New CP system too confusing?

  • Cheveyo
    Cheveyo
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    It's not confusing enough. Nobody should be able to figure anything out and it should be a guessing game for the next few years to keep everyone on their toes.


    That was sarcasm.
  • ZigoSid
    ZigoSid
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    The only confusing and *** tree is the Craft one. You have something to improve chests loots, then useless things, then something to improve pickpocket loots far away from the previous improving. Instead of having "themed zones" like in the others trees.
  • RedMuse
    RedMuse
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    Too confusing
    Cheveyo wrote: »
    It's not confusing enough. Nobody should be able to figure anything out and it should be a guessing game for the next few years to keep everyone on their toes.


    That was sarcasm.

    Don't give them any idea.
  • Bomber293
    Bomber293
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    Too confusing
    Could be a bit more tidy hower the real problem is that 3000cp players are as effecitve as a whole ballgroup now
  • Alurria
    Alurria
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    Not too confusing
    I didn't find it confusing just a bit time consuming which is fine. I read each one slotted the ones I thought best and will tweak later if I have too. MMOs change all the time, I found keeping up with the other system time consuming. We shouldn't have all passives available to us. I have not found a difference in my power against a overland monster yet. But that has been my experience so far. Not saying it's perfect but I can live with it.
  • SgtPepperUK
    SgtPepperUK
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    Not too confusing
    I like it.

    Some of the ordering could be a little better but I think the new CP system is way less confusing and more rewarding than the old one.

    The old system lead to metas that were about min-maxing what one got out of it, with a lot of people, myself included, tending to use the old CP calculator to get the best "bang for my buck" so to speak.

    The new one, if one takes time to read the tooltips, lends itself well to thinking about what role you are, what armour sets you use and how one plays and prioritising accordingly.

    Personally, with CP1.0 I found myself getting to 810 just so I could consider myself 'done' with CP, with CP2.0 I am actually looking forward to getting more CP and have an idea which parts of the trees I will want next to compliment my overall build and playstyle.
  • Barbara73
    Barbara73
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    Too confusing
    I haven't had a chance to test it yet but it seems even though I have 1189 cp's the things I can't get unlocked make me look weak. Apparently, it's going to be ESO the quest for Champion Points. BTW has anyone noticed the light and heavy armor penalties?
    Not Every Player Is a Guy FFS
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Too confusing
    It's a bit of a pain to work around...there are a lot of side branches in one single area.
    Clicking left and right is badly done as they moved the mouse over zone right to the edges because of the size of the graphics. I'm not a huge fan of the art work either...it's very old eso....we have the mage from VAA..then a Yukodan warrior...then a generic nightblade type...feels a bit underwhelming visually.
    Edited by Celephantsylvius_Bornasfinmo on March 8, 2021 7:14PM
  • Katahdin
    Katahdin
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    Too confusing
    Took me a bit to figure out that some things are gated.
    I hate the fact I have to waste points in things I dont want to get things I do want.

    Thats too inflexible. Thought the new system was going to give us more flexibility, not less
    Edited by Katahdin on March 8, 2021 7:16PM
    Beta tester November 2013
  • Taggund
    Taggund
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    Too confusing
    Confusing, irritating, frustrating. as CP588 it seems things have been lost from old setup, and points had to be wasted to get to items wanted. It will be awhile before any of the new things I thought were interesting will be available as they are gated behind a lot of points spent first.
  • RedMuse
    RedMuse
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    Too confusing
    I'm going to call it quits for the foreseeable future. I've spent several hours trying to figure out what does what and why something is locked behind something else. Not to mention the "zoomable" CP which I really can't wrap my mind around. Then there's the fact that there's no easy way to tell the difference between one type of CP or the other, now which stars can be "zoomed" and which can't.


    I'll consider returning once someone has made a nice, easy to read break down of this that does not expect me to spend 20 hours sorting through it all and someone has made an addon that means I don't need to spent 50 minutes reslotting stuff to play.
    Edited by RedMuse on March 8, 2021 7:29PM
  • Ohtimbar
    Ohtimbar
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    The underlying mechanics are fine, I suppose, but the interface is a hot mess.
    forever stuck in combat
  • fredthefrown
    fredthefrown
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    Too confusing
    I still don’t know wtf I’m doing

    There’s just too much going on. Y’all were supposed to make this all simpler not more convoluted

    Fail
  • Lugaldu
    Lugaldu
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    Not too confusing
    I would say it's partly a bit chaotic. The branching over the purple stars in "warfare" (blue) is somehow not well worked out, it is not easily recognizable.
  • Basaz
    Basaz
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    Too confusing
    It was really confusing at first. I think what does it for me is that it isn't a clear path on where to go. In the old system you started from the bottom and went up. Other MMOs with talent trees went from up to down. You read a book from left to right (unless specific languages). There is a structure to follow, easy to notice and use.

    This system felt like it needed to go Path of Exiles light mode and scatter everything left, right, up and down. It's not super easy to see what things you need to add to the slots above. They are a bit different color, but at times it's been hard to notice it.
  • Araneae6537
    Araneae6537
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    Not too confusing
    In the green tree, I don’t like how many points your forced to spend to unlock precursors. Like, Inspiration Boost is useless on a character with max crafting and even though Meticulous Disassembly is great, maybe I would just have it on my crafter on whom I’ve spent all the skill points for decon and refinement anyway, especially since so much of the green tree is slottable, you should never be forced to put points in a slottable there IMHO.

    So mixed feelings — some very cool perks but also some frustrations with limitations and thinking I’m going to end up doing tedious switching just to open a chest, pick a flower, etc. or feel like I’m being wasteful...
  • Rowjoh
    Rowjoh
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    Not too confusing
    its like anything - spend a little time and effort to familiarise yourself with it and its a breeze :)
  • Dragonnord
    Dragonnord
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    Too confusing
    I didn't like it either. All I see are lines, + and - symbols all over the place.
  • HelixUnited
    HelixUnited
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    Too confusing
    I still don’t know wtf I’m doing

    There’s just too much going on. Y’all were supposed to make this all simpler not more convoluted

    Fail

    agreed
    I got to the point of that will do i dont care anymore, its to much, to many slottables and not enough passives and not controller friendly.
  • SimonBelmont
    SimonBelmont
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    Too confusing
    I voted "too confusing" but what I really meant was a blatant theft of my invested time (and subsequent money).
    Edited by SimonBelmont on March 8, 2021 8:48PM
  • fredthefrown
    fredthefrown
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    Too confusing
    Wooow after like 3 hours I just now realized you have to click on the purple dots to take you to more dots to unlock the next dots after said purple dot
  • Path
    Path
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    Too confusing
    Too messy.

    While clicking away points, I somehow landed on a sub-set of the Warframe/Fitness/Craft (No clue where I was)
    Do all the colors have sub-sets available by magically clicking points away?
    Fairy Tales Really Do Come True...Kinda.
  • freespirit
    freespirit
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    Not too confusing
    I've read no guides, watched no videos and after doing a few characters, it felt a lot less intimidating

    Whether I've actually got points in the right places remains to be seen but the bit of actual combat I did tonight my characters felt ok.
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Ronin37
    Ronin37
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    Did not everyone know this was coming?
  • Tannus15
    Tannus15
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    Not too confusing
    It's significantly better than the old version with it's hidden jump points that we all just had to somehow know that it rounded down the % to the nearest full number.

    it's only confusing because it's different and you haven't gradually learnt it as you gained CP like you did the old system.
  • Lylith
    Lylith
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    tedious.

  • Scottfree2
    Scottfree2
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    Too confusing
    Ya i got to agree thats its kind of a mess:

    I dislike being forced to spend cp on stuff i dont want to get to stuff i do want, and w only 4 slots active it means some points i have allocated aren't going to be in use at any given time anyway.

    Worse, i think this is intended to be an active system, where for example i will need to change quite a lot if i want to switch from dps oriented build to say healing focused.

    In the past i set my cps, and that was that, now i think that approach will amount to gimping myself at least somewhat.

    Will be interesting to see what peoples views are when we have had a month or two to grow accustomed.
  • Hexquisite
    Hexquisite
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    Too confusing
    It's confusing in the sense that some things are in the blue Node that i feel should be in the Red node. This makes it hard to build your blue out like you did before, as you can only have 4 slotted, and there are so many important things in blue/purple.
    PC NA
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  • SilverBride
    SilverBride
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    Too confusing
    The new system is more streamlined which I like, but I still get sensory overload when I look at it. So I just went with what Alcast recommended for my builds and didn't try to understand it.
    PCNA
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