.

    I can run Alkosh and hit weapon damage cap. I can run Engulfing Flames and be at 7% - 9%.

    Tanking is just so easy now.

    CP 1250 btw.
  • inked1
    inked1
    ✭✭✭
    Sangwyne wrote: »
    Blocking has definitely gone way up in cost, I was at 456 and now I am at 645, and that's with 3 block cost reduction glyphs and slotting Defensive Stance. I can hardly afford to even max out the new block cost reduction star, let alone Fortification for more block mitigation; so far I'm not feeling it man. We've been predicting all along that these changes would hurt tanks, and people said to stop worrying, and now the patch is here and it's rough, just as everyone said it would be. Maybe the intent was to force us into utilizing both resource pools in order to sustain blocking; I certainly am looking at Tri-Focus more closely than I did before. Maybe I should try out Bloodlord's Embrace. Can anyone here that has it tell me how it feels after the changes?

    From reading all I can about the update I am definitely looking into the frost staff back bar.
    I’m guessing all armor traits are going to need to be sturdy along with reduce block cost jewelry enchants.
  • jle30303
    jle30303
    ✭✭✭✭✭
    An important question:

    How ARE tanks supposed to deal with the heaviest in-combat hits from monsters?

    Now, we're taught all along that when you see yellow sparks shooting out of a monster, it is winding up for a Heavy Attack, and this is a thing which can be Blocked. So you're supposed to Block it.

    And when you see red sparks shooting out of a monster, it's winding up for a special attack that is Interruptable, so you Bash it to Interrupt.

    Now, increasingly in recent dungeons that convention, taught to us at the start of the game, is being broken - in some dungeons, even on Normal mode, let alone Veteran. We are getting unBlockable Heavy Attacks that can one-shot a tank through Block, forcing you to Roll Dodge instead (if you simply back away out of melee range, this does not always work, and there is no tell-tale red area on the ground either.)

    And we are getting special attacks which may or may not be interruptable, but even if they are, they don't have the telltale red sparks.

    So now you're supposed to Roll Dodge instead of blocking... But, that completely ruins the point of being a tank. Tanks are supposed to be ABLE to block: block is their modus operandi: they are the ones who stand in the red, and take the flak, so that others don't have to.

    And guess what, the cost of Roll Dodge in a tank's heavy armour has massively increased. Apparently the heavy-armoured fraternity are not supposed to roll-dodge.

    BUT also, you can't even Block as well as you used to, it costs more stamina and achieves less, unless you spend a lot more CP in it.

    And there are still non-Blockable attacks that have to be roll-dodged, from monsters, sometimes not even bosses, who hit harder on Normal mode, than they should be hitting on Veteran.

    So how ARE we supposed to deal with monsters whose Heavy Attacks, unlike every other Heavy Attack in the game, are non-Blockable (or do so much damage that they will kill even a Blocking tank with massive health)?
  • Neiska
    Neiska
    ✭✭✭✭
    Tsukiino wrote: »
    I feel literally no difference.

    I have more stats, that's about it lmfao.

    I can run Alkosh and hit weapon damage cap. I can run Engulfing Flames and be at 7% - 9%.

    Tanking is just so easy now.

    CP 1250 btw.

    Thats all well and good. People in the 1k CPs are all saying its fantastic, no change, etc etc etc.

    But for those of us in the 200 cp range, I don't even recognize my character. I get 1 shot by things i was soloing 2 days ago. Thats how much things have flipped for me. Zero gear changes, zero skill changes. Only the cp changes and the armor nerfs.

    So, why is the game balanced around the top end/elite/dps sorts? Support feels like a joke now. This game was already not friendly to alts, and had a shortage of tanks to begin with. But now? I expect there to be fewer. I know there will be at least 4 less. I have yet to see one single tank in my cp range say "this is a great patch."

    Unless you have a ton of CP and multiple loadouts of gear to swap out and tinker with, its a nerf, and a big one.
  • Kurat
    Kurat
    ✭✭✭✭✭
    ✭✭
    Tsukiino wrote: »
    I feel literally no difference.

    I have more stats, that's about it lmfao.

    I can run Alkosh and hit weapon damage cap. I can run Engulfing Flames and be at 7% - 9%.

    Tanking is just so easy now.

    CP 1250 btw.

    Ya tanking is so easy, that's why we have so many of them.

    Go try tanking the bird in vCR with insane rolldodge cost or vSS HMs.
Sign In or Register to comment.