You can even add a bounty on a group which you can see where their "last" location is at.
VaranisArano wrote: »You can even add a bounty on a group which you can see where their "last" location is at.
Have you considered how to prevent that from being used to track groups in Cyrodiil?
Not going to lie - I can think of a lot of advantages to be gained from knowing where certain enemy guilds were last.
Naah, don't. Its easy. I ask my friend to relog/log in. Wait at a safe zone. Let them kill me exactly as we plan. Split the reward.
Naah, don't. Its easy. I ask my friend to relog/log in. Wait at a safe zone. Let them kill me exactly as we plan. Split the reward.
VaranisArano wrote: »You can even add a bounty on a group which you can see where their "last" location is at.
Have you considered how to prevent that from being used to track groups in Cyrodiil?
Not going to lie - I can think of a lot of advantages to be gained from knowing where certain enemy guilds were last.
I'm saying last location meaning as the was the last place they are at, so if they choose to stay their knowing they are warned about a bounty bring placed on them. Then that is the players fault on not advancing forward, I would rather have a delay in tracking to also give the person with the bounty more time to advance.
VaranisArano wrote: »VaranisArano wrote: »You can even add a bounty on a group which you can see where their "last" location is at.
Have you considered how to prevent that from being used to track groups in Cyrodiil?
Not going to lie - I can think of a lot of advantages to be gained from knowing where certain enemy guilds were last.
I'm saying last location meaning as the was the last place they are at, so if they choose to stay their knowing they are warned about a bounty bring placed on them. Then that is the players fault on not advancing forward, I would rather have a delay in tracking to also give the person with the bounty more time to advance.
It can also be used to track where groups are and aren't - not necessarily with the goal of fighting them, but rather to avoid them or to strike at targets where they aren't. It could be used to track their reactiom time. Say you flag a back keep, well, knowing when your main opposition turns around to come fighting you is a godsend for your group and for the info you can tell the other groups on your faction.
Normally, this is accomplished by spotters and zone chat chatter, not a tracker.
And if you don't limit this feature so that a guild can't have different members with bounties on different groups, then we're starting to look at a tracking system that's very at odds with the current design of Cyrodiil. Ironically, in some cases it might be more beneficial to not fight simply to continue to use the bounty as a tracking device.
It's not that my qualms can't be overcome with good design, but rather that I'm concerned that you don't seem to have considered the implications of how this would be used beyond your stated intent as a new feature to encourage combat.
So what Don't pvp then. It's that simple.
So what Don't pvp then. It's that simple.
I PvP, I PvP a lot. I do not want this feature, it will add nothing to the game and as I say the outcry when a PvEr gets the bounty on their head will make the forum go into meltdown.
And yes when in Cyrodiil they are fair game, but the meltdown will still happen and will just give more arguments for a PvE Cyrodiil.
And before you say great people start as PvErs and then try PvP. It's not many that come the other way round now. So eliminate PvErs from Cyro and you eliminate the next round of PvP converts.
Add a feature where a random name is drawn where that player has a bounty in their head and whomever kills him/her receives a 100k AP and 100k Gold. I'm not a dev but you can find ways to adjust it obviously so people aren't making massive amounts of gold on a daily basis from the quest. But adding a new open-world pvp incentive like this would be kind of nice.
You say it will add nothing to the game, but would still play it if it was added. Just like every other feature in the game. The community for this game is very indecisive on what they want, the community got swayed with the removal of proc sets at the price of worse performance. At this point they need new features in pvp. I rather lag with poor performance and have a feature similar to this. Then to run around playing ride simulator for 2 hours.
You say it will add nothing to the game, but would still play it if it was added. Just like every other feature in the game. The community for this game is very indecisive on what they want, the community got swayed with the removal of proc sets at the price of worse performance. At this point they need new features in pvp. I rather lag with poor performance and have a feature similar to this. Then to run around playing ride simulator for 2 hours.
Aah, I understand now.
You do not PvP. That much is clear, one of the classic arguments PvErs come out with against Cyro is "ride simulator"
Cyro is not a "ride simulator" - yes you have to ride between objectives and when running a scroll but some of the best fights are in the open air.
Bounties on players in Cyro would not work, PvErs wpuld.be outraged, solo PvPers would be zerged and you can guarantee that it would be exploited to the nth degree. So no, it's not needed, and yes it would put me off PvP, I enjoy PvP, I'm rubbish at it but I enjoy it. I don't want some bounty on my head making me enemy no 1 that has to be hunted down.
This has no place in Cyro, thank you for your suggestion but its not for me