I would love this!!! I am always wondering how PvP works, and feel like it is too much of a hassle to even get started with it.
Having a pre-made/pre-geared character to select, would make me try PvP.
Now about making it all one-bar, this I am 100% for! I am already playing the entire game one-bar. So making PvP one-bar or auto-swap bar, would be a dream come true for me. Besides that, I feel players who can two-bar have too much of an advantage over players who cannot master using two-bar.
Theorycrafting is a huge draw for this game. Removing it entirely is unarguably a net negative. Personally, I think these forums are littered with low-skilled players that can't admit ESO has a high-skill floor and they would rather make excuses for why they died. There is no secret build in ESO with today's gaming scene. Information travels too fast and too many people are trying to be "the guy" for their gaming channels. Yet, if you read these forums you'd come to the conclusion that some super secret unstoppable/unkillable juggernaut build exists. When the reality is it's a skilled player running common meta sets, blocking/dodging timely, and using los to force multiple 1v1s against targets that bloodlust and forget to buff manage. True tanks can only kill fresh newbs and laughably bad builds. If you spend only a day theorycrafting/testing, you will realize how much stat sacrificing you must do to not be killed quickly. The TTK is actually very high which is why bad builds/players fall over almost instantly (the biggest reason being they don't block incoming burst).
ESO has had a lot of bumpy roads since launch, however, it actually is reasonably balanced these days. No that doesn't mean it's perfect, all classes are without issues, or some classes are not better than others. That's a balancing dream that will never exist. Besides Magicka NB, I've seen successful builds on all other classes. Although Magicka, in general, has lost a lot of its footing over Stamina builds throughout the years. These issues need a scalpel, not a sledgehammer.
It's certainly the logical end point of where we're going. As other's have said, it would kill an awful lot of what made PVP in ESO interesting. But I think we're already half way there now and it would be foolish not to admit that.
Would I play it? TBh I used the "tests" as a chance to try out some proper pvp games, and I'm going to shift to one of those anyway. If ESO could do it better, well, sure. But I can't see zeni being able to deliver that on top of all the other stuff an MMo has to do.
On the plus side, it would at least stop the constantly whining about "OP" sets / classes / abilities whenever people die and maybe make the forums a less toxic place.
In what way would this improve performance? If there's anything the tests have shown us, it's that the performance issues are not as simple as "this is causing lag, remove it", because they've tried that on multiple things and had marginal-at-best improvements that could be chalked up to margin of error.
They tried penalising players for casting AoE's, in an effort to reduce the AoE spam, and it did nothing. They tried changing AoE buffs and healing in groups only, and it barely had an impact on performance. They just recently tried disabling conditional effects on sets, and it had no impact on performance. The only things left are foundational aspects of the game (actions in general, bookkeeping for stats, the way the players themselves are stored within the servers, etc), which none of your suggestions address.
You have a fixed set of skills to use, but they're still actions that may or may not be putting the strain on the servers due to how the game handles actions. You have a fixed stat pool but unless Zenimax makes some radical changes to how stats are tracked, which they'd have to be handled completely differently in PvP vs PvE to remove the bookkeeping aspect, the server still has to do bookkeeping for them to keep track of what a player's stats should look like, which could still be the bottleneck. And, of course, the server software architecture is still the exact same, and that could be the bottleneck.
This is also why the tests are pointless to begin with, because they're shooting completely blind at a problem that might not even be related to the actual gameplay, rather it might just be how the game functions at the lowest levels of the server software.
This is why profiling tools exist, that actually record when the system enters and exits each section of code to get a rough idea of how long that section of code took (as well as other information, such as how the code interacted with system resources within that section of code). This is a bit different since we're likely talking about a virtual network of multiple virtual systems interacting with each other, but I'm sure there's profiling tools for cloud computing.
That is what Zenimax should be doing, that is what would actually shed light on what's slowing everything down. Your suggestions would honestly be better for balancing purposes, not performance purposes.
Theorycrafting is a huge draw for this game. Removing it entirely is unarguably a net negative. Personally, I think these forums are littered with low-skilled players that can't admit ESO has a high-skill floor and they would rather make excuses for why they died. There is no secret build in ESO with today's gaming scene. Information travels too fast and too many people are trying to be "the guy" for their gaming channels. Yet, if you read these forums you'd come to the conclusion that some super secret unstoppable/unkillable juggernaut build exists. When the reality is it's a skilled player running common meta sets, blocking/dodging timely, and using los to force multiple 1v1s against targets that bloodlust and forget to buff manage. True tanks can only kill fresh newbs and laughably bad builds. If you spend only a day theorycrafting/testing, you will realize how much stat sacrificing you must do to not be killed quickly. The TTK is actually very high which is why bad builds/players fall over almost instantly (the biggest reason being they don't block incoming burst).
ESO has had a lot of bumpy roads since launch, however, it actually is reasonably balanced these days. No that doesn't mean it's perfect, all classes are without issues, or some classes are not better than others. That's a balancing dream that will never exist. Besides Magicka NB, I've seen successful builds on all other classes. Although Magicka, in general, has lost a lot of its footing over Stamina builds throughout the years. These issues need a scalpel, not a sledgehammer.
If this stops them from nerfing pve, then yes.
That wasn't sarcasm!Chilly-McFreeze wrote: »I would love this!!! I am always wondering how PvP works, and feel like it is too much of a hassle to even get started with it.
Having a pre-made/pre-geared character to select, would make me try PvP.
Now about making it all one-bar, this I am 100% for! I am already playing the entire game one-bar. So making PvP one-bar or auto-swap bar, would be a dream come true for me. Besides that, I feel players who can two-bar have too much of an advantage over players who cannot master using two-bar.
You forgot the /s at the end. Can't be to cautious with ZOS reading this.
I would love this!!! I am always wondering how PvP works, and feel like it is too much of a hassle to even get started with it.
Having a pre-made/pre-geared character to select, would make me try PvP.
Now about making it all one-bar, this I am 100% for! I am already playing the entire game one-bar. So making PvP one-bar or auto-swap bar, would be a dream come true for me. Besides that, I feel players who can two-bar have too much of an advantage over players who cannot master using two-bar.
It seems, different but not bad. Like a real war scenario your army provides gear for you etc. Another campaign with this thing would be good to try out and see if people likes it. But changing a campaign to this would be too harsh, since it's much bigger than no proc sets limitation