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Bounty Feature PVP

regime211
regime211
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Add a feature where a random name is drawn where that player has a bounty in their head and whomever kills him/her receives a 100k AP and 100k Gold. I'm not a dev but you can find ways to adjust it obviously so people aren't making massive amounts of gold on a daily basis from the quest. But adding a new open-world pvp incentive like this would be kind of nice.
  • regime211
    regime211
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    You can even add a bounty on a group which you can see where their "last" location is at.
  • VaranisArano
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    regime211 wrote: »
    You can even add a bounty on a group which you can see where their "last" location is at.

    Have you considered how to prevent that from being used to track groups in Cyrodiil?

    Not going to lie - I can think of a lot of advantages to be gained from knowing where certain enemy guilds were last.
  • Deep_01
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    Naah, don't. Its easy. I ask my friend to relog/log in. Wait at a safe zone. Let them kill me exactly as we plan. Split the reward.
    @Deepan on PC-EU
  • regime211
    regime211
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    regime211 wrote: »
    You can even add a bounty on a group which you can see where their "last" location is at.

    Have you considered how to prevent that from being used to track groups in Cyrodiil?

    Not going to lie - I can think of a lot of advantages to be gained from knowing where certain enemy guilds were last.

    I'm saying last location meaning as the was the last place they are at, so if they choose to stay their knowing they are warned about a bounty bring placed on them. Then that is the players fault on not advancing forward, I would rather have a delay in tracking to also give the person with the bounty more time to advance.
  • regime211
    regime211
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    Deep_01 wrote: »
    Naah, don't. Its easy. I ask my friend to relog/log in. Wait at a safe zone. Let them kill me exactly as we plan. Split the reward.

    That is why devs can implement something to stop that. But if the player base likes to exploit the game by all means destroy any form of having fun playing pvp. It's already being done now, so you're pointing out the wrong doing of the game is mainly the players.
  • regime211
    regime211
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    Deep_01 wrote: »
    Naah, don't. Its easy. I ask my friend to relog/log in. Wait at a safe zone. Let them kill me exactly as we plan. Split the reward.

    And you can't do that in a locked campaign, what incentive would you have to relog/log in to kill said player? If it's to collect the gold then remove the gold and just increased AP. But enabling it to the locked campaign would suck. But if players are willing to exploit then by all means place it behind a locked campaign.
    Edited by regime211 on March 7, 2021 6:33PM
  • VaranisArano
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    regime211 wrote: »
    regime211 wrote: »
    You can even add a bounty on a group which you can see where their "last" location is at.

    Have you considered how to prevent that from being used to track groups in Cyrodiil?

    Not going to lie - I can think of a lot of advantages to be gained from knowing where certain enemy guilds were last.

    I'm saying last location meaning as the was the last place they are at, so if they choose to stay their knowing they are warned about a bounty bring placed on them. Then that is the players fault on not advancing forward, I would rather have a delay in tracking to also give the person with the bounty more time to advance.

    It can also be used to track where groups are and aren't - not necessarily with the goal of fighting them, but rather to avoid them or to strike at targets where they aren't. It could be used to track their reactiom time. Say you flag a back keep, well, knowing when your main opposition turns around to come fighting you is a godsend for your group and for the info you can tell the other groups on your faction.

    Normally, this is accomplished by spotters and zone chat chatter, not a tracker.

    And if you don't limit this feature so that a guild can't have different members with bounties on different groups, then we're starting to look at a tracking system that's very at odds with the current design of Cyrodiil. Ironically, in some cases it might be more beneficial to not fight simply to continue to use the bounty as a tracking device.


    It's not that my qualms can't be overcome with good design, but rather that I'm concerned that you don't seem to have considered the implications of how this would be used beyond your stated intent as a new feature to encourage combat.
  • regime211
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    regime211 wrote: »
    regime211 wrote: »
    You can even add a bounty on a group which you can see where their "last" location is at.

    Have you considered how to prevent that from being used to track groups in Cyrodiil?

    Not going to lie - I can think of a lot of advantages to be gained from knowing where certain enemy guilds were last.

    I'm saying last location meaning as the was the last place they are at, so if they choose to stay their knowing they are warned about a bounty bring placed on them. Then that is the players fault on not advancing forward, I would rather have a delay in tracking to also give the person with the bounty more time to advance.

    It can also be used to track where groups are and aren't - not necessarily with the goal of fighting them, but rather to avoid them or to strike at targets where they aren't. It could be used to track their reactiom time. Say you flag a back keep, well, knowing when your main opposition turns around to come fighting you is a godsend for your group and for the info you can tell the other groups on your faction.

    Normally, this is accomplished by spotters and zone chat chatter, not a tracker.

    And if you don't limit this feature so that a guild can't have different members with bounties on different groups, then we're starting to look at a tracking system that's very at odds with the current design of Cyrodiil. Ironically, in some cases it might be more beneficial to not fight simply to continue to use the bounty as a tracking device.


    It's not that my qualms can't be overcome with good design, but rather that I'm concerned that you don't seem to have considered the implications of how this would be used beyond your stated intent as a new feature to encourage combat.

    This is WHY I said devs could take the idea and tweak it to make it work.
  • Jayserix
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    Why you never edit your own posts ?
  • hafgood
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    No ta, this adds absolutely nothing to the game play in Cyrodiil. And given all the we want a PvE Cyrodiil threads can you imagine the outcry when a PvE player gets the bounty on their head????
  • regime211
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    Jayserix wrote: »
    Why you never edit your own posts ?

    Because my phone lags everytime I try and edit a post.
    Edited by regime211 on March 7, 2021 7:17PM
  • regime211
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    hafgood wrote: »
    No ta, this adds absolutely nothing to the game play in Cyrodiil. And given all the we want a PvE Cyrodiil threads can you imagine the outcry when a PvE player gets the bounty on their head????

    So what Don't pvp then. It's that simple.
  • hafgood
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    regime211 wrote: »

    So what Don't pvp then. It's that simple.

    I PvP, I PvP a lot. I do not want this feature, it will add nothing to the game and as I say the outcry when a PvEr gets the bounty on their head will make the forum go into meltdown.

    And yes when in Cyrodiil they are fair game, but the meltdown will still happen and will just give more arguments for a PvE Cyrodiil.

    And before you say great people start as PvErs and then try PvP. It's not many that come the other way round now. So eliminate PvErs from Cyro and you eliminate the next round of PvP converts.
  • regime211
    regime211
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    hafgood wrote: »
    regime211 wrote: »

    So what Don't pvp then. It's that simple.

    I PvP, I PvP a lot. I do not want this feature, it will add nothing to the game and as I say the outcry when a PvEr gets the bounty on their head will make the forum go into meltdown.

    And yes when in Cyrodiil they are fair game, but the meltdown will still happen and will just give more arguments for a PvE Cyrodiil.

    And before you say great people start as PvErs and then try PvP. It's not many that come the other way round now. So eliminate PvErs from Cyro and you eliminate the next round of PvP converts.

    You say it will add nothing to the game, but would still play it if it was added. Just like every other feature in the game. The community for this game is very indecisive on what they want, the community got swayed with the removal of proc sets at the price of worse performance. At this point they need new features in pvp. I rather lag with poor performance and have a feature similar to this. Then to run around playing ride simulator for 2 hours.
  • Vevvev
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    regime211 wrote: »
    Add a feature where a random name is drawn where that player has a bounty in their head and whomever kills him/her receives a 100k AP and 100k Gold. I'm not a dev but you can find ways to adjust it obviously so people aren't making massive amounts of gold on a daily basis from the quest. But adding a new open-world pvp incentive like this would be kind of nice.

    You could also go the Planetside 2 route OP where if a player gets a very large kill streak a bounty is placed on them. This bounty can be seen by everyone on all sides and killing them gives bonus rewards, but inversely the person with a bounty on their heads also gets experience rewards for actively being hunted.

    Edit: I'd also add that Planetside 2's bounty system rewarded both sides of the system making players want to get bounties on their heads. Also once a bounty was placed on you the bounty had 3 "lives" which only went down when you were killed by enemy players. This meant you couldn't suicide off a tower to get rid of it, but it allowed you to get more rewards by being hunted and you didn't have to worry about dying.... initially. Then again if you got that 12+ kill streak odds are you're pretty darn hard to kill so when you finally went down the bounty made it worth the effort for the others.
    Edited by Vevvev on March 8, 2021 3:32PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Sanctum74
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    Cause groups need even more reason to zerg down solo players, how about no.
  • hafgood
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    regime211 wrote: »

    You say it will add nothing to the game, but would still play it if it was added. Just like every other feature in the game. The community for this game is very indecisive on what they want, the community got swayed with the removal of proc sets at the price of worse performance. At this point they need new features in pvp. I rather lag with poor performance and have a feature similar to this. Then to run around playing ride simulator for 2 hours.

    Aah, I understand now.

    You do not PvP. That much is clear, one of the classic arguments PvErs come out with against Cyro is "ride simulator"

    Cyro is not a "ride simulator" - yes you have to ride between objectives and when running a scroll but some of the best fights are in the open air.

    Bounties on players in Cyro would not work, PvErs wpuld.be outraged, solo PvPers would be zerged and you can guarantee that it would be exploited to the nth degree. So no, it's not needed, and yes it would put me off PvP, I enjoy PvP, I'm rubbish at it but I enjoy it. I don't want some bounty on my head making me enemy no 1 that has to be hunted down.

    This has no place in Cyro, thank you for your suggestion but its not for me
  • regime211
    regime211
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    hafgood wrote: »
    regime211 wrote: »

    You say it will add nothing to the game, but would still play it if it was added. Just like every other feature in the game. The community for this game is very indecisive on what they want, the community got swayed with the removal of proc sets at the price of worse performance. At this point they need new features in pvp. I rather lag with poor performance and have a feature similar to this. Then to run around playing ride simulator for 2 hours.

    Aah, I understand now.

    You do not PvP. That much is clear, one of the classic arguments PvErs come out with against Cyro is "ride simulator"

    Cyro is not a "ride simulator" - yes you have to ride between objectives and when running a scroll but some of the best fights are in the open air.

    Bounties on players in Cyro would not work, PvErs wpuld.be outraged, solo PvPers would be zerged and you can guarantee that it would be exploited to the nth degree. So no, it's not needed, and yes it would put me off PvP, I enjoy PvP, I'm rubbish at it but I enjoy it. I don't want some bounty on my head making me enemy no 1 that has to be hunted down.

    This has no place in Cyro, thank you for your suggestion but its not for me

    I do NOT PVP? lmao indeed i do and that is ALL i do, and i solo, Open-world on PC NA is very much like a ride simulator do to their not being enough active fights. by your description i can tell you probably run with large zergs and that is why you don't view it as a ride simulator, and once Again it is a PVP zone! the same way PVE tell pvp'ers to learn how to play it should be the same for them as well. don't go into pvp if you're 1:) not equipped right. 2:) Unsure of how to play your class.
  • regime211
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    Sanctum74 wrote: »
    Cause groups need even more reason to zerg down solo players, how about no.

    solo players will get zerged down even IF they took out every objective from pvp, Zos doesn't want you to solo clearly!
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