SeaArcanist wrote: »it should also be mention. alot of you are doing better in pvp not because of the set changes, but because pvers are doing pvp now because of these changes/double ap. so your average pvp scuffle now is much easier and appears like the system is working. but in reality you;re probably fighting a knave who's still green. and the quote on quote "skillful players" are still as over powering and tough as they normally are.
starkerealm wrote: »SeaArcanist wrote: »it should also be mention. alot of you are doing better in pvp not because of the set changes, but because pvers are doing pvp now because of these changes/double ap. so your average pvp scuffle now is much easier and appears like the system is working. but in reality you;re probably fighting a knave who's still green. and the quote on quote "skillful players" are still as over powering and tough as they normally are.
I love this. When people are like, "no, it made things worse," they claim there are no new PvPers, and Gina stating they've seen an uptick is deceptive. But, when it comes time to convince people that these changes are bad, now the argument is that there are more PvEers in Cyrodiil. (And, yes, I understand that you're not making both of these arguments personally.)
SeaArcanist wrote: »You'll find out soon enough. malacath is the culprit behind lots of OP factors in the game.
SeaArcanist wrote: »starkerealm wrote: »SeaArcanist wrote: »it should also be mention. alot of you are doing better in pvp not because of the set changes, but because pvers are doing pvp now because of these changes/double ap. so your average pvp scuffle now is much easier and appears like the system is working. but in reality you;re probably fighting a knave who's still green. and the quote on quote "skillful players" are still as over powering and tough as they normally are.
I love this. When people are like, "no, it made things worse," they claim there are no new PvPers, and Gina stating they've seen an uptick is deceptive. But, when it comes time to convince people that these changes are bad, now the argument is that there are more PvEers in Cyrodiil. (And, yes, I understand that you're not making both of these arguments personally.)
An increase in player population, is proof enough that there are people who don't normally pvp in cyrodiil. if it were just the regulars, there would be no increase at all. ergo, whay i've stated holds up as factual. This is why regulars are seeing a "major diffrence" in pvp too. because they have more novices to kill and push around.
SeaArcanist wrote: »
it should also be mention. alot of you are doing better in pvp not because of the set changes, but because pvers are doing pvp now because of these changes/double ap. so your average pvp scuffle now is much easier and appears like the system is working. but in reality you;re probably fighting a knave who's still green.
SeaArcanist wrote: »
it should also be mention. alot of you are doing better in pvp not because of the set changes, but because pvers are doing pvp now because of these changes/double ap. so your average pvp scuffle now is much easier and appears like the system is working. but in reality you;re probably fighting a knave who's still green.
I agree with you about the meta, but I wanted to ask if it could be argued that instead of the pve'rs being the reason some are having success, it's because many of the popular sets currently disabled were "carrying" people who did not know how to use their skills as effectively as some who used "non popular" sets?
SeaArcanist wrote: »A removal of malacath would fix procs , that much is certian.
I'm so excited for the non proc to come on console. I'm every game there is a bis and that's not why people complain. I welcome a shackle breaker op meta as it would be 100x times more bearable than the current tank set+ mala+ 3 proc
SeaArcanist wrote: »A removal of malacath would fix procs , that much is certian.
Whoa there buddy. Malacath certainly exacerbated the issue, but people have been complaining about proc sets in pvp since long before Malacath was a thing.
Princessrhaenyra wrote: »So magbaldes and stamblades are both running the same 1 to 2 sets?
Stamnia dragonknights are running the same gear as a templar healer?
I mean there are only 1-2 sets that every single player is running right??
So people are going to pick the two best sets from this list of 19 and it is going to be exactly what you are complaining about, everyone running the same 2 sets. No chance to make your build unique you have to have the same boring cookie cutter build as everyone else. If you play as a gank your build is dead. If you are a healer all your builds are dead. If you are a bomber your builds are dead. If you were optimizing for small group play all your builds are dead and now everyone has to be an xers, because that is what your idea of fun is right?
Princessrhaenyra wrote: »So magbaldes and stamblades are both running the same 1 to 2 sets?
Stamnia dragonknights are running the same gear as a templar healer?
I mean there are only 1-2 sets that every single player is running right??
So people are going to pick the two best sets from this list of 19 and it is going to be exactly what you are complaining about, everyone running the same 2 sets. No chance to make your build unique you have to have the same boring cookie cutter build as everyone else. If you play as a gank your build is dead. If you are a healer all your builds are dead. If you are a bomber your builds are dead. If you were optimizing for small group play all your builds are dead and now everyone has to be an xers, because that is what your idea of fun is right?
Princessrhaenyra wrote: »No chance to make your build unique you have to have the same boring cookie cutter build as everyone else. If you play as a gank your build is dead. If you are a healer all your builds are dead. If you are a bomber your builds are dead. If you were optimizing for small group play all your builds are dead
starkerealm wrote: »Princessrhaenyra wrote: »So magbaldes and stamblades are both running the same 1 to 2 sets?
Stamnia dragonknights are running the same gear as a templar healer?
I mean there are only 1-2 sets that every single player is running right??
So people are going to pick the two best sets from this list of 19 and it is going to be exactly what you are complaining about, everyone running the same 2 sets. No chance to make your build unique you have to have the same boring cookie cutter build as everyone else. If you play as a gank your build is dead. If you are a healer all your builds are dead. If you are a bomber your builds are dead. If you were optimizing for small group play all your builds are dead and now everyone has to be an xers, because that is what your idea of fun is right?
Not quite.
In the proc-set environment, your set choices determine how you play (to some extent.) So, again, to flog the dead horse of Crimson, when you're dealing with a player running that set, it's the set that matters, not their ability loadout.
In a non-proc set environment, their set choices don't determine how playing against them will feel. Instead, it's their active abilities, and even within the context of a "meta" situation, that will feel more engaging (at least on a psychological level), because you know the other player is having to actually use their abilities and kill you, rather than just sit back and let their sets do the work.
So, even though there's less build variety in the sets people are choosing, it doesn't feel as monotonous.
SeaArcanist wrote: »starkerealm wrote: »SeaArcanist wrote: »it should also be mention. alot of you are doing better in pvp not because of the set changes, but because pvers are doing pvp now because of these changes/double ap. so your average pvp scuffle now is much easier and appears like the system is working. but in reality you;re probably fighting a knave who's still green. and the quote on quote "skillful players" are still as over powering and tough as they normally are.
I love this. When people are like, "no, it made things worse," they claim there are no new PvPers, and Gina stating they've seen an uptick is deceptive. But, when it comes time to convince people that these changes are bad, now the argument is that there are more PvEers in Cyrodiil. (And, yes, I understand that you're not making both of these arguments personally.)
An increase in player population, is proof enough that there are people who don't normally pvp in cyrodiil. if it were just the regulars, there would be no increase at all. ergo, whay i've stated holds up as factual. This is why regulars are seeing a "major diffrence" in pvp too. because they have more novices to kill and push around.
SeaArcanist wrote: »Princessrhaenyra wrote: »So magbaldes and stamblades are both running the same 1 to 2 sets?
Stamnia dragonknights are running the same gear as a templar healer?
I mean there are only 1-2 sets that every single player is running right??
So people are going to pick the two best sets from this list of 19 and it is going to be exactly what you are complaining about, everyone running the same 2 sets. No chance to make your build unique you have to have the same boring cookie cutter build as everyone else. If you play as a gank your build is dead. If you are a healer all your builds are dead. If you are a bomber your builds are dead. If you were optimizing for small group play all your builds are dead and now everyone has to be an xers, because that is what your idea of fun is right?
Sarcasm is fickle, for you cannot express sarcasm in text format. it is more body language and tone. However, if your intent was sarcasm.. please do rethink your approach and come back here with facts to back up your claims. or math, etc. Insults only imply you have no evidence left to support your case, so your last ditched effort is to bash the opposing side.
starkerealm wrote: »Not quite.
In the proc-set environment, your set choices determine how you play (to some extent.) So, again, to flog the dead horse of Crimson, when you're dealing with a player running that set, it's the set that matters, not their ability loadout.
In a non-proc set environment, their set choices don't determine how playing against them will feel. Instead, it's their active abilities, and even within the context of a "meta" situation, that will feel more engaging (at least on a psychological level), because you know the other player is having to actually use their abilities and kill you, rather than just sit back and let their sets do the work.
So, even though there's less build variety in the sets people are choosing, it doesn't feel as monotonous.
NotaDaedraWorshipper wrote: »Did you know that cryovolcanoes exist? Volcanoes that spews ice instead of magma. They can't be found on Earth but they exist. That's a cold, hard fact.