Fanboys will defend any crap thrown at them by their idolNo, we can't agree it's a horrible failure. We got new exciting buffs that we DIDN'T have before, so yeah we have to be selective, we can't buff everything at once. People nowadays expect maximum rewards with minimum effort, but this leads to player dissatisfaction in the long run.
No, we can't agree it's a horrible failure. We got new exciting buffs that we DIDN'T have before, so yeah we have to be selective, we can't buff everything at once. People nowadays expect maximum rewards with minimum effort, but this leads to player dissatisfaction in the long run.
I can get the other two trees requiring slotting as they're leaning towards having power but with tradeoffs. QoL stuff that enhances gameplay outside of combat should just be always on once it gets unlocked.
Automatically adjusts your green champion bar loadout depending on what you are attempting to achieve and restores back your old CP setup when you are done.
JackofallTrades
barney2525 wrote: »Seems to me this makes a bit of a balancing act between those of us with 500 CP and those who have 2000 CP.
If all those CP could be used to affect everything they can buy on the new system, ... at the same time .... seems to me PvP would become a smaller and smaller number of uber powerful characters ... one shotting hither and yon.
People say " you can play in the No CP campaign" ... but that's kinda backwards thinking. People Want to use their CP in PvP. From what I have seen of Forums, many PvPers don't Want their CP for PvE. They already say it is too easy for them.
Sure, the 2000 will still have a distinct advantage over the 500, but at least with the slot restrictions things should be somewhat competitive.
IMHO
No, we can't agree it's a horrible failure. We got new exciting buffs that we DIDN'T have before, so yeah we have to be selective, we can't buff everything at once. People nowadays expect maximum rewards with minimum effort, but this leads to player dissatisfaction in the long run.
Random_Zombie wrote: »So now that we've established that anyone who values their time and effort on PC will be using an addon to automatically swap their green CP passives, can we admit that the idea of having a limited number of slots for quality of life passives was a horrible failure? This was preempted by the addition of a 15 sec cooldown for swapping passives so clearly ZOS is aware of what is going on. Do they actually not care that virtually no one wants to play this mind-numbing micromanagement game with their CP?
Chilly-McFreeze wrote: »barney2525 wrote: »Seems to me this makes a bit of a balancing act between those of us with 500 CP and those who have 2000 CP.
If all those CP could be used to affect everything they can buy on the new system, ... at the same time .... seems to me PvP would become a smaller and smaller number of uber powerful characters ... one shotting hither and yon.
People say " you can play in the No CP campaign" ... but that's kinda backwards thinking. People Want to use their CP in PvP. From what I have seen of Forums, many PvPers don't Want their CP for PvE. They already say it is too easy for them.
Sure, the 2000 will still have a distinct advantage over the 500, but at least with the slot restrictions things should be somewhat competitive.
IMHO
And what has that to do with the green tree?
Only thing affecting PvP from there is the fall damage (passive) and out of combat speed (slottable).
There is no need for "balancing acts" via slottables in a roleplaying/ gathering/ crafting tree.
That addon should absolutely be considered an exploit and banned outright.
First, it completely negates a specific design decision by Zos, the 4 slots per tree. With that addon you effectively have unlimited slots. Second, it gives an absolute unfair advantage to PC players (I am PC for the record).
That addon should absolutely be considered an exploit and banned outright.
First, it completely negates a specific design decision by Zos, the 4 slots per tree. With that addon you effectively have unlimited slots. Second, it gives an absolute unfair advantage to PC players (I am PC for the record).
Then maybe they shouldn't put the vertical cap for QoL at 2000. Maybe a lot of these bonuses should come sooner, and cap out sooner.barney2525 wrote: »Seems to me this makes a bit of a balancing act between those of us with 500 CP and those who have 2000 CP.
If all those CP could be used to affect everything they can buy on the new system, ... at the same time .... seems to me PvP would become a smaller and smaller number of uber powerful characters ... one shotting hither and yon.
People say " you can play in the No CP campaign" ... but that's kinda backwards thinking. People Want to use their CP in PvP. From what I have seen of Forums, many PvPers don't Want their CP for PvE. They already say it is too easy for them.
Sure, the 2000 will still have a distinct advantage over the 500, but at least with the slot restrictions things should be somewhat competitive.
IMHO